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  1. I just joined this forum to sort out some issues I was having with my flashback X but thought if any group of people would appreciate this life experience.. you all would. I was born in 1975 My dad worked for Parker Brothers in Salem Ma from 1972 till the day they closed the factory and sent it all to china in 1993. He ran the bobst ( sp) machine.. basically 50% of every game box made from 1979 till the day they closed went through my dads machine while he was running it. He can open any parker brothers game box 79-93 and look at how the corners are seamed together and tell you if he or Barry the night guy did it. somewhere in 82, 83 ish my dad started bringing home atari games. I never noticed it at first, I was like 8 or 9 but he would ask me questions about the games he would bring home.... My dad never cared for video games, so it always struck me a little odd... I had a really small black and white TV I won from cub scouts for selling candy.. EVERYONE loved my dad at Parker bros, so he took in the candy sales sheet and sold me enough in one day for the TV or the Bike prize lol ... I remember playing popeye on the B/W tv and finding a glitch in level 2 or 3 where the side shooting bullets couldnt be seen, or something like that and my dad told me that he told his boss, and they had 2 very old ladies in the office playing the game trying to get to the level to see the glitch.... I dont know why but that visual to this day still cracks me up. one day he came home with 4 games. Montezuma's revenge, and then these three has special instructions I could not 1. play them with friends, 2. trade them to my friends 3. Talk about them to my friends... Frogger 2, Qberts cubes, and a labeless cart that had the ewok starwars game. I had to give back the ewok cart almost right away.. but I held onto frogger 2 and qberts cube... context is king here, at the time the game crash was starting but it wasnt a " game crash " back then, it was just atari wasnt selling anymore. right around this time you could get an atari for about 50$ and raider or ET for 1$... my dad started coming home with huge boxes of new atari parker bros games he dumpster dove for. Atari800 computers, those nice Wico microswitch red ball white button controllers. I had stacks of unopened games, I would trade with friends for non parker atari games, lol I had a nice racket going haha Knowing then what I know now.... yikes, The stuff I should have kept that I lost or traded over the years. I remember being 9 or 10 with that atari 800 keyboard thing and nothing else , no drives, nothing, not knowing basic, and thinking, this is junk and giving it away to a friend lol .... and yes... we had every nerf thing you could think of ... i hate nerf ... those boomerangs never worked!!! and every version of monopoly made lol
    12 points
  2. Thanks for returning my ointment, but next time you borrow it, could you wipe off the applicator before returning it?
    9 points
  3. Hi Guys: Just made this change. Good news, The Dragonfly can detect the Yamaha without playing with memory settings. Bad News, the emulators can't, and default to TIA sound. (Though I'm proud of my TIA sounds) Attached! Thank you RevEng - your code worked! Thanks, Bob PMC_XM.A78 PMC_XM.BIN
    9 points
  4. Please use this thread if you have general questions about how to use your Skunkboard, what it is capable of, or need help troubleshooting issues. First, required reading: The manual: skunk_manual-1.0.pdf Latest JCP installers and source: skunk_jcp on github.com FAQ: How and Where can I order one? Just reply to the ordering thread How much does it cost? $120 + shipping/taxes. See the ordering thread for details. OK, I replied saying I want one. What happens now? How do I pay? When will I get it? I am building each board by hand, so it will take some time to fulfill the orders. When your board is nearly ready, I will send you a personal message on the forums asking for your shipping information and paypal email, and use this information to generate a paypal invoice for you. Once paid, I will ship the board. Do not leave your personal information in public posts on the forum! If you want to know your place in line, send me a PM. Does it include a USB cable? No! You must supply your own USB cable to connect the board to a computer before you can use your Skunkboard. Specifically, you need a USB-A <-> USB mini-B cable. Here are a few very reasonably priced ones from Amazon: 6ft/2m Amazon Basics cable or 10ft/3.3m Monoprice cable. See the manual for more details on choosing the right type of cable and connecting your computer to your Skunkboard. How do I use it? Install JCP using the link above and read the manual. It describes how to set up and use the Skunkboard in great detail. However, note you'll need to be relatively familiar with the command line in your operating system. If you're unfamiliar with command line usage on your OS, this wiki page has some tutorials for the operating systems supported by JCP (Windows, macOS, and Linux). Can I use it to play commercial games? Yes, all the original run games, with the exception of the first version of Raiden, should run fine when flashed to the Skunkboard, so if you have legally acquired ROM dumps of these games, you can play them using the board. The Skunkboard detects and refuses to run a very few later releases, and some later releases will not be compatible, either due to their own DRM mechanisms or other issues. See the manual for instructions on how to flash ROMs to the board. That being said, running commercial games on the Skunkboard is not officially supported. Can I use it to play homebrew games? Now we're talking! Yes, this is a great use of the board. Depending on the type of release (ROM, .cof, .abs, etc.), homebrew games can be uploaded to the board's flash memory and run from there even after disconnecting the host computer, or uploaded directly to the Jaguar's RAM for one-time runs. See the manual for instructions on how to flash ROMs to the Skunkboard or upload other files to the Jaguar's RAM. Are save games/game saves/high-scores supported? Yes! Rev.5 of the Skunkboard includes both a 128B serial EEPROM, like those used on all the original Jaguar releases, and a 2048B serial EEPROM, like those used on some newer releases that are used to save high scores and game progress by some games. You can swap the contents of the serial EEPROMs in/out using JCP just like you can for the main flash memory, and select between the two ROMs from the Skunkboard boot screen or using JCP. See the manual for more details. Can I plug it in to my Jaguar CD? Yes, the Skunkboard supports running from the cartridge slot of a Jaguar CD unit. A select few ROMs have been found to not work in this configuration, but in general things should work fine. Does it run CD games? No, there is currently no Jaguar CD unit emulation capability. Does it work with the JagLink/JagLink 2/Catbox/Scatbox/Jaguar networking in general? Yes. Does it work with the Team Tap Multiplayer Adapter? Yes. What is the difference between the various versions of the Skunkboard? Rev.1: 4MB flash (No 6MB ROM support, only one bank), susceptible to getting fried by crappy Jaguar power adapters. Rev.2: 8MB flash (6MB ROM support, or two 4MB banks), susceptible to getting fried by crappy Jaguar power adapters. Rev.3: 8MB flash, not susceptible to getting fried by crappy Jaguar power adapters. Rev.4: 8MB flash, one 93C46/128B serial EEPROM for save games. Rev.5 (the one I'm selling): 8MB flash, one 93C46/128B serial EEPROM and one 93C86/2048B serial EEPROM for save games. I want to make a game! How do I get started? Awesome! This is the primary purpose of the Skunkboard: Enabling the development of new Jaguar games. How you get started depends on your technical abilities, how much time you want to put in, and what type of game you want to make. If you want to really dig in to what the Jaguar is, program it at a low level, and squeeze every ounce of performance out of it, you might want to try my low-level Jaguar SDK for Linux. It includes most of the SDK components provided to the original Jaguar developers by Atari, as well as some updated versions of things that no longer work on modern computers, additional documentation, additional examples, etc. Check out the link for more information. If writing assembly or low-level C code sounds daunting, or if you want to actually finish your project, you may be more interested in JagStudio, an excellent all-in-one Jaguar development suite allowing you to quickly create games using BASIC, C, or assembly. Check out the link for more information. Good luck! What's the biggest game/ROM I can use with the Skunkboard? You can flash ROMs up to 6MB to the Skunkboard. Or, if you want to make a game that works only on the Skunkboard, you could theoretically divide it into two 4MB ROMs and flash them individually, and use bank switching logic in your code to switch back and forth between each of the 4MB flash banks on the board at runtime. I want to build my own Skunkboard. Is this possible? You're crazy. But yes, it is possible. All the source material you'll need is available at the links below. You will also need, at a minimum: A soldering iron, and the ability to solder fine pin-pitch SMT parts. If you're just starting out, get some SMT soldering practice kits from Amazon. A BJL-modified Jaguar. Using a BJL CD in the Jaguar CD won't work unfortunately. See Matthias Domin's BJL modification guide and this forum thread to learn how to perform this modification. A BJL cable or adapter. I don't think anyone sells these anymore, so you'll have to build your own, or, if you ask me really nicely, I might sell you one. A computer with a parallel port. A USB->parallel adapter won't work. It has to be a real parallel port on the motherboard. a 5V or 3.3V bench power supply. I use a mangled USB cable and a USB phone charger and some alligator clips to get a 5V supply. This is used when bringing up the board, specifically to verify USB is functional before flashing the CPLD and when actually flashing the CPLD. Xilinx ISE. This is a pain to install on modern operating systems. Ultimately I found the Linux version a little easier to install. See some of my notes in this forum post. A Xilinx Platform USB Cable II programmer to program the CPLD, or a compatible model. I don't think Xilinx even sells these anymore, and they're quite expensive on eBay, so I use this knock-off one, and it works great. Where do I get ROMs/Games? Lot's of places. You might start here, here, or here. If you mean illegal commercial ROM dumps, not here. Source Code/Materials: PCB: skunk_pcb BOM: SkunkBoard BOM CPLD: skunk_butcher BIOS: skunk_bios Bringup Scripts and Programs: bjlSkunkFlash (Linux Only Version, Windows binaries available here in the Full release package) JCP: skunk_jcp Packaging/Artwork: skunk_pkg
    8 points
  5. 8 points
  6. I found 10 diskettes that look like they are from Allan Reeve with source code on them. Diamond things. Have these been uploaded? Bob
    6 points
  7. My last attempt for now. Picture from DeviantArt (I don't remember author name) I'm moving to next project. steamponny.a78
    6 points
  8. I´ve had this issue two times now - and removing the caps won´t help. I remove them by default to enable Pokey-divisor 0...2 and prevent the user from having issues with longer SIO chains and Speedy 1050 drives or other. So I was digging a little bit deeper and found the real culprit. The voltage for a "low" (0) is too high. With some SIO devices and PokeyMAX there´s 0.85 or higher the lowest voltage for "low". The old genuine POKEY doesn´t have a problem with it, but PokeyMAX doesn´t recognize it as a "low". Because this problem only was on the 600XL found so far, I compared the circuits and... all XL/XE computers have 100R limiting resistors in line with Data_in and Data_Out, but the 600XL not. So I install them and... PokeyMAX works fine in three different 600XL, with or without the capacitors mentioned above. Here´s a good way to install them: Use a dremel or similar tool and cut the traces between SIO jack pin 3 and 5 and their capacitors. Install to resistors (1206 case) 100R between SIO jack and pad for the caps. Done.
    6 points
  9. Noting the out-of-dateness of many of the links, and in particular the woeful typos/spelling in the originals and the poor formatting of the source code introduced by forum upgrades, and missing/dead links here and there, I've decided to try and revamp the whole "Programming for Newbies" series. I'm going through each one of the sessions and making sure everything is as clear and up-to-date as possible. So, if you were thinking about tackling '2600 programming in assembler language -- you might like to tag along as I update them. Since I'm also working on a technincal wiki for the '2600 itself, it seems like a good idea to host the updated tutorial sessions there. You're welcome to keep using this forum, though, to ask for questions and advice on both the tutorials and programming in general. The first session is complete and available from the session index page at http://www.taswegian.com/WoodgrainWizard/tiki-index.php?page=Programming-for-Newbies
    5 points
  10. "Offset Maze" bug fixed. BTW, this happened in Pac-Man Plus as well as Ms. Pac-Man Plus. PMC_XM.A78 PMC_XM.BIN
    5 points
  11. I lied. I can't resist. One more Original picture https://www.deviantart.com/rhexfiremind/art/Sunrise-389100361 gooddino.a78
    5 points
  12. It wasn't too bad to move the house, because I have the draw routines programmed with an adjustable offset. Moving the flower would be a pain that I do not want to endure, but I might look into it when I get home from where I have to be. There are two level 1 maps. I cannot draw the hearts on the map that is used during the game. If I do, the hearts will not display properly. That means I have to be careful to adjust the flower in multiple places, for multiple scenarios. It's included in the game play map, but it's added for the intro and level clear scenes. I do like the sides trimmed though. Good catch. I can live with more vertical "steps" in the ground. It's a necessary evil, in order to draw the brown line above the post.
    5 points
  13. anyone else find the not intellivision 2 stickers on coleco's intellivision games funny?
    5 points
  14. 110,600 for Gbag...I really like this game...I even got the bee hive over his head a few times
    5 points
  15. For me, I actually was referring to the size of the lips in this one: I think my version will have the standard sprites... Also, interesting that they used the original Pac-Man shape for this, and not the Ms. Pac-Man shape (yes, they are different) Wait, does that mean it's Pac-Man in drag?
    5 points
  16. Speaking for myself, I do this for the fun of it. People enjoying what I create is a major bonus! (I never made it as a songwriter so this is the next best thing) I have no problem sharing anything (including source code, as I have already done) with people here as often as I can, as I have a bit of a different point of view. Any time someone gives (helpful) feedback about either a bug, or something I could make better by changing it, it will help make the game that much better. As far as releasing WIPs/ROMs, I don't think there is any title where I haven't posted the final ROM here; so if you want to use an emulator, great! If you want to support this site (and show appreciation to the work I do) by buying a cart, that's great too! There was only one time where I almost stopped; it was because I started seeing my games on eBay (and not by AtariAge, who has exclusive permission to make ANY of my games). That angered me, but I got over it. Listen, I'm not the best programmer (by far), but I do what I can - what my abilities allow me to. And I love that you guys like what I do. It makes me want to do more.
    5 points
  17. A few years ago, I started working on the next version of the programmable Jagtopus cartridge. I wanted to add support for larger Flash memories (8 MB and up) and larger save EEPROMs (say, 32 kB), and maybe a few other extras. I designed a schematic, started routing the PCB, then I got distracted by other projects and never finished it. To be honest, the lack of demand for bigger carts was also a factor. Recently, there have been talks of projects needing more than 4 MB of ROM. Yeah, I know what's you're thinking: what's the point of such a project, now that the JagGD exists? Well: - not everybody has one - some people prefer physical cartridges over SD cards or digital downloads, either because they like collecting physical stuff, or because they feel part of the nostalgia is using the console like it was used back in the day. Here's where I need your feedback. As homebrew developers: - what do you think of the idea? - would such a product be useful to you, and if so, how would you use it? - besides the larger memories, are there any extra features you'd find useful? (please note that unlike the Skunkboard and the JagSD, this would be a cost-optimized design for releasing games, not a development tool or a multicart. So don't expect anything too fancy ;)). At the moment, this is just a potential interest check. No promises, no preorder lists, nothing has been decided yet
    4 points
  18. To give some background: growing up, I was an Atari computer kid. Until about 1997 or 1998, I'd never owned an Atari console. Then, one day, I saw an ad in the paper for a 2600jr. IR£15 (they had previously retailed at IR£50, IIRC), relatively unused, still in the lunchbox carrier, and with the power supply, joysticks, and 32-in-1 cartridge. Called the seller, drove over, and picked it up without even making an offer. I reckoned that it was exactly as advertised and the price was more than fair, so just bought it and made it my first non-home computer Atari acquisition. Fast-forward to today: I'm digging through a plastic tub that I haven't looked in in years. I see a box and... It's the one that my 2600 was sold to me in. As it turned out, it was just filled with knick-knacks; I'm still no closer to knowing where the 2600 and its assorted bits and pieces are. But I'm still absolutely thrilled to have found this, and am hopeful that the unit itself may turn up. And if it doesn't, I'm hopeful that serial number x708 3042723 is still kicking around somewhere in PAL territory. Had a lot of fun with that machine, and hope it's found a good home. Photos of the box are below. Some are likely more interesting than others, but it's good to see one of the Irish retail boxes still surviving. If I find the machine itself or any of its related bits & pieces, I'll certainly update the thread. Oh, and no need to let me know that the stove needs a good scrubbing; I'm aware Top of the lunchbox: The lunchbox, from the rear: Moving around to the front: And one of the sides: The opposite side: And, finally, the bottom:
    4 points
  19. Great. Here's a teaser of my project. The map consists of 700 tiles that are loaded on the fly as needed. I have already added a few sprites like the gas tanks. I'm not sure if it will be possible to turn this into a game and maintain the original graphics - even with 64 sprite patterns - but with only 32 patterns this is not going to proceed beyond the demo stage.
    4 points
  20. The beauty of A8 overscan. Emulators or youtube videos (often with wrong settings that show huge black borders) do not let you appreciate it.
    4 points
  21. Update: Welp, I got impatient and did the paper clip thing. Worked! Back to where I was before the update. Prefer a password, but this works. Thanks @Charles Darwin!
    4 points
  22. * CAN'T TOUCH THIS (daaa - da - da - da)
    4 points
  23. I've completed a first-pass on all of the bankswitching schemes... http://www.taswegian.com/WoodgrainWizard/tiki-index.php?page=Bank-Switching
    4 points
  24. Day 3 of designing my 6502 computer... At this point all I'm missing is RS232 and the BIOS.
    4 points
  25. What!? but it cannot be Jaguar fault, it's a 64 bits
    4 points
  26. No, I have had it with Bob, I setup an email bot to his personal email address, that pings one of my servers. So, I know if he read it and doesn't finish TEHROMZ soon ... ZIP ZOOM BANG ... TO THE MOON. It keeps re-sending the email everyday, with interesting topic names.
    4 points
  27. 4 points
  28. Thanks for the suggestion - it came out better than I expected. Linking to the thread below Here's a screenshot from emulator, but it looks the same (if not a bit better) on the real hardware.
    4 points
  29. OK - another request from the 7800 forum. Another Commodore +4 image - "Wonderland by Piesiu". Apologies if this has also been done, the thread is far too large these days to search for everything. Original image can be found https://tomseditor.com/gallery/i/33068/wonderland-by-piesiu&lang=en Stephen_Piesu_Wonderland.xex
    4 points
  30. Oh, and what I demonstrated in zoom was classic99 using a disk image with the actual TI DSR ROM. So the magic FIAD mode was not in play. I think if the FIAD mode was used, and conflict was simulated, there issue would have shown up. I believe classic99 FIAD mode magic doesn't kick in until after the DSR address is actually branched to. Tursi's Classic 99 was the hero here! It provided the warning about the conflict. If payed attention to, that is more than enough.
    4 points
  31. Feel better now Rich? Finally released? Beery
    4 points
  32. It was SAMS registers being left banked in to >4000 conflicting with any DSR ROM. The failure could have happened to any other controller type. May have depended on board closeness to the Flex card, random luck, type of data bus driver chip, etc... Emulation doesn't simulate bus contention. (That would be a cool feature, to provide random values in this situation) This had nothing to do with TIPI. TIPI's reputation was victimized by being the new thing in the box. Assertions that "it" works with every other controller are only credible if "it" is limited to the PROGRAM image loading code in RXB, which also works on TIPI. Too many pronouns in this thread. Too many apples and oranges equivalencies. At least with SAMS the registers would typically collide with the DSR ROM header causing failure during name list traversal instead of later in data transfer.
    4 points
  33. UPDATE RXB 2020D RXB 202D.zip
    4 points
  34. Arguing with an idiot is like playing chess with a pidgeon. It'll just knock over all the pieces, shit on the board and strut around as if it's won anyway.
    4 points
  35. I'm hoping it will be in the store soon. I still need to write the manual.
    4 points
  36. Millipede:128505 This game is great, really frantic. Had to put some work into this one. DKJR:11400 I grew up with the 7800 version (better in all regards) but I feel there's still some Donkey Kong charm in there that makes me enjoy this version for what it is.
    4 points
  37. Almost back in the zone. 275785 - CapitanClassic
    4 points
  38. #Atari8bit It is now possible to run FoReM-850 26M for the first time in 35 years, on #FujiNet. Shown here is the BBS being initialized, accepting a call, posting, file xferring, and ending with a deeper dive of changes.
    3 points
  39. Hi everyone! Five years ago I saw this game made for Spectrum by The Mojon Twins, and I was so impressed that I asked for permission to port it. Well, life got in between, and finally Yesterday I started porting it, and here is the fully functional game freely available (as the original was also). Not only for Colecovision, but also for MSX. Enjoy it! zombie_calavera_msx_colecovision.zip
    3 points
  40. Great to see you here! That's a gorgeous printer: small, quiet, and fun to demonstrate for people who have never seen a pen plotter in action before. It uses an Alps plotter mechanism which was shared by other home computer printers of the time, such as the Atari 1020. As much as I love the 1020, though, I think the Aquarius version of this printer has the better design; it's a very nice cosmetic match for the system. Besides the problem of finding (fresh) replacement pens, the biggest issue with these printers nowadays is that the plastic pinion gears on the stepper motors have cracked from age. One of our members is currently offering replacement gears made of brass, which should be a permanent solution to this problem.
    3 points
  41. Besides the $800000 ~ $DFFFFF cartridge ROM area, the Jaguar has a few other areas that are accessible over the cartridge bus: GPIO0 & GPIO1 are not available (they control the cartridge's EEPROM), but other should be usable to put the banking register(s) in. The register(s) bit layout has not been decided yet, it will depend on the banking scheme. Yeah, I should have put a link to the Jagtopus v1 thread for info: I have not set a target price yet. I prefer to evaluate the various options first. Yeah, "real" gold (as opposed to flash gold, which is just a very thin layer) is expensive There are two existing options for programming Jagtopus PCBs: - uploading the code from a PC thru the 2nd joystick connector. But since the throughput is limited, it would probably be too cumbersome for 8+MB games. - using an external programmer designed by SCPCD. It's a much better option for mass production, since it can program 4 PCBs in parallel. But the hardware is not cheap (the design hasn't been optimized for cost, and the 4 cartridge connectors alone are pricy). Using the JagCD is a possibility, but my religion forbids me from even looking at that thing (seriously though, anyone wishing to try it is welcome, but don't expect me to.) Using a JTAG programmer may be an option, but that requires a CPLD with connections to the entire address and data buses, which may raise the price. One possibility I've considered is a modified Jaguar: the ROM image would be stored on a SD card connected to the joystick or DSP port, and a custom BIOS would automatically program the Jagtopus PCB.
    3 points
  42. I googled it and found a YouTube. Here is https://youtu.be/TwgGlEtEzWo
    3 points
  43. Hello guys I come from a country where people are often called direct or blunt. And I can would say that although I like to expres myself in a very indirect way, at times I can be VERY direct. But xxl is getting to the point where the "ignore" option on this fine forum/site gets to become a real option. Sincerely Mathy (who enjoys a little pun from time to time too)
    3 points
  44. I have the thermal printer, but I also have the colour printer/plotter. Its not thermal, and uses small coloured pens and ink to draw on to standard paper.
    3 points
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