Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation on 11/15/2021 in all areas

  1. PFG 9000

    Heretic

    What the hell? If you had coded one of these "2 or 3 good Jaguar new original releases," then a post like yours would be merely arrogant and entitled. But unless I'm missing something, you haven't contributed shit to the community. So where do you get off throwing shade at those who have? The Jag fanbase has been pretty spoiled lately. 25 years after our console died we're still fortunate to have a lively homebrew community. The only reason I'm not listing the awesome releases here is that I'd feel awful if I left somebody out.
  2. CyranoJ

    Heretic

    No sharing? RAPTOR API JagStudio Almost ready Doom tools/TC tools.... with community people already using them RMAC / RLN JiFFi ULS the list goes on and on and on Jaded? Large scale projects like Grav Mines, Last Strike? Asteroite? Nitrous? Crumbs? You do realize devs are putting their own time, effort and in some cases finances into these projects and are (mostly) giving all this for free? And what, exactly, have you contributed in this department over the '3 decades' ? And don't give the rudimentary "I don't know how to code" crap response - you've had THIRTY YEARS TO LEARN. With an attitude like that... Don't let the door hit you on the ass on the way out
  3. Machine

    Heretic

    The Jag homebrew community is the reason I love the Jaguar so much. Some really talented folks releasing some great titles. Plus, they're a good group of people. Only time I see the negative side of the Jag community is when people pop in to start an issue or re-hash stuff that is long dead.
  4. Zerosquare

    Heretic

    Thank you so much for your efforts. Waiting for others to do things is very helpful in itself, but doing so for 3 straight decades? Your commitment is exemplary. Congratulations! It had been so long since someone in this community gave us empty promises shrouded in secrecy, we were starting to lose hope. Please don't hesitate to come back to share your insightful feedback. We definitely need more people like you.
  5. Thanx for the compition. It was fun. VARIUS is my first game. https://github.com/HolgerJanz/VARIUS
  6. 8 points
  7. Version 4.00 of my emulator Altirra is out at the usual place: https://www.virtualdub.org/altirra.html As usual, thanks to everyone who tried the releases or just chimed in on just about anything during the 4.00-test series. Never thought I'd been working on it this long, but here's the highlights (it's been about a year since 3.90): Tape: New turbo support, tape editor, and support for loading raw tapes directly from .flac files. Disk: Atari 815 emulation, 8" disk geometry support, Disk Explorer can now access files in Indus CP/M images, many full disk drive emulation fixes. Display: Palette solver, monochrome mode, HDR display support, ANTIC fixes. Sound: Improved audio filtering, automatic output switching when using WASAPI output, POKEY fixes. Input: Preset template generator for making input maps, low-latency paddle option, retuned trackball speeds, 5200 fixes. Devices: Percom AT88-SPD, SIDE 3, 1090 80-column board, Bit 3, virtual FAT16/FAT32/SDFS hard disk; modem, XEP80 and Rapidus fixes. UI: Improved dark mode theme support. Debugger: Memory window upgraded with variable width, type, and graphics decoding support; improved speed, more banked cartridge debugging support, improved 65C816 native mode support, more timestamped logging options, and more verifier options. As usual, 4.00 final is essentially the same as 4.00-test43, except for version number changes and using the release check-update channel. (Previous thread for 3.90/4.00-test) Note that starting with 4.00, Altirra requires at least Windows 7. For Windows XP and Vista users, there is also a 3.91 maintenance release at the above link, which contains backported changes from 4.00 of critical bug fixes and the latest version of AltirraOS. And, per tradition, starting off the 4.10-test series: https://www.virtualdub.org/beta/Altirra-4.10-test1.zip https://www.virtualdub.org/beta/Altirra-4.10-test1-src.7z The device tree now better preserves selection when adding or removing devices. AltirraOS updated to 3.32 with fixes for a couple of compatibility issues with the math pack, so B-Graph and House of Usher now work. Fixes to the docking UI to reduce glitching when switching layouts or toggling full screen mode, due to panes becoming visible too soon and drawing in weird places before being moved to their final location. Fixed a few timing bugs in the standard disk emulator. 810s now produce the head bump sound, the timeout was too short for Record Not Found (RNF) errors, and with long retries the idle timeout was sometimes kicking in too soon. Happy 810 and 1050 now have retuned receive rates. The standard disk emulator now attempts to emulate track buffering for the Happy 810, 1050, and Speedy 1050 profiles, where the drive will burst transmit sectors from memory after reading in new tracks. This makes timing closer to the default modes for those drives. The Happy 1050 commands for toggling track buffering are now also support.
  8. Hello all, Castle Defender has been updated to v1.2: http://matosimi.websupport.sk/atari/castle-defender/ @tane I managed to fix the NTSC completely...eventually. Changes in v1.2 – 09.11.2021 fixed splash screen glitching on NTSC NTSC speed adjustments to match PAL improved stereo playback removed glitches in transitions between title screen and game added next level jingle added SELECT and START controls to the game menu fixed sidebar stats set/reset when getting to the next level fixed NTSC crash on Defeat (there was 50% chance to crash before reaching title screen) fixed instruction scroll on NTSC – sometimes got stuck when holding SPACE updated loading screen added v1.2 indication to the game title Enjoy!
  9. My times for the week: Vectrex Minestorm-120 min Vectorblade 60 min Colecovision Spy Hunter 30 min Frenzy 15 min Root Beer Tapper 25 min NES Super Bat Puncher Demo 70 min Micro Mages 80 min 2 player co-op Super Mario Bros Hack 30 min
  10. Select "One joystick" for the option of holding a button down to control the right magnet and release the button to control the left magnet. Fans of using a single button joystick, I.E. CX40, can do so without issue, though works with dual independent 2-button controllers too. Otherwise, select "Two joysticks" and Player 1 controller moves the left magnet while Player 2 controller moves the right magnet.
  11. My times for the week: MC-10: Lighthouse Adventure - 154 min. The Lost Dutchman’s Gold - 145 min. Two text adventures, beaten with my wife. Both have their charms, both have their frustrations.
  12. Fallen Kingdom 2nd place at ABBUC Software Contest 2021 Download (v1.1): http://matosimi.websupport.sk/atari/fallen-kingdom/ Changelist compared to ABBUC version: - fixed some glitches - added keyboard controls (WASD / arrows) - added couple new levels - added ending screen
  13. 5 points
    So, Back in the 90s or whenever; Did ya ever rent a movie only to discover partway through that you'd already seen it, and must have rented it in the past? Happened to me with Another 48 Hours.
  14. phoboz

    Heretic

    The 2 most popular generes in Indie games today are: 1. Metroidvania 2. Roguelike We already covered Roguelike with Kings of Edom, and soon the Metroidvania genere will be covered by Asteroite. I could have become an Indie developer for modern consoles, but I choose the Jaguar because the modern consoles has dozens of Roguelikes, and Metroidvanias, while the Jaguar had none.
  15. My experience with VBXE has been less than satisfactory, so to provide some perspective. If you are used to NTSC, the color palette will not be familiar, as the one loaded by default is PAL. There are workarounds, but none that allow for a cartridge to be used with an NTSC palette. There was supposed to be a customized firmware to load an NTSC palette instead (it's one or the other due to memory constraints), but never materialized, the developer promised one, but has thus far not provided one, and questions have not been answered. No where is this mentioned on Lotharek's website. RGB 15Khz output is the only output that will be available, again some rumors of a VGA output cropped up, but officially it's definitely not supported. You will have to either get an RGB analog monitor that can do 15Khz refresh, or use a scaler. I went the scaler route and was using a GBS-8200 with mods, and the results for me have been inconsistent, and recently had to get a replacement that isn't working out. I also tried to get a monitor that was 15Khz compatible, and while the monitor I got did display, it was definitely outside of it's normal range, and the picture had a lot of artifacts. NTSC Artifacting does not work on VBXE (or Sophia), so some games like Flight Sim that use this to display color, will not render colors, and be essentially B&W. Support seems to be non-existent, or at the leisure of the developer/seller. Lotharek is happy to sell it to you (and isn't fully disclosing issues), but any issues like this, will need to be handled by Candle, and if he decides not to, then there is no recourse, and no one else can try to come up with a solution, since it's all closed source. Yes, the 80 column is nice, but limited to software with drivers, even in Spartados, not all things are supported, different add-ins, or utils do not work in 80 columns. Don't count on the memory upgrade, there are limitations, and according to what I've read, no protected area, so if you get a situation where you are using it for Ram, and the video portion needs that ram, there is no prevention from it just using it. It may work (I haven't tried it), but you could have issues, that won't be fixed. I'm still trying to get it to work satisfactory for me, but Sophia2 has been a slam dunk for me. It plugs in, offers output to DVI/VGA, for me it essentially just worked. I've spent a lot of money and time trying to get VBXE working, and I'm about ready to be done with it. I originally went to VBXE because my LCD monitor didn't work with the original Sophia DVI, and was interested in some of the other features. I should have just spent the money on a monitor that worked with Sophia, would have saved myself a lot of headache, time, and money. Sophia2 seems to be more forgiving on DVI, and offering the VGA output as well offers another output option. Even if a monitor doesn't work, it's still cheaper to just find a used monitor that will work. I completely regret my purchase of VBXE, since it's one of those products that if you don't have issues, everything is glorious, but if you do have issues, then you are quite screwed. The only reason I'm still trying to make it work, is because Sophia2 is not available due to component availability, and that I'm too stubborn to let it go, since as you see in the posts before this one, it should work just fine. As with most things YMMV..
  16. I played a lot of variety opposed to logging lots of time into just one game mostly. Alundra for Playstation - 89 minutes Beyond the Beyond for Playstation - 103 minutes Dragon Ball Z: Ultimate Battle 22 for Playstation - 52 minutes King's Field (Japanese) (1994) for Playstation - 182 minutes Kirby's Dream Land for Game Boy - 23 minutes The Legend of Zelda for NES - 165 minutes Mickey Mousecapade for NES - 19 minutes Pokemon Blue Version for Game Boy - 90 minutes Renegade for NES - 18 minutes Sonic the Hedgehog 2 for Genesis - 72 minutes Super Mario Land for Game Boy - 30 minutes Progress: Alundra - started a new game , made it thru the mine. Beyond the Beyond - started a new game, made it to Zalagoon. DBZ UB22 - cleared build up mode block 1 as Kid Goku King's Field (Japanese) [the first game; 1994] - made it to the second floor down and started exploring the graveyards down there. Remember, this is the game that only came out in Japan and the King's Field we got was actually their King's Field II, and our King's Field II was their King's Field III. Kirby's Dream Land - played thru the normal mode Zelda 1 - played thru the second quest Mickey Mousecapade - played thru the game Pokemon Blue Version - started a new game with Bulbasaur, beat Brock, have 9 different Pokemon so far. Some have been leveled up a bit. Renegade - beat difficulty 1 Sonic 2 - beat the game as Sonic & Tails with all 7 emeralds Super Mario Land - played thru the normal mode
  17. Times for the week: NES Gradius 7 Pacman 7 Atari 2600 Dark Cavern 6 Eggomania 122 Jr. Pac-Man 15 Kaboom 28 Revenge of the Beefsteak Tomato’s 10 Solar Fox 104 Space Invaders 11 Vanguard 11
  18. I've been fighting with these stupid green gates for almost a month. I was having all kinds of problems with the way they should behave when they're blocked by something, like the player or a cop, or a locked door, or whatever. I ended up doing a complete rewrite of the green gate code and now I finally think it's working. I made a short video talking about my problems and some other recent changes here: Also, here's another test build if you want to goof around with it. This one says Test build, 11/14/2021 256 bytes from the end, because I'm running out of clever build names. It's still not a game yet, but you can run around and play with doors. The stage also resets now when you exit the bank. The bonus hat appears, but you can't pick it up yet. Now that I think I finally have these stupid gates working, I'm going to start looking at getting the cops moving. The first attempt at this will be very dumb, but it will give me something to work from. robnbanks.bin
  19. Well, Abbuc results are out, Blokz got 4th place so here it is Download: blokz_2021_popmilo_final_version.zip Please test, report bugs etc. Thank you all for voting and making Atari scene better ! Cheers! Vladimir
  20. Unexpectedly today the results of the ABBUC 2021 competition were announced. So I can share my game, which took 1st place. The game requires an Atari with 64K RAM and a PAL system. gacek.xex
  21. 4 points
    I am now the proud owner of a white and grey kitten named Jack. I will post a photo as soon as i can.
  22. New game: - Paranoid Painter: description on Ti99IUC (Paranoid Painter). Added joystick support. ------------------------------------ Total compiled games: 412. [GAME] Paranoid Painter (198x)(A. Odonnell)[Compiled by TMOP].zip
  23. Goochman

    Heretic

    Id put rebooteroids up against most of the official title releases on the Jag - super fun and super polished.
  24. -7800 Commando's setting should be modified harder to better match the nonadjustable NES port. -The emulation of 7800 Dig Dug is incorrect with graphical corruption demonstrated. -Emulation of 7800 Double Dragon is incorrect showing a corrupt display. -7800 Tower Toppler relies on CRT artifacts, lacking from the emulator used. -Emulation of 7800 Impossible Mission is incorrect with corruption on the moving platforms. -The emulation of 7800 Summer Games is incorrect with graphic issues on the runner's track. -A less saturated palette is being used for the 7800 emulator compared to the palettes of the NES and SMS emulators. -The 7800 emulator is stretching the screen horizontal greater than what is demonstrated on a CRT. Bad enough the 7800 was shafted on most releases with very limited resources allocated to it back in the day. It appears worse when subpar emulation is utilized.
  25. I played a lot of variety opposed to logging lots of time into just one game mostly. More of it is in the classic section this week. Diablo II: Resurrected for Switch - 104 minutes Dragon Ball Z: Budokai for Playstation 2 - 116 minutes Final Fantasy Pixel Remaster for PC - 73 minutes Progress: D2R - started a new file for the first time as a Barbarian. Now that I've played the old PC versions of Diablo II already, I should kind of know what to expect. Mostly the same thing with better graphics and different controls to get used to. I'm using an offline repack with Ryujinx so it's bound to be imperfect, but from what I hear the actual release has its own issues with connecting online at times. For now I'm fine with this totally offline fix for single player only to try it out. DBZ Budokai - started a brand new file. Just playing through story mode on very easy mode to unlock everything. I finished the first run of story mode and just need to do more of the unlocked chapters where you play from other points of view. Most of the time it focuses on what Goku was doing at the time, shifting over to Gohan at the end. FF1 Pixel - Just started a new game as Fighter, Thief, White Mage, Black Mage with some weird default name choices. I'm going to try playing through this without a guide for once and see if I can figure the whole game out on my own. It should be easier with all the quality of life enhancements. It definitely feels like you level up faster. (Oh and about my Baldur's Gate: Dark Alliance PS2 emulation complaints... I figured out that the emulation has far less issues if you run it in software mode which doesn't try to upscale it in any way. I like the improved graphics of hardware mode better than the fmvs, so I'm pretty sure I'll stick to hardware mode most of the time and hope they improve the bug fixes for that mode. Basically Open GL software mode looks like you're playing PS2 via composite cables on an LCD while Open GL hardware mode looks like you're running it thru component cables, HDMI or playing the OG Xbox version on an Xbox 360 the way that upscales it.)
  26. Wow! I'm floored! Never expected to see that again! I never knew the details of the digital encoding; never had to worry about it myself, it just worked. I think Dean Inada designed the encoding format. Ha ha, as I've said, I'm particularly curious about whether you'll be able to revive any of the synthesized music that plays with each of Jack LaLanne's exercises. The lost music of Bob Randles!
  27. OK, the package has left the premises. To the recipient (who will know who its from thanks to the huge AUSTRALIA POST sticker on it, ho! ho! ho!) - If a christmas miracle brings it to you early, please feel free to open it. The last 18 months have been pretty hard on everyone so grab some early cheer if you can! Eagerly awaiting the pages of excitement and the 'unwrappenings' pictures! PS. Everyone here in this thread is awesome.
  28. More quality time with fewer games this week. Atari 2600: Space Invaders - 55 minutes for High Score Challenge and all I have to show for it is this: And just under the wire: Popeye - 25 minutes for HSC. Microvision: Block Buster - 45 minutes. Finally cleared the first board! I am getting better. And I need to clean the paddle. Connect Four - 22 minutes on hard. Nothing like having a handheld video game from 1982 clean your clock over and over and over again. I never won once. Game Boy: Vanishing Racer - 60 minutes. I have been trying to get good at this. I found a way to grind for lives on the first level and a super cheesy way to kill the first boss, so I can make it to the second level with tons of lives, but then I die. Lynx: Centipede (Songbird version) - 200 minutes. Have played a lot of Lynx Centipede (completed last year by @Songbird) for the high score challenge. Game Gear: Pinball Dreams - 15 minutes. Factory Panic - 15 minutes. I like it better with Gorby. Game Boy Color: Merlin - 60 minutes. Beat it on "Practice" mode and got well into "Pro" mode. There isn't a huge difficulty spike, just that there is no checkpoint halfway through stages. 3D Ultra Pinball: Thrillride - 25 minutes. This completely under the radar game is the best pinball game on the Game Boy Color. Or indeed probably any Game Boy up until the Advance. It's really good. Lemmings - 20 minutes of realizing I suck even more at Lemmings when I can't see where they are. This plays well, but has by far the worst music ever in a Lemmings game. Turbografx 16: Chew Man Fu - 117 minutes. Started playing this, couldn't stop. One of the system's most addictive and unknown games. Not to mention funny - your mentor has a hilarious way with words: Genesis: Beyond Oasis - 47 minutes. Restarted from scratch, got the first two djinns. EDIT: sorry @carlsson I forgot one again Light Crusader - 15 minutes because I always think of Beyond Oasis and Light Crusader and Landstalker as one single unit and I felt bad about not having touched Light Crusader in a while. SNES: Super Nova (Darius Force) - 35 minutes. I dunno, Darius on the SNES is just not really living up to the name (or the not-name in the case of Super Nova). It's fun, but it feels a bit off. Spectre - 45 minutes. Do you love the Atari Jaguar mostly for its collection of modernized Battletank clones? Well, this one is for you (and me). You drive around arenas collecting flags, killing enemies, avoiding mines, refueling/filling up ammo, and that's that. You can jump long distances in a way that is almost reminiscent of X for Game Boy, but you can't actually fly like you can in X. If you like this particular genre and this "retro-futuristic" aesthetic, it's a LOT of fun, and it's dirt cheap. NES: Pin*Bot - 22 minutes. AMAZING conversion. Snake Rattle 'n' Roll - 27 minutes.
  29. 4 points
    am I the only one who gets goosebumps when seeing the old Enterprise from ST: Discovery and ST: DS9? I need a gf!!
  30. Wanting to elaborate on how I mentioned TurboGrafx-16 for Evercade, I'd want to see these games in an Evercade collection: Bonk's Adventure Bonk's Revenge Devil's Crush Blazing Lasers Lords of Thunder Ys Book 1 and 2 Neutopia Military Madness Bomberman 93 Ninja Spirit Legendary Axe Time Cruise R-Type Bloody Wolf Keith Courage in Alpha Zones
  31. Here are the times for this past week (November 8th through 14th) on classic systems... Arcade: Jr. Pac-Man - 140 min. in 5 sessions Ms. Pac-Man - 6 min. Scrambled egg - 48 min. Turtles - 1 min. Yosaku to donbei - 1 min. This week I mainly continued to play Jr. Pac-Man, but I don't seem to get any further in the game, peaking at Level 4. For a comparison, I briefly played Ms. Pac-Man, then I branched out to Turtles and Yosaku To Donbai. However, I killed Turtles after I got eaten on the 1st floor, and I couldn't quite get the hang of Yosaku To Donbei. However, Scrambled Egg worked better, I played until I beat the factory set high score of 30.000 points. I've played this one before, but it's been a long time.
  32. If you are into gaming, then no. If you are into "productivity" software, then yes. Sparta DOS X has a fantastic driver for it. You will have full colour text in 80 column mode. Likewise, The Last Word word processor fully supports it. There is also a great ADM3A driver for running CP/M using it. In my extremely limited free time I'm working on some software to support it. Here's a little WIP demo of a menu driven BMP viewer.
  33. My tribute to MotoGP legend Valentino Rossi. A frame from his last race today ("grazie" means thank you). 61 colors Philsan_ValentinoRossi.xex
  34. Time to publish some details about my entry in this year "Abbuc Software contest 2021." Logic/arcade game inspired by an old arcade game called "Block Hole" ("Quarth" in Japan). Game was later ported to some consoles like Nes, Gameboy and unofficial releases exist for MSX and Colorcomputer. Since the first time I've played this in local arcade back in 90s I was puzzled by "find the largest rectangle algorithm". So when I got back into coding on Atari in early 2000s I thought A8 deserves a version of its own Years passed as I've coded initial block drawing routine, procedural generated levels, and tested couple approaches to make this recognition routine working. Let's just say they all failed So this year when time came to choose something to code for Abbuc compo, I knew there wasn't going to be lot of time during summer, so said to myself - it's now or never I'm proud to present this labour of love and many sleepless nights as I tried to make this work... Algorithm started working only maybe a week before deadline, so rest of time was spent making it look pretty, adding proper game maps and adding sound fx and adjusting it all to make it have that arcade feel, make player want more, and make dying fair, so you always get back for more. I've also tried adding music couple hours before deadline, but that didn't work as I planned so expect proper title tune to be added after compo is over and I can release updated version. Hope you like it. ps .I'll release source code after compo is done of course pps. If you find any bugs while playing the game, please let me know so it can be fixed in updated versions. Big thanks to the entire Atari community ! Cheers! Vladimir
  35. Shift838 was instrumental in my getting the card going. I just got an IDE setup going and thought I'd type up a few notes while it was fresh in my mind. Before you get started go to Fred's website: https://www.ti99-geek.nl/ You'll need disk versions of his: DSR, DU2K and DM2K. You can set the CRU for the IDE controller any place, the DSR isn't picky. Make sure you don't use slot 5 in the pbox. In my case, I'm not concerned about DSK1. emulator, so I set mine up as >1200 - right behind the FDC. Do yourself a favor: purchase an assembled unit from Shift838 and have him add and format a CF drive. Two potential pain points on the IDE controller is the CF adapter needs to pull memory from the controller, which can wiggle loose, so I taped both the red and black wires down with a small piece of electrical tape. Chris added an LED by the compact flash adapter, if the LED isn't lit - then the CF adapter and CF card isn't getting the voltage it needs to run. The other pain point is the DSR is stored in RAM, so it's possible for that to get hosed - just like on a Horizon ramdisk. Now the nice thing is, even if your DSR becomes toast and you have to reload the DSR - the partitions living on the CF will be seen and you don't lose a byte or bit of data. There is a switch on the back of the card that will disable the card. You can use that, if the DSR gets it, and you can't get to the title screen. Disable, get to the title screen and enable, reload your DSR. CALL IDEST - is your friend.
  36. 3 points
    BEST. REISSUE ANNOUNCEMENT. EVER. Gaiares is back, baby!
  37. Thanks @ti99iuc for posting this and all the work by @HOME AUTOMATION , @senior_falcon for making the game accessible. I got this working on my real TI-99/4A with StrangeCart working as minimemory (which actually is it's default mode for me). I used the disk version to run it, with my ET-PEB working as the disk subsystem. I had to update the firmware of it, since it did not handle the incrementing of the record number in the PAB automatically (the Peripheral Access Block, used by CALL LINK("DSK3.SNAKE-O" in my case, there is a record counter which seems to automatically incremented by the TI disk controller). All the more rewarding once I got it working! My TI has now three ARM cores assisting it, one in the ET-PEB doing disk handling and two in the StrangeCart cartridge
  38. Looks like a VGC review is coming soon - Zookeeper (Atari 2600)
  39. Xbox Series X Forza Horizon 5: 1,709 minutes GTA Vice City DE: 12 minutes MLB The Show 21: 755 minutes Xbox One PUBG: 570 minutes iOS Microsoft Mahjong: 191 minutes Pop! Blitz: 19 minutes Great timing with FH5 hitting the same week of my Extra Life marathon. I was hoping to play more of Vice City, but FH5 sucked me in big time. Thanks for setting so many high bars for me to chase @digdugnate!
  40. Atari 2600 Kaboom! - 22 minutes Solar Fox - 31 minutes Space Invaders - 105 minutes
  41. I am happy to see Conversational French running after so many years! This is a picture from about 20 years ago of myself (Left), Frank Palazzolo (Center) and Carl Mueller Jr. (Right) posing with my Keyboard Component in Frank's living room just outside of Detroit, MI. Frank dumped the ROMS of my Keyboard Component and replaced a faulty chip to make it stable and started the long, long journey to reverse engineer the Keyboard Component. He had it for a few years until I was forced to pass it on. Nevertheless, Frank did a lot of the leg work that made this possible, along with capturing the data from the Keyboard programs. Amazing work!
  42. Not too much modern gaming for me, unless you count some unconventional choices... Game Boy Advance: Pinball Challenge Deluxe - 90 minutes. I went from barely being able to get in at the bottom of the high score table (5MM) for Stones and Bones at the start of the week to, well, this: The game is a little ridiculous with the extra balls it hands out. This was a three ball game, I drained four balls through sheer incompetence later on, but once you get going you are racking up millions left and right and nothing resets when you die. I don't know if that holds for the other tables. Why a screenshot here and not the high score table? Well, the Well playfield feature ate my ball and nothing I tried would tilt or otherwise make it give it up. Alas. I still had three balls left by my count. I probably could have played it all night. iOS Konami Pixel Puzzle Collection - 237 minutes. So close to the end, and they're going to make me finish the ones I don't care about first so I have motivation to finish it, I can tell already. Controversial entries: Duolingo - 79 minutes. Way down from last week. Pikmin Bloom - 519 minutes. Did the first Community Day, made a lot of flowers bloom, and earned my medal.
  43. Well trying to improve 39 year old software is rather time consuming... But I have something that is getting closer to playable. Some people have got Cosmic conquest running on 6502 emulators but it has been a challenge from what I am told. We know it ran on a Fig Forth dialect but we don't which one. Nobody seems to know how to interpret the graphics definitions in the program so I just punted and made my own. I took my first look at the code last Monday. When I regained consciousness... I decided it needed some Forthifying cuz it looked a lot like BASIC written in Forth syntax. That works fine in BASIC but it makes Forth harder to read and Forth doesn't need any help in that department. Here is a sample: : BUY ( purchasing of ships at planet) BUY-V @ 0= IF ( it's ok to buy) 5 BUY-V ! ( stop continous buying) RANDOM1 5 / [email protected] INFO1 [email protected] 10 / + 1+ DUP TEMP1 ! 10 0 VHTAB ." COST PER SHIP = " 2 .R 12 0 VHTAB ." HOW MANY DO YOU WANT?" INPUT CREDIT @ TEMP1 @ / MIN ( no more than he can afford) DUP 3 F @ + 3 F ! ( update ships in fleet) TEMP1 @ * CREDIT @ SWAP - CREDIT ! ( update credit) 16 1 F [email protected] 2 F [email protected] GALAXY C! ( make sure fleet symbol there) ELSE 10 0 VHTAB ." NO SHIPS AVAILABLE" ENDIF ; "F" is the name of an array. Not good form, since "F" is also a valid HEX number. And so on... It actually wants a complete re-write to be a better Forth program but I will settle for band-aids. I still don't have my head around one aspect of the data that manages two fleets for the player but it mostly works now and I can make changes easier now. It is coming in at over 900 lines. The full thing is here with a screen shot. CAMEL99-V2/CosmicConquest at master · bfox9900/CAMEL99-V2 · GitHub Its a very old game and a little boring by today's standards. I want to stay true to the original but I think I have to add some sound effects. I already added beeps and honk. When I finally get there I will build a binary and people can beat it up. COSMIC99-CLIP.mp4
  44. Here are the times for this past week (November 8th through 14th) on modern systems... Browser-based: Taonga: Island Farm - 292 min. in 12 sessions Super Zaxxon 2021 - 3 min. I've continued to play Taonga: Island Farm, adapting my strategy slighly but constantly. Then I've tried Super Zaxxon 2021 which is a modern web remake of Super Zaxxon in Unity. But somehow it misses the boat... the scrolling is slower than in the original version, but it fires a lot of bullets at you making it hard to survive.
  45. Hey, Some progress, but as TIX says, there are still lots to do.. Here's a little teaser (captured throw Altirra) that takes place in the ground floor of the monastery to show the screens shared by TIX in game: I hope to have more news soon 🤞
×
×
  • Create New...