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Showing content with the highest reputation since 04/13/2024 in Blog Comments

  1. 2 points
  2. @SpiceWare Thanks for the pointers to the other emulators. Hopefully I will remember them when I get tired of playing GBA games.
    1 point
  3. Red Viper's pretty slick, posted about it on March 6th after I'd installed it. They've made a number of improvements to the emulator since then, such as adding the ability to use the physical controls to navigate the file browser and running the 3DS's display at the Virtual Boy's 50 Hz refresh rate (which eliminates judder). I'd already jailbroken my 3DS back in 2022 after learning about @wavemotion's awesome StellaDS emulator. It's for the DS, but runs just fine on the 3DS : and A7800DS (Robotron plays great with the 4 buttons mapped as the second joystick): I really like how he's used the 2nd display as the console interface. He has 7 emulators available on his GitHub page, the others are ColecoDS, NINTV-DS (Intellivision), DS994a, A8DS (Atari 8-bit computers), and A5200DS One thing I found useful was to install an FTP server on the 3DS. That lets me add/update files to the SD card without having to remove the handles that block my SD card slot. I'd snapped those on as my hands would cramp without them. This reply in the StellaDS topic goes into the FTP server. Wasn't aware of the Gameboy Advance games, will have to look into that. I did have a Gameboy Advance SP at one time, had to snap handles on it as well. I recall buying it to play a couple of Spyro the Dragon games(Season of Ice and Season of Flame). Don't have it anymore, think I gave it to one of my nephews.
    1 point
  4. Hamburgers going to Switzerland and sheep invading Ecuador. Your armageddon is different from how it normally is envisioned.
    1 point
  5. I've been using a Mac Studio for about a year-and-a-half now. It's easily the fastest Mac I've ever used, and this is "just" the M1 Max. It's also rock-solid stable. Apple really threw their best resources into optimizing the performance of the Apple Silicon hardware and their software for it. (Which is another way of saying, they had shifted all of their resources over to it several years ago, and the last of the pre-Apple-Silicon Intel stuff was bug-ridden, unreliable, and in the case of the last Intel Mac Mini: unusably slow and the absolute worst Mac I've ever used.) While I don't have exact comparative figures from earlier Mac Pro hardware, I recently had to render out a nearly 10 hour compilation of animated films to Apple ProRes HQ (24 fps, 1080p, 24bit 48kHz uncompressed audio). To render the entire show on a Mac Studio: 25 minutes. That's jaw-droppingingly fast. I'm certain the Mac Pro (2019 model) took at least 1 1/2 to 2 hours the last time I used one of those a couple of years ago, and that was for a show at least two hours shorter. And that was an $11,000 Mac Pro when it was new.
    1 point
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