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Showing content with the highest reputation on 01/17/2022 in all areas

  1. I decided to solder an SIO connector in to see if SIO works with my 1050. ? (You can see the back and side of it on the upper right of the table.)
    8 points
  2. Had a browse at Best Buy today for the first time in five years. It's become readily apparent that my interests have diverged from what's available at a mainstream consumer electronics store. They had mostly LED festooned gadgets that connect with smartphones and make your life "better" somehow by connecting to some random subscription service. No thanks.
    8 points
  3. The upside-down beasties was an oversight -- some graphics are flipped and others aren't. This version has a fix. (Glurk's version mostly handles this, but the terrain scroll/clip is the tricky part.) As for the colors, they aren't changed from the 2600 version -- the same color register values are used. This matches up reasonably on an NTSC system with the similarities between TIA and GTIA color generation. You may see different color values in PAL due to its different palette, or on an older emulator that improperly uses a PAL palette in NTSC mode (this will manifest as a purple ark and a green sky on the first planet). The meteor and score frame colors can also appear less saturated due to the colors being clipped, as on a PC there is a tradeoff between the overall brightness of the image and saturation at the high end. I have opted not to try to adjust the meteor colors as they do appear blue and red on a TV/monitor setup (e.g. NTSC 800XL and C1702), and it would conflict with some of the algorithmic color generation like the starfield. cosmic-1.1.zip
    8 points
  4. Atari can sense something is happening soon! #homebrewawards
    7 points
  5. Hello there! I got to try out your game recently, and it's a great port. I'm not sure if you're open to feedback (since it's a port), but I have a few small suggestions: 1) Playing it as a novice, I had a really hard time determining which end of the right "pipe queue" was where new pieces come from. It took me two play-throughs to realize the top is the "latest" and that everything shifts up. I could think of a couple of ways to solve this: perhaps pug a "next" pointing to the top square or highlight it differently from the others. Or, put an arrow on the right of the queue pointing up so we know that's the direction things are going. Finally, if you felt fancy, you could have the queue on the right animate and "slide up" whenever a new tile is placed. 2) I have trouble seeing what's under the cursor, especially when the cursor "flexes large"-- maybe the pipe edges need to be a bit thicker so that the cursor doesn't obscure them? Or, maybe they need to be a bit of a different color. I like how things look, but I have to admit that I really have to squint and think / wait to see if what I placed was what I thought it was. If possible, it'd be nice if it was just instantly apparent. 3) I'd love an explosion graphic / sound when overwriting a pipe piece. Overall, I love the animation at the beginning, and the gameplay is fun and certainly takes me back to playing Pipe Dream on my gameboy. Thanks for making this port!
    6 points
  6. Atari 400: Pacman - 30 min. My wife had an Atari 400 as her family computer as a kid and 5-6 years ago it went from her dad's house to ours. This week I finally got around to installing the 48k ram upgrade and Super Color CPU Card (UAV) in it. Found a Zenith ZVM-130 s-video monitor that kinda matches the system. The colors not 100% but it's good enough for me. Her father was a amateur carpenter so the 400 is mounted to a piece of wood.
    6 points
  7. My times for the week: NES: Dragon Warrior III - 39 min. Sky Kid - 45 min. Tennis - 165 min. Ultimate Stuntman - 16 min. Beat Tennis on the hardest difficulty (Level 5).
    6 points
  8. Tandy Color Computer 2 Downland - 30 minutes. Excellent, frustrating, platformer from Radio Shack. Tandy Color Computer 3 Pacdude Monster Maze - 320 minutes. PacMania style game, looks great, smooooth scrolling. Gameplay hampered by controls. You hafta use the diagonals for movement, would've much preferred using the cardinal directions and rotating joystick 45.
    6 points
  9. 6 points
  10. Playing Adventure (Atari 2600) on my Evercade...why does the White Castle NOT sell hamburgers?
    6 points
  11. Ok. It was the Radius codec. I converted the videos in MP4 format Demo2-converted.mp4 Demo1-converted.mp4
    6 points
  12. I'm slowly getting hooked on this silly online word game called Wordle. Seems to be the game everyone is talking about these days. Relevant link: https://www.powerlanguage.co.uk/wordle/ Today I was bored of waiting for my next round of Wordle (it only refreshes once a day) and decided to make my own version for Intellivision. Because, why not? At least I can practice while I wait ? Here is the rom in case anyone is interested. It is simple, but it does the job. I'm not planning on making it nicer. Update (02.14.2022) - At one point I released the source code, and folks started upgrading it. Please go through this thread to find the latest version. Thanks to Peripheral, First Spear, and other contributors. Last release before source was opened (01.18.2022): intle_v2.rom Controls: - disc: selects letter (moves blinking cursor) - side buttons: applies selected letter - clear: backspace - enter: submits word. - keypad '1': receive one letter as a tip. Can be any letter from the hidden word. Only 1 tip allowed per game. (Newer versions may include different controls... check out the thread.) Rules: - same as Wordle. Refer to the link provided above. - this Intellivision version incorporates 2500 words in English. (Newer versions include over 5000 words now... check out the thread.) Enjoy!
    5 points
  13. Due to the way the 6502 is designed, page-crossing will cause a bad address to appear on the address bus for a single CPU cycle before the proper address appears. (the 8-bit ALU is in the middle of calculating the 16-bit address that the code wants to access). This usually doesn't matter. BUT, for the Atari 2600, the cartridge doesn't have access to the R/W line. So you'll end up with these sorts of corruption issues. It's best to try and avoid page crossing when reading/writing data to SC-RAM.
    5 points
  14. I mixed it up some this past week for Classic Gaming along with continuing my playthrough of FF2US. I'm almost done with my replay of the game! (Just lack the Lunar Dungeon and the big bad at the end) Arcade: Q*Bert - 105 minutes Wizard of Wor - 60 minutes SNES Final Fantasy II US (FFIV) -- 607 minutes TG16: Air Zonk -- 210 minutes Bonk's Adventure -- 60 minutes TurboGrafx CD: Bonk III: Bonk's Big Adventure -- 15 minutes Forgotten Worlds -- 60 minutes Super Air Zonk: Rockabilly-Paradise -- 30 minutes Star Parodier -- 75 minutes
    5 points
  15. Sorry folks, don't want to spam you, but this new version is needed just now. I have rewritten the whole display routine and suddently the game has speed even on 60 Hz machines. I think it is worth to release v1.12 just now, so you don't have to wait ages before I got all my planned upgrades working for "go lucky 2.x". As a bonus for this new version, I added another level, celebrating this speedy display routine. I promise you, the download brings you a huge improvement in display speed. download go lucky v1.12 @ppsberlin.de This is the final version till I have v2.x ready - only a big bug will change this plan.
    5 points
  16. Times for the week NES Tetris 195 for me and 255 for the wife as we compete in a monthlong retro gaming competition on Facebook. Still currently first and second. Atari 2600 Eggomania 65. One good game over 180,000. Kaboom 12 Galaxian 41 for FB HSC Missile Command 46 for HSC. Solar Fox 41 Wall Defender 7 for FB HSC. All fun.
    5 points
  17. Sega Dreamcast: NFL2k1 - 60min Phantasy Star Online - 780min - beat Dark Falz Normal mode solo after level grinding. Atari Lynx: Wyvern Tales - 65min - level grinding Unnamed - 30min Qix - 30min Super Asteroids - 30min Critter Championship - 90min Zaku - 220min - played for high score then decided to finally beat all levels.
    5 points
  18. I draw a little fan art for Asteroite. Really looking forward, can‘t wait. ?
    5 points
  19. MSX1: Hydlide 3 - 310 minutes MZ-80K: Numbertron - 250 minutes Well, I played a whole lot of two games and two games only. Let me just say, I love Hydlide 3 but damn my choice of screen made it hard to read. Of course the picture is my starting character stats, not the the greatest but hey Monk is supposed to be the "hard mode" of classes. Barely legible numbers just adds to that "hard mode" experience. I'm actually really excited about playing the MSX version, I recently bought my first MSX (A Mitsubishi ML-8000) and I knew I had to have Hydlide 1/2/3 because I do quite like the games. Didn't actually beat it, I ended up dying at the 255 minute mark and forgot to ever save the game but whatever, next week? And then there's Numbertron. Brought the MZ-80C back out as I've devoted some of my free time towards porting FujiNet to the Sharp, a silly task but one I think would be cool, so I had to also grab the Numbertron tape. Still love the hell out of this game, Sharpworks still has copies for sale, and other than "it's a really fun puzzle game" I don't have a ton to say. Give it a shot some day, it's real simple and getting high scores honestly feels great. I'm honestly unsure what I'm doing this upcoming week for games, I have a lot of hardware projects mapped out. Maybe I'll try Half Life on the 9821Ra266 again? I bought this fat Voodoo Banshee card and I think so far the most I've used it on is Cave Story, not a hard game for even a Pentium II 266 on its own, so I should push it a little.
    4 points
  20. Hey there! I'm definitely late to the party, but finally got around to trying out the game yesterday. First of all, let me say that it is a wonderful port. I had a lot of fun playing it; the music is superb, and the controls are spot-on. I really like that you keep tweaking it to make it better, and I'm looking forward to picking up a finished product some day. It's fantastic. I wanted to ask about one gameplay-related feature that always bugged me about the 2600 version. Apparently, no matter what, taking the bottom-left escalator is a waste of time. It is always in your best interest to take the elevator to the second floor, run right, and catch the robber. I was curious if your port is going to stay true to the classic, or if there's potentially some sort of way to incentivize taking that escalator (besides points). I'm not sure if that's anything you ever thought about, but that corner has always felt wasteful to me. Maybe if there was a speed powerup or something over there, or the elevator was out-of-order on some levels-- I don't know. I recognize this is a nitpicky thing about the original, but thought I'd bring it up as an enthusiast since you pretty much have a blank canvas to work with. My second question-- when you're on the escalator screen with the Robber, in the 2600 version the Robber is automatically bumped to the next level, setting you behind just a little bit and making the rooftop chase a little more exciting. I'm guessing this was due to a sprite limitation. Honestly, I think I like your implementation better as it's more organic, but I thought I'd ask a bit more about it; I wasn't sure if it has any impacts to gameplay. Granted, I've only ever played the 2600 version, so maybe this is the norm on other ports. Thanks again for a wonderful implementation of an old classic.
    4 points
  21. It does not crash. Nor "modifying" the MEMLO is the problem. SDX tries to prevent programs from overwriting the system (the "Cubbyhole optimization" fellowship & consortes). Everything between $0700 and MEMLO is considered the system, thus if a binary file tries to load a segment into that area, it gets shot down mid-loading with "179 Memory conflict" error and the system returns control to the shell. Here the MSBASIC sets MEMLO first to $6A00, then tries to load itself between $1E00 and that. Since the MEMLO points to $6A00, the loader thinks everything below are resident system components, and therefore does not allow loading.
    4 points
  22. Happy birthday @SlidellMan! Have an Alfaholics GTA-R.
    4 points
  23. (Laughs) So making some polite noise to @SainT about the memory track support and CD support. I mean, Gorf is working, which is all I really wanted, but playing Battlemorph or World Tour Racing would also be fun.
    4 points
  24. My modern time for the week: Game Boy Advance: Buffy the Vampire Slayer: Wrath of the Darkhul King - 40 min.
    4 points
  25. It's a matter of terminology. Call them "indie" or "homebrew", doesn't really matter to me.
    4 points
  26. Xexex should be one of them. It's now on Arcade Archives for both PS4 and Switch, so definitely don't miss it because it's amazing.
    4 points
  27. Now there is! I have finally done my Sawtooth code to the point of being satisfied of what I got, so here's a new video upload, this time with the nice Sawtooth being tuned well, and even flex my new CMD6 hack: Reverse the waveform very easily Pinky Xmas Edition - Overworld 1 (Improved Sawtooth Version).obx
    4 points
  28. Adding a new boss level: Still working on it. arms hurt you if you hit them going down. Will prevent you from passing them which can casue you to drown. You can hit them to make it retract with the pitchfork. grab some coins while you are at it and reload with another pitchfork. Can be defeated after a few hits. I temp prevented drowning while working on it. Rumble if you prefer to not use censortube. https://rumble.com/vsq5s0-intellivision-octopus-boss-level-mr-turtle-in-dev.html
    4 points
  29. Here are my times for this week (January 10th through 16th, 2022) on classic systems... Arcade: Dynamite Dux - 98 min. in 2 sessions Commodore 64: Fast Track - 71 min. PC (DOS): Grand Prix Circuit Unlimited - 13 min. This week I played some new games. On GPC Unlimited and Fast Track, I only messed around with the respective track editor trying to make a representation of that ABBA mix I talked about last week (hopefully), but I didn't get very far because work in GPC Unlimited is rather tedious, and Fast Track doesn't have enough space to get in all of the roadwork belonging to that ABBA road map. Then I played Dynamite Dux after seeing it on a Youtube video about Sega ports to the Amiga. The game reminds me a bit of Moonwalker, which is also a beat-em-up.
    4 points
  30. Ok guys, Season 16 of the HSC starts a week from today, 01-23-22. Again the theme will be Maze Craze and Critters. All scoring will be as it was last season. There 'might' be a few 'wrinkles' along the way..... ? Hope to see you then.... Cheers ?
    4 points
  31. Altirra BASIC now running on the 600XLM! ? A few weeks ago I bought a few 256k EEPROMs which are 256k AT27C256R's. I figured they'd be compatible. Finally, today, I tried out the EEPROM burner I picked up, was able to burn Altirra BASIC to the chip and installed it. The system promptly booted into the self test. Looking into the datasheet on the EEPROM I discovered these chips weren't as compatible as I thought they were. Pins 26 and 27 were A13 and A14. So, the addressing was set wrong. Then I discovered the chip select on pin 20 wasn't connected when the jumpers were set for a 28 pin ROM. So, I added a soldered jumpers to the chip. Now it works and I have a READY prompt! The 600XLM schematic has been updated with the jumpers needed to support this chip, too. I'll update the 800XLM schematic as well once I've got all the minor problems resolved on this board.
    4 points
  32. Yes I'm that guy that wrote Magic Spell, DOSCD, Bline and a bunch of other articles that were published in both Analog and Antic Magazines. I had a lot of fun back then. Here is a disk with an Assembler version of the Microsoft Basic copy program. Just run it and follow the directions. Copy Microsoft Basic.atr
    4 points
  33. Great pick Kermit, love this game! Missile command Game 4: 32510 Game 1 bonus: 53575
    3 points
  34. I am sorry to hear about your donkey's passing.
    3 points
  35. Cromulent work, Lewis. Cromulent work.
    3 points
  36. Oops, a correction to make: They really did totally change the international versions in quite a few ways, ruining them in the process. Japanese version is easily the best one.
    3 points
  37. I was using a usb to din connector that I bought right before Christmas. It came with a small ac to usb power brick. after I went back to the huge original 130xe brick, the side3 came up immediately, and I powered off/on a few times and each time side3 came right up. I will still order one of the 74 series chips next time a do a chip order just to have them on hand.
    3 points
  38. I have never played Midnight Monsters on the 7800, but I am aware of how great a game it was. I hope Atari can snatch up the IP and release it on the VCS in the future.
    3 points
  39. Reached my goal score of 20k! Haven’t cracked open the ol’ strategy book, but I’ll take what I can get Missile Command 4b - 22,995 Bonus 1b - 22,610 Wait I scored higher on the harder mode?
    3 points
  40. I believe you have only an hour to edit a post. If you become a subscriber to AtariAge, you can edit your posts after a longer delay, generally, but indefinitely in this “Development” subforum. ...lee
    3 points
  41. Welcome - that's a damn cool first post!
    3 points
  42. 1090RAMTEST.BIN Dump from a 2764 1090 RAM CARD Tester Rev 1.0
    3 points
  43. This one is super rare with its control sheet.
    3 points
  44. Atari 8-bit: Great American Cross-Country Road Race - 204 min. Last week of the 2021 season of the A8 HSC. The US Tour option, to visit every city is a true endurance test. After completing it once, I didn't want to try again but shortly after I made a second attempt and improved my time by a little. Now let's wait for the 2022 season, as well as playing games on other systems of course.
    3 points
  45. Both binries consist of more than 90 separate load segments! This ensures that DOS will not load the program quickly in "burst mode" but quite slowly. These are the 96 segments of the "real one" as output of vitoco's great tool xex-filter.pl (The fake has one less segment): I reduced this to seven (SIO off, MEMLO, SIO $3F code and run, main program, SIO on main program RUN) which allows burst-mode to kick in and reduces the file size by some 600 bytes. Microsoft BASIC.xex Microsort BASIK.xex I successfully tried these binaries with DOS 2.5 and MEM.SAV. (As AGiambra already stated, the fake crashes upon RESET.) ================ I stated in my first posting that both binaries are nearly identical. This screenshot shows the similarity of the two binaries in a more striking way. It is taken from a binary diff of the two files and shows a section of the first third. Only the bytes highlighted in red differ. Nearly all are 16-bit addresses whose values differ only by 1-3. Only the two places with a hatch ($193b and $196a) were inserted in the other binary. For me this is also a clear proof that it is not a later hack, but was assembled from the original - but of course slightly changed - source code.
    3 points
  46. Heads up : This game uses the right joystick. LOL Every time I put the cartridge in I forget.
    3 points
  47. Always amuses me how something is described as "Super Super Rare Rare" ... and yet the seller has 5 of them to get rid of!
    3 points
  48. Missile Command: 645940 I was hoping to hit rollage this week. I may have time tomorrow to give it a couple more tries.
    3 points
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