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Showing content with the highest reputation on 04/26/2024 in all areas

  1. @ti99iuc and I finished up the manual for Atlantis. It can be accessed on GitHub here: https://github.com/CheungChang7/TI99_HOMEBREW/tree/main/ATLANTIS/DOCS Along with the files for the cartridge label. The files can also be downloaded below for convenience. I want to thank ti99iuc for creating the manual cover and cartridge label as well as helping me to get the manual good enough for publication ATLMAN.pdf Atlantis Cart Label with cut lines.pdf
    3 points
  2. The game was pretty compact in all forms - the computer version is actually only 6K on an 8K Rom.
    2 points
  3. Yes, please, there are tons of great Starship / Super Heavy photos at this point to choose from. ..Al
    2 points
  4. Hi, just want to say I hope the season will not be suspended as I am hoping to participate. I just need to get my equipment situation together. Right now I have one real INTV console and although I have a back bit for it the console's rf output is so bad on my current TVs that I have just been playin on a 61-game flashback (which does not have the games currently featured in the HSC). Considering getting an a/v mod, or trying to turn my second flashback, which has power issues, into an ultimate. Or using something else to emulate while using real controllers, possibly via an adapter I scored on ebay recently. Long story short there is at least one other dude out there who really wants to jump in but is still working on getting his crap in order.
    2 points
  5. Well looks like they can't get anything right. I wonder if delay on the business side of Rigid Force has anything to do with this? The business stuff could be that they owe these people money. Which might be why they don't have the source project for Finnigan. I was hearing rumors that they stopped paying devs in 2019. Which would line up with why these games are not in their possession nor complete. This also fits with how I had heard they were begging for free help to finish games. I wonder why people haven't asked more about the other pack in games. Skiing and Farkle should be done as well. I'm guessing Drain the Refunds John knows they still need a lot of work. This project SHOULD have been shelved at the end of 2019. It has been dead, and other people's money squandered for far too many years. If I was the devs, I'd hold the project back until I got my money too.
    2 points
  6. Microsoft just open-sourced DOS 4 as well a release of beta binaries, disk images, and PDFs from the archives! https://www.hanselman.com/blog/open-sourcing-dos-4
    2 points
  7. Within the IntelliStick thread I mentioned that the IntelliStick would be the *very first* Intellivision gamepad. Well, the IntelliGamepad was actually in development for about a year prior to that announcement of the IntelliStick. At that time I wasn't sure if I was going to move forward with the IntelliGamepad development, but I will now work on both in tangent. The same microcontroller chip, with its firmware, will be used in both, so why shouldn't I restart/continue working on both projects at the same time? Here's the concept that I started in 2018/2019 and I built a fully functional proof of concept prototype and some here saw it, and used it, at PRGE-2019. The Sega 3-button gamepad: One day I thought to myself, "self? take a look here, this gamepad has three buttons, and a dpad, so what would happen if you remove that d-pad and plop in an analog thumbstick there?" This is what I came up with: Since this was all new to me at the time (and still is), I needed to first figure how to get a thumbstick joystick working. I used a thumbstick and an arduino to interface with it. I used the original Sega board and I cut out an opening for the joystick board and the Arduino board: One downside to this concept is that the opening for the Dpad is very large and the thumbstick is a bit tall: Actually, the thumbstick i am using now is a little shorter, but even the one used in that old picture wasn't uncomfortable to play with. it is a thumbstick after all. But since the dpad hole is so large, there is really nothing to hold the thumbcap on to the joystick, so if you press too hard at the extreme movement range then it will pop off. If this project moves forward, I will need to work on a 3D printed cover that will go over the stick that will hold the cap in place. Since I needed to design my own board to fit into the Sega gamepad housing I was hesitant to move forward with this project because i didn't want to get real boards made if the mounting holes were not in the correct location. Now that i have a 3D printer, i am now able to do test prints of the board to confirm if my board design will be good for the housing. It took 5 or 6 test prints to get all the mounting holes in the right spot. I still need to confirm the button locations and where the microcontroller will mount, but that isn't so hard to do. The A/B/C buttons will be the three side action buttons on the Intellivision controller. The original Start button will be wired as the Pause (1+9). The joystick also has a button if you press down on it, so that will be Enter of the Intellivision's keypad.
    1 point
  8. I'd buy this complete!
    1 point
  9. Similar routine in Medieval Mayhem. ; RAM M0yEvenRow ds 1 M1yEvenRow ds 1 BLyEvenRow ds 1 M0yOddRow ds 1 M1yOddRow ds 1 BLyOddRow ds 1 ... ; fireball routine ldx #2 .fireballLoop ... sta M0yEvenRow,x sta M0yOddRow,x and #1 beq .decOdd dec M0yEvenRow,x .byte $2c ; skip dec odd .decOdd dec M0yOddRow,x ... dex bpl .fireballLoop ; end of Vertical Blank - NOTE: cannot use JSR during kernel because of this ldx #ENAM0 ; 2 11 txs ; 2 13 ; Kernel, even rows cpy BLyEvenRow ; 3 php ; 3 6 cpy M1yEvenRow ; 3 9 php ; 3 12 cpy M0yEvenRow ; 3 15 php ; 3 18 ldx #ENABL ; 2 20 txs ; 2 22 ; Kernel odd rows cpy BLyOddRow ; 3 6 php ; 3 9 cpy M1yOddRow ; 3 12 php ; 3 15 cpy M0yOddRow ; 3 18 php ; 3 21 ldx #ENABL ; 2 24 txs ; 2 27 ; start of Overscan, restore stack pointer ldx #$ff ; init stack pointer so we can use JSR txs
    1 point
  10. This is a difficult image I been foolen with it for sometime maybe we'll get lucky
    1 point
  11. This thread was so helpful. I was setting up my reconditioned 130XE with a new FujuNet 1.7 and A8PicoCart and FujiNet did not seem to boot. I followed your instructions for the Basic Cart and I was able to get everything playing together! I appreciate the source of information available on this site - Thank you!.
    1 point
  12. Sentinel colors: 57 plus src * Rastaconverter Beta10 * Atari8man_Sentinel.xex
    1 point
  13. I have both, and I will second the appraisal of the 2600 version. Both are fantastically well-done and well worth the money I spent on them.
    1 point
  14. I'm trying some things, but not getting any kind of decent result with this one. It doesn't look awful in the tiny thumbnail, but when viewing on the Atari, just looks a garbled mess. I'll keep working on it though.
    1 point
  15. Spider colors: 41 plus src Atari8man_Spider.xex
    1 point
  16. What do I think? Do you really want to know? I think I really like it, so much that I ordered another Atari 2600+! I just received it yesterday opened the box applied the latest update put back in the box and save it for a rainy day! Buy them all! Buy them all! Buy them all! Buy them all, Buy them all!
    1 point
  17. Most (if not all) of the photos have come in for the April 13-14 CLASS 2024. See below -- http://blog.retro-link.com/2024/04/pictures-from-commodore-los-angeles.html http://blog.retro-link.com/2024/04/another-set-of-pics-from-commodore-los.html http://blog.retro-link.com/2024/04/yet-more-photos-from-commodore-los.html Videos will be posted later! Ah, the editing process, Robert Bernardo organizer - Commodore Los Angeles Super Show
    1 point
  18. Thanks Handy DG. I took that "factory" games.ini file onto my system, replacing the games.ini in data, removing the games.ini in lost+found and re-ran my script on macOS and... ... ... ... wait for it... ... ... IT WORKED JUST FINE in the AGSP, all the new games showed up. So, I am kind of stumped. I will look at that original games.ini file you sent me with a binary editor. Something about it must be hinky. I will report back and thanks for the assist.
    1 point
  19. Finally beat Alien Abduction. My final score was 40,551. That does not come close to my best score, which was into the many hundreds of thousands, but I finally did beat it. Thank you Mr. Van Ryzin for a fun game. I have also been playing a lot of 2600 Video Computer System H.E.R.O. lately, trying to get the patch score of 75,000. My best so far is 57,935.
    1 point
  20. Request: SpaceX Starship launch:
    1 point
  21. tbf, memorize the 6502 hex code and mnemonics, then when staring a hex dump / file you've spot the the patterns such as A9 XX 8D YY XX and distinguish runs of instructions from data. like anything, practice, practice, practice. but there are many different coding styles you'll come across. you'll see lots of inline reserving of data bytes between functions but then you'll also see data defined separately in, say, contiguously across a specific page or more of memory.
    1 point
  22. Beta10 has been released: https://github.com/ilmenit/RastaConverter/releases/tag/Beta10 * pthreads dependency removed (laoo) * Added thousands separator in statistics * Added command line parameter to window title * Changed default auto-save to "auto" to save SSD disks life
    1 point
  23. 320x192 - it's a default high resolution, but maximum Atari 8-bit horizontal resolution is 384 when wide playfield width is set (actually 352 pixels are visible) and maximum vertical resolution is 240 scan lines.
    1 point
  24. Show off your retro cave with some retro laser engraved inspired items like: Slate coasters (set of 4 $35 +shipping) Ceramic coasters (set of 4 $30 + shipping) Tile Art (starting at $25.00-, 4.25 and 6-inch ceramic tiles. I have all logos for retro systems. Also offer keychains and pretty much anything else you can engrave! PM me for details.
    1 point
  25. Well, after 30 years, we can enjoy all classic consoles without regret. And if some ppl bought a Jag dirt cheap in a clearence sale end of 1997, I guess they are very happy now😅
    1 point
  26. From "Set Sail Games". Official Trailer The website for the game is here. https://setsail.games/tbnt/
    1 point
  27. Job interview tonight. I haven't had to take a second job since 2020 (when I first started at the company I am at right now.) Will do this as long as I have to. Shouldn't be too bad considering it's not too intensive and I have plenty of free time to be able to take a second job
    1 point
  28. Just got Mr. Run and Jump. It's lot of fun and a bit addictive. If you haven't tried it yet, do yourself a favor and check it out!
    1 point
  29. Damn, I was hoping for a spiritual sequel to one of his other games, maybe titled "Generic Non-Spielberg Space Alien"
    1 point
  30. I don't believe it, tell him to put up or STFU!!!
    1 point
  31. Since the Jaguar is unarguably the best console, you must not be using it properly. Though I'm for sure beating a dead horse here, have you tried playing with the Jaguar sitting in your lap, such that your nostrils inhale the generated fumes in a more concentrated fashion? The controller also becomes more awesome once you become very good at holding it in a different manner for each game that utilizes the keypad, such that you can utilize that game's preferred arbitrary overlay layout. E.g., if you can't play with it resting on your knee at an angle such that you can do an extra fast turn by holding down A+C while performing a flawless first-attempt weapon switch on the keypad while strafing a few tanks and helicopters using the advanced steering/control mode, you're probably still stuck on Level 1 of Iron Soldier 2, just like me. Note this is a level the only strategy guide I'm aware of for this game refers to as "an easy warm-up to get your feet wet," while the next mission's description begins by saying 'Time for a "real" mission!' FML.
    1 point
  32. Seeing this topic made me remember those heady “bit wars” days. And, man, Dougal22… was today the day you just finally had it with the Jaguar? Did you get hit with a Trevor McFur cart this morning? Did someone yell “where did YOU learn to drive?” and you slipped into “Do The Math” flashbacks?
    1 point
  33. The music should fix itself once you make it to a new world. Alternatively, a quick and easy way to get the music back when using save states, is to hold down the select button and force the timer to expire. After you die, the current screen will restart with the correct music.
    1 point
  34. Supporting the "Atari Touch Tablet" for input is not only resource friendly but also quite easy - and an adventure with 2D input a very thankful target. (Actually a feature which I miss very much for "onEscape".)
    1 point
  35. Well, as always, I found my error after posting. I need to put the file Name in UPPERCASE. I'm really dumb. So with "fname .byte c'VILLAGE4BIN'" it's working. The picture is loaded on screen. But I always have an error at the Org address of the program crashing at $2000, although nothing seems to be written at this address.
    1 point
  36. Brandi Rhodes - 49 colours. I was not seeing any visible changes at this point - I rarely ever go above 2 billion iterations. My CPU did manage to hit 78C towards the end of the conversion. The water cooler is doing its job still, as 2 minutes after shutting the conversion down, it had dropped to 55C, and a minute after that it's down to 51C. Stephen_BrandiRhodes.xex
    1 point
  37. Try renaming the file to "ADV80G.BIN". The file I posted uses a long filename which, if I read this correctly, is going to be shortened to a name that will likely exclude the indicator. Excerpt from finalgrom documentation: The filesystem used on SD cards has an filename character limitation, which ignores case and shortens all filenames to fit into a 8.3 schema. Thus, hellogromg.bin would be seen as HELLOG~1.BIN, and the trailing GROM indicator G would be missed. IMPORTANT! When using split files, make sure that each filename has no more than 8 characters (excluding the extension)! This is always true for legacy cartridge dumps. HINT: A filename with more than 8 characters for a single file ROM-only image will never end incorrectly in D or G. In summary, don't rename cartridge dumps. GROM filenames must not exceed 8 characters AND must end in G. ROM filename must have more than 8 characters OR must not end in D or G. For all images, there is always a main file that is used for help texts or RAM/GRAM configurations. For GROM and mixed images, the main file is the G file, for ROM-only files this is the C file or the actual filename of a single-file image.
    1 point
  38. You can start with the instruction list starting at page J-1 of the GPL Programmer's Guide and dive into section 4 of the document for extremely detailed explanations. Thierry Nouspikel's pages also have a lot of useful data here. gpl_programmers_guide-OCRed.pdf
    1 point
  39. OK... here's an operational, nearly finished 80 column Adventure cartridge for those interested in trying it out adventure2022Mar12 testG.bin - binary Grom file, for classic99, js99er, etc ADVGROM80 - TIFILES format, Gram cartridge format There are a few things I want to update at a later date: fix an undesired scroll that periodically obscures a line of the game's intro screen, track down and fix a cursor home position reset after a QUIT-RESTART-QUIT sequence, and make a cosmetic change to separate the items above the divider line with a blank line. The cartridge .bin file works for me in both Classic99 and js99er, though the gpl-based CALL FILES(1) subroutine doesn't seem to execute in js99er @Asmusr (?) like it does in Classic99. This might impact the largest games and/or the save game option, if js99er is sensitive to vram in the disk buffer area. I didn't notice any ill effects during gameplay. fixed within js99er The cart has not been tested on any real hardware besides my Geneve. And there are no guarantees concerning cassette routines nor am I inclined to troubleshoot them if broken. Lastly, there is no TIFILES GROM file provided for the Geneve (yet) because I haven't decided how to fix the GPL video register mask dilemma. see later post for GROM file usable with HSGPL, Geneve; see Geneve OS Development thread for PLAYE utility
    1 point
  40. If we don't get more players I might have to suspend this season.... UGH!!! 🥺
    0 points
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