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Showing content with the highest reputation on 06/10/2020 in Posts

  1. I read a thread a while back about Space Invaders and was surprised that the Atari didn't really have a good conversion. Ataris attempts prioritized colour over accuracy, and the closest to a proper conversion was XXLs Apple Invaders which suffers from the stripes that are common on direct Apple ports along with a couple of other minor niggles. So I decided to give it a shot This is my first ever attempt at a game in assembler, so the code isn't the greatest but I've learned a lot in the process and if I were to do it again it would be better and easier (which is the main aim of this project anyway). The main game loop is called from FastBasic, and I'll probably code the intro screen in FB for simplicity. Here's a little video of current progress: Next task is the enemy missles (including mothership) then the game itself is pretty much complete and will just need all the boring stuff done I'm trying to make it as accurate as possible, using this page for info https://computerarcheology.com/Arcade/SpaceInvaders/ I also plan on adding a few little variations to make it a bit more interesting. Got a lot of work on over the next couple weeks so don't expect it too soon - this is a learning process, I'm no expert who can knock this game out in a day or two.
    21 points
  2. I've repeatedly stated over and over again, I will update people when I actually have something to update them on. Nothing has changed -- I am still doing what I said I would do. I'm shipping a few (unknown quantity) of carts to UK (done) and following that, taking stock and looking at what's left (todo). The UK orders have all gone without hitch and the new firmware update system is all working perfectly, which was one thing I wanted to confirm with these initial orders as it's something that's quite complex and has been in development for some time. I am currently working on new test hardware for the Jag such that I can produce carts more quickly (another one of my major goals for the overhaul going on over the last few months). This has already been completed for the NeoPocket and Lynx GD carts and is working very well. To put this all into context, I am a single person, I have other commitments and I am trying to juggle developing and making 3 carts while trying to also manage "homeschooling" (I hate that word) the kids and doing other work I have on. I have to work in "firefight" mode all the time, the problems with the greatest urgency and importance get my attention first. I am aware it's poor customer service not to be updating people, this is yet another reason why I am moving away from selling myself to using retailers, but I do not have the time or capacity to deal with all of this myself. Given no money changes hands until I have stock to send out, unfortunately updates saying nothing has changed take low priority. I'm sorry, it's not ideal, but this is why I am taking all the steps I am currently with regard to retailers / resellers. As ever, these things take way longer than I expect, but it is all happening. So I can't say much more than "please be patient". If waiting is getting to anyone that much, please feel free to cancel your order. You are in no way obligated to purchase or wait.
    10 points
  3. As noted, Stephen Reid has modified the cc40 project to build from the Arduino editor, which makes it easier to build and upload. So, here's what folks need to create their own unit: An Arduino Uno (Yes, a Nano or other that is Uno compatible will work, but start with an Uno): eBay option: https://www.ebay.com/itm/Arduino-Uno-R3-USB-Acrylic-Box-Enclosure-Transparent-Case-for-Arduino-Uno-R3/132940030524?hash=item1ef3d7e23c:m:m4lEBwtSZi0JjnWjh4QHRiA Official Option: https://store.arduino.cc/usa/arduino-uno-rev3 A SD card module: https://www.ebay.com/itm/For-Arduino-UNO-SD-Card-Logging-Recorder-Data-Logger-Module-Shield-New-DS1307/164212784718?hash=item263bd83e4e:g:jnoAAOSwby5exgRH The project itself: https://github.com/go4retro/HEXTIr/tree/sreid_mods The Arduino IDE (I know 1.8.12 works, so I'd recommend it: https://www.arduino.cc/en/main/software Download the files from github into a dir, and load up the src.ino file in the IDE. Ctrl U will build and upload the file to the UNO (You'll have to configure the IDE for UNO and for the right COM port). A FAT32 formatted SD card. A bit of wire and a 2x4 straight or right angle set of header pins. Now, before you can use the unit, you need to wire up a few things. Solder the 2x4 header as shown on the board. Place it along the edge if possible, for easier hookup. Solder WP to 9 Solder CD to 8 Solder L1 to 7 Solder the wires underneath the board as shown in the picture Done. Power up your Arduino and load/save files from device 100.
    9 points
  4. Hi guys. A week or so ago I started to develop an endless runner game for atari xl/xe computers. it's called "I RAN" and is a port of a game I wrote for atari 2600. UPDATE (2020/06/10) I wrote a 4 colour PNG convertor so now I can create backgrounds / titlescreen for 4 colour mode a lot easily than before, so I change from GR14 to GR7 New gr7 version: IRANV002.XEX IRANV002.ATR This is the first playable demo: IRAN.XEX IRAN.ATR atr created with MAKEATR Testing and feedback will be appreciated
    8 points
  5. The renown homebrew video game programmer Bob Decrescenzo (aka Pac Man Plus) gives Funkmaster V (aka Cousin Vinnie) the rundown. In this interview, Bob talks about why he makes games for the 7800, how he chooses what titles to make, which popular game he almost threw the towel in on, which game he DID scrap, the development of the XM module, the passing of Ken Silders, amazing projects on the horizon and much more. Also: Funkmaster V says "the F" to a very nice man and they rap about Roof Pooper. #atari7800 #homebrew #atari https://youtu.be/vQ-2DR2BSxs
    8 points
  6. Also try explaining "I'm gonna go hang out with a bunch of strange men in Vegas for a few days" to my husband, lol.
    7 points
  7. Getting some revision 002 boards made, with my modifications and support for a full SIO port. As soon as I get the blanks, I'm going to build one up while using the revision 001 board for testing and debugging the bios..
    6 points
  8. Ran All Tests All Tests Passed with Expected Results Homemade ESP32Wroom Fujinet using external usb power Stock 800XL Looks like Epson 80 print emulation is now working perfect, great job Jeffpiep
    6 points
  9. Classic 80s movie, classic 80s machine. Palette is PAL, I may re-render with NTSC, although color matching on NTSC always seems problematic. plissken.xex
    6 points
  10. 76,820...tried not to look at the score while playing...very pleasantly surprised when I looked up ???
    6 points
  11. Thanks, guys - you are all too nice to me... I appreciate this, all of it.
    6 points
  12. Here's a "worst case scenario", where you have invaders that would be split between the two color (hue) sections. Not bad; but what I found is that changing the lower portion to a green that tends towards blue, you can get a much better, almost unnoticeable, transition. space invaders 2 (decent).xex space invaders 3 (decent).xex space invaders 3.xex
    5 points
  13. got some black filament today so here are some pics: ...need to find the spring for play and record - it went *ping!!*
    5 points
  14. Please stop here and continue with AVG relevant stuff, thank you !
    5 points
  15. Well, for those asking... I recreated the 7800 Console Case top and Bottom in Solidworks... Here are the files, please share them far and wide. Atari_7800_Case.zip
    5 points
  16. Finally cracked 75k after grinding this game for the past couple days! I could try going for an even better score, but I think I'm good for now. Really fun game, but super stressful!
    5 points
  17. I can't say 'thank you' enough - you were very gracious, and left me speechless numerous times. Thanks, man.
    5 points
  18. I am convinced that Atari had never intended to build the Atari Box. I imagine the plan was this: Run an Indiegogo for the concept of the Atari Box (keep in mind at the time the Indigogo was running Atari had no prototype, and only a handful of actual staff, none of who had any experience with or the skills required to create a new console) and get the Atari brand trending. If the project failed in its funding goal, then they could at least cash out on the increased stock prices. If the Indiegogo succeeded, then plan B was sit back and wait for one of the big players to notice them and buy Atari out for an obscene amount of cash (we can call this the 'Oculus Rift Effect'.), or just wait a bit of time then put out their 'This is a hard letter to write.... you were buying into a vision, not buying a product....' and ride off into the sunset. I really do not think they ever actually planned for having to build the console themselves. When the Atari Box Indiegogo succeeded, and with a surprising three million plus raised, they were now stuck. That is entirely too much money for them to pull an Atari Gameband and disappear with the cash (The US is now pressing class action lawsuits against high dollar fraud campaigns), and none of the big boys were coming to them with a giant novelty cheque for millions to buy them out. So now with no manufacturing capabilities, no engineers, no programmers, absolutely nothing Atari needed to actually build and design a console; Atari had to start right from square one and design then manufacture 11,000 Atari Boxes and do all this for three million dollars. Which brings up to a point I had mentioned a few weeks ago, the five hundred 'Atari Box 'Dev kits'. I would put my money on that Atari is now nearly out of cash; and that five hundred units is all they could afford to manufacture. 260K to Rob Wyatt, 100K or so for Feargal Mac Conuladh; add on three years worth of of salary and expenses (I bet Arzt pays himself handsomely) and top with considerably increased costs of electronic components need for the Atari box and I would think that the initial three million is now pretty much finished. I would bet that the majority of these five hundred units is their 'Hail Mary' throw, and they are desperately shopping them around as demo units while looking for some investor money to pay for the actual production. Of course this is all 100% conjecture on my part and I could be completely wrong about this. But looking at Atari's 'no news is good news' consistent silence on most aspects of the project, the repeated missed deadlines bringing them to now a year and a half past their initial delivery date with still no real idea when production is even beginning, critical staff quitting and then suing them for delinquent payment and I will certainly believe they are experiencing serious problems over believing everything is perfectly fine, but Atari just doesn't feel like keeping their backers updated.
    4 points
  19. Besides Peter sounding like a crazy lunatic (especially in that longer wall of text comment), I want to note two things about the first comment above: I warned Peter MULTIPLE times over the period of several years to stop creating additional sock puppet accounts on AtariAge. When I caught him doing this yet again at the beginning of 2019, I finally banned him. And even then he continued to create new accounts (and then went crazy doing the same thing on Facebook, which he admitted to doing multiple times). To say he was banned without warning and "that was their goal all along" is ludicrous. He's just spewing lies to try and make me and AtariAge look bad, typical of people who get banned. And as for Peter's comment, "I am glad to be off that forum", well then, Peter, why did you create several additional new accounts on the forum here at the end of last year and the beginning of this year? One of which you were using to solicit 7800 programming advice? I nuked those three accounts once I discovered them, but I wouldn't be surprised if you've created more since then. Again, more lies. The JacksonK72 account was created on April 5th, 2020. He proceeded to use this account to attack Sal, which he did also in the above long rant.. He even sent SAL a PM directly to harass him: I didn't mask the above IPs, as Peter was using a proxy or VPN to try and conceal his identity: Here are all the IPs used by his "RALPH!" account, which is the one he was using to solicit 7800 programming advice: He slipped up with two of them, though, revealing his actual location in Buffalo, New York, which is where he resides. But, yeah, AtariAge is the bad guy here. ..Al
    4 points
  20. Updated version: IRANV002.XEX IRANV002.ATR
    4 points
  21. In my opinion we have no further to look than the Amico for what could have been. The Amico project is exactly what the Atari VCS project should have been. The Amico has a clear target audience, clear vision for its software, clear vision for what the hardware should do, etc. While the Amico is still a niche product at best, that's perfectly fine as long as you can create a sustainable business from it. And I think they can. I just don't see how what the VCS is offering - whenever it actually releases in volume - it can have ambitions beyond "micro niche." It has little more overall market potential than the Atari-branded Raspberry Pi from Micro Center.
    4 points
  22. He is a complete sweetheart... I don't think I know anyone in my life that humble and gracious. I was on my best behavior and still sounded like an asshole. He's a good man. I'm glad you enjoyed it and I hope you recover.
    4 points
  23. an Italian flying from Hong Kong in COVID-19 and trade war times? If by chance the guys of the Homeland Security Department left me enter the US I would personally call the local sheriff to block me and send me back to where I'm from
    4 points
  24. Oooh, oooh... I had some colorization ideas for Space Invaders, if you're interested. Here's an XEX and Graph2Font file. Graph2Font can be made to spit out an ASM file, if that's any help for you. Not a lot to it: just some DLI's and one PM overlay for the saucer. space invaders 2.xex space invaders 2.g2f
    4 points
  25. Crackpots: 15,320. Playing with a mouse instead of a joystick = not highly recommended. ?
    4 points
  26. Did some clean up on the wiring. Then finally installed the case. I think the color was off due to the screen saver.
    4 points
  27. This game with the paddle controller... ????
    4 points
  28. Hello, All my Jaguar games are now available as downloadable ROMs for a cheap price (compared to the original cartridge release price) So you can play my games on your soon to come Jaguar Game Drive Cartridge, or your skunkboard, or any other Jaguar flash cart. Escape 2042 a futuristic 2D platformer with 2 mini games https://orionsoft.itch.io/escape2042 Elansar my "myst like" point & click adventure game: https://orionsoft.itch.io/elansar Philia : the sequel to Elansar (Jaguar CD version only) https://orionsoft.itch.io/philia Alice's Mom's Rescue a cute 2D platformer https://orionsoft.itch.io/alicemomrescue And the Orion_'s Jaguar Collection with my 3D puzzle game Osmozys + some game prototype, available for free ! http://onorisoft.free.fr/retro.htm?jag/jag.htm Enjoy !
    3 points
  29. This is a command line tool for uploading and executing files on the JagGD. Usage: jaggd [commands] -r Reboot -rd Reboot to debug stub From stub mode (all ROM, RAM > $2000) -- -u[x] file[,a:addr,s:size,o:offset,x:entry] Upload to address with size and file offset and optionally execute. Prefix numbers with $ for hex, otherwise decimal assumed. -x addr Execute from address So, for example, if you had a bin file which loaded and executed at $4000 with no header, you'd load and execute it like this: jaggd -rd -ux myfile.bin,a:$4000,x:$4000 I will be expanding development and debug type support as I get the time. It's something I want myself, so it will happen eventually. JagGD.zip
    3 points
  30. Looks like you have a lot of tests coming up! ?
    3 points
  31. a buddy of mine his Dad had a 400 and 800 on 24x7 365. 1 was connected to an antenna pointed at Space - think pre-SETI. The other was hooked up to a seismograph checking for earthquake activity. The seismograph picked up Mt St Helens eruption and we were located on the East Coast of the US. He had to reboot the machines maybe once a month - but they never overheated and ran for atleast the 3 years I knew the guy.
    3 points
  32. I enjoyed the interview and watched it in three parts due to the length. It is not difficult to tell which one of you two is speaking, you seem to have polar opposite personality types ! Great job on adding all the associated gameplay footage and pictures! I had already forgotten a couple games that Bob has done over all these years! Even though I own some! He really did play the largest role to revitalize interest in the 7800, which has one of the most disappointing original libraries of any game console I've ever seen. I am recovering from surgery and can't sit up to play many games right now, but I'm really eager to hook up the 7800 and explore the Bob games that I own some more.
    3 points
  33. My badge from Poland turned up after a little wait from COVID restrictions.. Its ok, brushed aluminium look, the text is ever so slightly raised, 100% plastic.
    3 points
  34. TBH, it was way too late back in 2017, since all they really had was an idea on paper and nothing else. This thing was DOA with the big three rolling out upgrades or new consoles then. The brand new goal post of the end of the year isn't surprising in the least, although they reached a new level of moron to claim that it's more powerful than the Switch. Even if it was (which it isn't, RAM is only one of many factors) the Switch still has a competent team behind it+billions of dollars+1,000s of games+an innovative setup, where as the Tacobox is a barebones PC with a dinky VCS case. As usual, tacos win. Current score: 1,987,000,785,542 [Tacos], -3 million [Atari]
    3 points
  35. v8 is working on Incognito and XL/XE OS loads!!! The problem experienced on v7 has been mitigated. (NOTES: v7 has code that directly manipulates TRIG3 ($D013) and GINTLK ($03FA) at rom-file offset 0218h, and then at 0230h. What is interesting is that v8 DOES have 0218h code present, but 0230h has been removed... If, in the future, it is absolutely necessary to manipulate / equate values read from $D013 into $03FA, and we want to make sure things run on Incognito/800, Antic-DMA has to be shut down first, prior to any GINTLK ($03FA) writing. The above is due to a significant bug on Incognito (on XL/XE mode), in which reads from $D013 produce a range of floating-bus data if ANTIC is on, and $D0 if Antic is OFF, all of which are DIFFERENT than official XL/XE OS values for this register (O or 1). It is an incompatibility. Cheers!
    3 points
  36. Or just wait for this to be announced.
    3 points
  37. I'm thinking of adding one more game variation. I've freed up space to implement it, and now I'm working on it. Probably a few days away yet. If all goes well the next version will be final. Stay Tuned...
    3 points
  38. The yellow Fratelli has been getting smarter. While initially he was a little catatonic, he has since learned how to move around and will even stalk the player. However, he is still a little afraid of heights, and doesn't know how to draw his gun.
    3 points
  39. which one? I think i have 9 different ones. wife left years ago....could it be related....?
    3 points
  40. Here's my OK score... Game Select 1, Difficulty B/B 48,070
    3 points
  41. My wife will confirm I’m strange. Just wish she would stop changing the locks whenever I go out. Can’t blame her. Just bought another Carnival because mine didn’t have an instruction manual.
    3 points
  42. No need to call us strange unless he asks Call us "old Intellivision buddies getting together to relive/rehash the good old days of yesteryear", and then if he asks "are they strange", then you can reply with "yes, they are strange, but in a friendly, non-threatening, way" Or as Douglas Adams puts it - Mostly Harmless Plus, no reason why he can't join the fun
    3 points
  43. New version. Features: - Some bug fixes. - Optimized access to D1:. Using PUT command instead of WRITE. It saves the character faster on the floppy disk. @Faicuai Would you try this image again with your Incognito configuration? I don't have that modification, so I'm guessing what could be the issue. Please let me know for any feedback you have. Alternate Reality - The Dungeon V8.car Alternate Reality - The Dungeon V8.atr Alternate Reality - The Dungeon V8.bin
    3 points
  44. 20,140 If I could just have the Kaboom bomber going back and forth on top of the building, I think I could score better. .
    3 points
  45. 3 points
  46. Crackpots-76,000 YESSSSSS!!!!!!! I sooo swear, it being a "goal" here was just an awesome push, Vocelli, (I wanted to be Worthy, haha!!!), and this was tops on my list of Patch Scores to push for when I got back to it, I had went on a rampage a while back, but this one just was one step beyond me! No cares about "finishing position", I'm truly probably done, earned the Patch, made my day-my Wife hassles me a bit about the ones I own, but haven't earned, so this is one less on the list!!! Wow. Can't believe it. Another one I can mark off with a highlighter on my old-fashioned pen and paper list...
    3 points
  47. Werd up, Honey Chiles- I am giddy... I just got to interview Bob Decrescenzo, the Atari 7800 programmer who has made mind blowing new games for a 40 year old system like Crystal Quest, Fail Safe, Frenzy, Scramble, the record selling Pac Man Collection and many more. I will have this interview up in the next few days. On it, he talks about why he got into making games for the Atari 7800 in the 2000s, what game he abandoned midway through, the game he ALMOST threw in the towel on, and most importantly... the three titles that are on the horizon for the 7800. The announcement of one of them made me say "the F" to a nice man. Stay tuned!
    3 points
  48. Rialto bridge, Venice. 56 colors. amarok_venice.xex
    3 points
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