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Showing content with the highest reputation on 10/20/2019 in all areas
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11 points
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[Ripped from Facebook and YouTube] Beautiful box art poster and feature in the large ad stands at PRGE... A signed box... Thanks to Edward Langley for the above pics and below video. At ~1:30 catch Arkanoid and Baby Pac-Man at the booth. Plus the ad (~2:27), other great (7800) games on boxed display (~2:55 & 4:58), and just a good overall capture of the AtariAge booth at PRGE. Oh, and celebrity appearances ~3:46 & 4:41 ? Love all the 1702s, my mainly used display as well. ?10 points
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10 points
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Songbird Productions is pleased to announce Biniax 2 and Xump - The Final Run coming to the Atari Lynx by Jan 2020. Each game comes in a professionally molded cartridge with printed box and instructions, and an EEPROM for saved game data such as scores and passwords. Biniax 2 is the tantalizing sequel to the Biniax puzzle game, and includes three play modes: Arcade, Tactic, and an all-new 2-player mode supported via link cable! BONUS: the original Biniax game is included too! Xump - The Final Run brings the frantic Retroguru classic to the Atari Lynx. Race against the clock and clear the grid of dissolving tiles while avoiding bombs, one-way barriers, and other hazards! Both games have been remastered and refined to provide maximum gaming pleasure on your Lynx system. Watch the Songbird Productions website for more details on these upcoming releases!9 points
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Didn't really have time to post anything today, just too busy overall. Only made it out of the booth twice today to use the restroom. I suspect tomorrow will be similar, although a bit less hectic. I did take many photos inside the booth, not sure when I'll get them posted. Will take more tomorrow. ..Al8 points
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This is worth a couple of tacos. https://blog.adafruit.com/2019/10/18/raspberry-pi-4-can-now-overclock-to-2-147-ghz-heres-how-piday-raspberrypi-raspberry_pi/8 points
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Here are the final versions of these games. ENJOY!! Da Fuzz (Final).bin Lifespan (Final).bin Rockball (Final).bin Star Maze (Final).bin6 points
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6 points
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Ah - I thought you took the picture from there (oops). A LOT of people were playing Arkanoid... I think you have a hit on your hands!!!!6 points
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5 points
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Arkanoid was getting consistent play. The AA both had a ton of traffic and the times that I hung around, someone was always playing the game. It was great to hear it running in the background over the din of everyone talking. Sorry I didn’t get any video.5 points
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The sandwich below was prominently featured on Tin Giant's website since before Wyatt became the Atari Architect:5 points
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I prepared a new version of Basic XE which is now compatible with BASICXE.OSS under SIDE2 (I hope so...). I ran the 2 samples from the Extension Disk and they are working but I guess it is not enough to say that it is OK. So I would like to get a few guys involved in the test. I would prefer people having specific Basic XE applications that uses features from BASICXE.OSS of course ! If you think you can help, please, PM me and I will give you a package for the test. The final version will be on FJC's web site.5 points
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Once this gets a great working Retropie I will have to ditch my Pi3.5 points
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It's back: https://www.tingiant.com/about/ But doing a TinEye search, it came up 1,701 times. https://tineye.com/search/e9fce63b205aadba93d8fa4bb3405708b73f4cc5?page=14 points
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Really good video (Thanks to Edward Langley), below, that was also posted in the Baby Pac-Man thread. A first pass by ~1:30 is shown for Arkanoid. The real money shot is at the end though. Starting around 5:16 you can hear Arkanoid. It captures Edward's attention and he focuses the camera back to the respective setup, recording Arkanoid in action ~5:30.4 points
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I believe that sandwich is part of the stock artwork for Wordpress's "Twenty Seventeen" template. They apparently set up a Wordpress shell, replaced the header image, added their address, and left the other default content in place; it probably took them a whole five minutes. They've made some changes since, but they seem to have broken the template in the process (see their contact page).4 points
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This connector is take from another (dead, not worth to repair) XL mainboard. Unfortunately BEST Electronics has a strong limit of this item, and the price raises high the last years. I´m sure Brad has only a few one left. I never found any similar connector at Mouser, Digikey and so on, so "my way" is the replace the cable from the keyboard completely with standard ribbon cable (works only for the non-mylar ones) and KeyCon.4 points
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This is already planned (partly started) and on my roadmap. The V2.0 Sys-Check firmware will test expanded memory and more stuff. I will include some basic hardware tests (with the need of some patch / test cables, of course) for joystick ports, SIO etc. My "problem" is: writing software costs much more time then developing the hardware. I´ve too much irons in the fire since months (some would say... years) and only a limited free time for hobby related stuff. Unfortunately retirement is over 15 years in the future ? But some day in the next few months I will publish the next firmware with extended memory test.4 points
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Hi Guys here is a first playablel Level...i added all enemies,i have at the Moment.. Next will be Tuning the look of the Level and making different Levels.... PAC MAN Player is not complete for now....it Needs some changes. pacland.a784 points
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Woz: Oh hey, we got this thing called AppleTV that also streams Netflix and play games. You got 2600 games running on the iOS platform right? Fred: Oh, about that... ?4 points
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Hey Bob - if referring to me i'm stuck at home in Australia living vicariously through any pics on Al's twitter page ? Have a great time! And thanks again for your paddle code and help early on with the game!4 points
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A small fix - loading image without colored frames - music during the game, A=music+fx,F=only fx,M=only music highway.xexhighway.atr4 points
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Big Announcement... I've received several requests from people working on the MIST FPGA project if they could have access to the chip schematics to the 7800 MARIA chip. I have just posted all of the sheets up for the TIA-MARIA-STEPHANIE chip. Now a word of caution, there is a memory hole error in these schematics, so if anyone plans to do some VHDL and/or Verilog work please keep this in mind. These sheets span work from 1983 all the way up into August 1984. The link is posted on the Left Side menu in the Atari 7800 page: http://www.atarimuseum.com/videogames/consoles/7800/7800menu/3 points
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3 points
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Hope your enjoying PRGE! Well that's great news - the whole team should be proud of where we've got to and validates all the time and effort so far! All good Al - sounds flat out which I guess is a great reason for you to put in all the effort to go to these events. Hope can you get to enjoy yourself too!3 points
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Here they are with .car headers Da Fuzz (Final).car Lifespan (Final).car Rockball (Final).car Star Maze (Final).car3 points
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The stereo option hasn't been in the menu for a while, it's now in Configure System. Everything in either can be bound or unbound to custom keyboard shortcuts. It's not possible to render the same way as the original hardware because of differing output paradigms. In the original hardware configurations, anything done by the CPU immediately affects the video output, which is scanned out a scanline at a time and displayed immediately by the CRT. There is essentially zero lag inherent in the system and for most games about half a frame of input lag due to sampling input at vertical blank. In modern systems, there are a number of sources of delay, including: Input delay. Keyboards can have 20-50ms delay from physical key down to USB message. Gamepads have some delay as well. Frame render delay, as the entire frame has to be generated instead of being scanned out as it is generated. This can be done more quickly than the CRT scanout, though, but it means that the CPU and display are generated faster than real time -- which means that any input that would have happened mid-frame is missed and not seen by the emulated program until one frame later. Frame synchronization delay. The Atari refresh rate is slightly off from 50/60Hz, and additionally PC refresh rates are often off from even that (40Hz, 75Hz). This adds another half a frame of latency on average. Compositor delay. When running in windowed mode, the display compositor typically adds another frame of delay. In Windows, this happens because the DWM uses the worst possible time to composite, immediately after vblank, with the frame then not beginning scan-out until after the next vblank. Altirra then has to conservatively start far enough behind vblank to ensure that it renders its frame in time for the DWM to pick it up, about half a frame behind vblank -- which basically guarantees 1.5 frames of delay here. Recent versions of 3.90-test have the frame timing changed to throttle the emulation at scanline 248 instead of 0, which reduces input latency by up to one frame. DirectX 11 mode on Windows 8.1 or later is also generally one frame better due to DXGI waitable latency object support. Still, end-to-end latency is still several frames higher than what you would get with the real hardware on a CRT. Run-ahead attempts to reduce this by correcting the emulation after the fact, by rewinding the emulation state to what you were seeing at the time of the input event and re-simulating forward. It cannot truly reduce latency, but helps improve timing precision of inputs -- which still helps as while you can't press buttons 60 times a second, you can still press buttons with 1/60th second precision. For N frames of run ahead, you still can't see the first N frames resulting from your input, and it makes the emulator N times slower because it has to re-simulate that many frames each time. The most complex requirement of run ahead, though, is the need to be able to perfectly snapshot and roll back the simulation. Altirra has a lot of internal state due to everything it emulates, and still doesn't have save state support for a lot of devices. For those that it does have, not everything is a simple save-restore as some states like clocks need to always run forward and require rebiasing. Disk images currently can't be rolled back, external network connections can't be rolled back, UI displays like printer output can be rolled back but are messy to do so. For these reasons, Altirra won't be supporting run-ahead any time soon.3 points
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lmfao what an idiot, the 400 is a full computer with a real operating system light years ahead of the VIC... and can be expanded well beyond whatever hot mess I've seen done to or with a VIC over all these years... I thinks we gots a troll here...3 points