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Showing content with the highest reputation on 08/04/2018 in Blog Comments

  1. I don't think Amiga wanted to be the peripheral guys. Rather they needed some $% way to bring in money into the company, when external investors didn't pump in as much as required to keep the development work of their new video games console Lorraine going. So in order to get money to the company, they need to have something to sell - here and now, not in 2-3 years time. That is how the Amiga Joyboard and the various games came into production. However not all the planned games got to production so perhaps it wasn't the cash cow they first had planned it to be, plus that I suppose it took away some development resources to make Atari 2600 (and even Atari 8-bit computer) hardware and games. By the way, the Atari 8-bit computer version - which AFAIK only exists as a prototype, but has been dumped many years ago - is very playable, moreso than the 2600 version IMHO. We had some good fun with it in the Atari 8-bit HSC earlier this year.
    2 points
  2. I hear ya. Nice score on that Bump 'N' Jump, though!
    1 point
  3. I'm gonna try to avoid Telegames carts, not because I don't like them, but because of the issues with PAL carts being labeled as NTSC, and I don't have enough disposable income to risk it. I got lucky with a boxed NTSC Telegames Bump 'n' Jump that I found on Etsy for a pittance, but I don't want to to risk it again because some of these games can get expensive. Sometimes I just wish Telegames still sold Atari games again.
    1 point
  4. It's probably just as well that Mattel Electronics didn't come out with a version of this game for Intellivision. Just judging by most other Intellivision games trying to achieve a similar result, it likely would have been a pretty clunky affair. B-17 Bomber probably comes the closest, but is obviously still a very different kind of game. Weep not for the Intellivision, though--it received quite a number of really good, unique titles (some of them arcadey, even!) in the years since--and before--Air Raiders came out. As an Atari game, I'm with you all the way. Great little shooter! And I could never get the hang of landing, either. (Sidebar: I can't tell if it's neat, dumb, or just meta to play M-Network 2600 games on an Intellivision with the System Changer...or Coleco 2600 games on a Colecovision with an Expansion Module #1. I'm gonna go with "All of the above." ) You mentioned the white-label INTV version of this game; there is also a third "major" cartridge variation (quotes because it's rare and obscure enough that it basically doesn't count, but it's still an official release): the Telegames re-release, retitled Bogey Blaster. You can find Telegames carts in PAL format all day long, but finding NTSC versions is like picking the gold filling out of a hen's tooth with the needle you found in a haystack. FYI, in case you're interested in collecting Telegames carts, "Telegames USA" means nothing as far as region/format is concerned. I got duped a couple of times by "USA" labels and boxes that contained PAL ROMs. Unfortunately, there doesn't seem to be any way to tell unless the cart itself has been tested. I would say that NOS and sealed copies are going to be PAL even if sellers advertise them as NTSC--even experienced sellers and collectors tend to be fooled by "USA."
    1 point
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