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Agent X

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About Agent X

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  • Birthday 01/14/1972

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    Fortune Hunter
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    New Jersey

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  1. I've got a Fire TV Stick, and have been able to pair a Sony DualShock 4 (PlayStation 4 controller) to it. I have been able to use the DualShock 4 with Luna (Amazon's streaming game service), and I can also navigate the Fire TV user interface with it. If you've got a DualShock 4 lying around, you can put it into pairing mode if you press and hold the SHARE button for at least one second, then (while still holding SHARE) press the PS button.
  2. I agree with both of the above comments. I'd love to see a modernized version of the 2600, with the ability to connect to HDMI for a crisp, clean image on today's TVs. (Maybe toss in 7800 cartridge compatibility, too.) They could also remake the controllers (e.g. joysticks, paddles) with modern components so they are more durable and reliable, and less prone to wear or "drift". The new controllers could be used with the original consoles as well. I'd also like a modernized Lynx that's more compact, with a high-quality screen and long-lasting battery, with the ability to use the original cartridges.
  3. Although these games have been released in multiple compilations for modern systems, the point of these products is that they are official Atari cartridges that are usable on original Atari hardware. I myself also have the games on several compilations (including the Evercade cartridge that @Hydro Thunder mentioned above), and I'm not terribly interested in getting these cartridges for myself (especially if they don't drastically improve the boxes and labels from the renders they've shown). I do think it's good that the current Atari felt inspired to engage in such a venture. I just hope (like others here have already said) that they are able to work with longtime members of the Atari fan community, who have already demonstrated that they can devote the effort and skill to producing a polished and attractive product. This should hopefully carry over to future products as well.
  4. I'd say that's an understatement! I agree. So many of the AtariAge releases have done an excellent job of reproducing the various box and label styles that Atari used during the 2600's production run. If you consider that Aquaventure and Saboteur were supposed to be 1983 or 1984 releases, then it would be appropriate to use the style of box/label from that period. I've got a Saboteur similar to the one that @sramirez2008 posted earlier (also autographed by Howard Scott Warshaw), and I think it looks great. That's the kind of care and attention to detail that fans want. It would give buyers the confidence that they'd receive a high-quality product that they'd be proud to have in their collections.
  5. The only obstacle to getting an Activision collection would be that Activision is a huge company now, and they might ask a lot of money for the licensing rights. If Blaze could negotiate the rights, then I'd certainly be in favor of seeing this happen. Until that day comes, if you want to play some of Activision's classic 2600 games on a portable, then I recommend that you hunt down the excellent compilations that exist for Game Boy Advance and PSP.
  6. If the Jaguar had an integrated CD drive at launch (1993), then you would have been looking at system with $400 to $500 price tag. And it still wouldn't have had enough games on the shelf. Atari made the right decision by selling the system as a cartridge-based unit for $250, with the CD drive as an optional add-on. They were targeting a mass-market price, and they hit it. This was another huge problem. They kept playing the "64-bit" card even after the release of Saturn and PlayStation. At that point (late 1995), their strategy should have simply been "we have an affordable console with a great range of games". Their ads should have promoted some of their best games, instead of harping so much on the "64-bit" factor. Also, as you pointed out, Atari had some terrible dealings with developers, both internal and external. I've read some very revealing stories in recent years about how Atari (under the Tramiels) treated some of their developers. It's quite tragic, and explains much of why Atari had such a difficult time lining up quality developers for all of their game consoles during that period of their history.
  7. Right, and we saw that the strategy of stressing the system and bogging down the games' performance didn't work. That strategy certainly didn't produce better playing games, but I suppose Atari hoped that having pretty screen shots for ads and magazine previews would produce better selling games. In the end, those games neither played nor sold particularly well. There were still some big-name 2D games that were selling. Atari fought to license Mortal Kombat 3, and they did. However, the PlayStation version of MK3 came out in late 1995, and Sony secured an exclusive time window for 32-bit/64-bit consoles. This meant that no other 32-bit/64-bit console could have MK3 for a certain length of time (6 to 12 months). The PlayStation version was great, but even if the Jaguar somehow managed to get a superior version 6-12 months later, it wouldn't have mattered by that time. The Jaguar really needed that game in late 1995 (alongside PS1, SNES, and Genesis), not 1996. Even the 3DO version of Super Street Fighter II Turbo did reasonably well. I believe that was one of the best selling games on that system. If the Jaguar had a comparable version of the game around the same time (and not a year later), then it probably would have done well there, too. Unfortunately, Atari couldn't sign Capcom on as a developer. On the bright side, the Jaguar did get an excellent version of NBA Jam Tournament Edition. It came out about four months later than PlayStation and Saturn, so it had no impact in moving the needle for Jaguar sales. At least it was a moral victory for the Jaguar, and a highlight for the few loyal Jaguar players remaining at that time. There were a lot of 3D fighting games that flopped, because the market for that type of game got saturated very quickly. Even Sega struggled to sell 3D fighting games on the Saturn that didn't have "Virtua" in the name, and some of those games were legitimately great.
  8. I agree, they really should have pushed the Jaguar as a real 2D powerhouse. The problem was that a lot of the top 2D game producers at that time (primarily Japanese developers) wouldn't touch the Jaguar, mainly for business-related reasons which have already been discussed in this thread. If Atari could've gotten companies like Capcom or Konami on board early enough, then it might have turned a lot more heads.
  9. Yes, that happened to me a few days ago. I thought it was peculiar, because I had downloaded a game to the system just a few hours earlier, and had no issues downloading or playing it. I didn't know whether the problem was with my system, or a bug in the game I downloaded, or if my PSN account was getting hacked. Seeing that numerous other users also encountered this issue is somewhat comforting. This leads me to believe it is likely a server-side issue. Hopefully, Sony is able to fix it soon, if they haven't already done so.
  10. That's possible, but to be honest if the Jaguar system overall (including its games) had another 6-12 months in the oven, so that they released in mid to late 1994, then Cybermorph itself would have been more polished. As cool as the game turned out, it was still rushed to make the system launch in 1993. Battlemorph not only benefited from the CD format, but also from the additional time. The developers could look back on their previous work, and apply new techniques. This, along with a longer development schedule, led to a greatly improved sequel.
  11. That's a very revealing interview. I still feel that Battlemorph and Iron Soldier 2 were among the finest Jaguar CD games, where the game design and artistic elements all gelled together just right. Both development teams did incredible work. It all has to do with game performance, particularly with regard to frame rate. Many of Jaguar's 2D games were ridiculed for not offering a big enough leap over similar games on 16-bit systems, but a lot of those games have held up very well over the years. As we could see in certain cases (e.g. the aforementioned Battlemorph and Iron Soldier 2), the Jaguar could handle some level of 3D games when its strengths and weaknesses are taken into careful consideration. Atari management apparently insisted on forcing developers to stretch the Jaguar outside of its comfort zone, just to have pretty looking screen shots on the box. It's a shame, because (in retrospect) we can see that many of these developers were competent and knew what they wanted to accomplish, but the meddling of Atari management negatively impacted the quality of some of these games in the end.
  12. Welcome! It's great to see you here on AtariAge. I'm enjoying my Evercade handheld, and the Evercade VS seems interesting as well. That's likely because there aren't many modern mainstream games that are designed to utilize them, so controller manufacturers haven't bothered to produce them. Have you considered creating your own paddle controllers for Evercade VS? These could come in handy for some of the Atari 2600 paddle games on the existing Atari compilations, and also games like Pong, Super Breakout, and Warlords on the upcoming Atari arcade collection. Perhaps they could even be usable as "handheld steering wheels" for racing games from other platforms--although some games (depending on their design) would be better off with a freely spinning knob, similar to Atari's driving controllers on the 2600. While we're on the subject of paddles, it's worth mentioning that the 2600 versions of Canyon Bomber (specifically the "Sea Bomber" variations, games 7 & 8 ) and Steeplechase on Atari Collection 1 don't properly recognize paddle (knob) movement. They've only implemented the fire button, which limits their playability. I'd also like to be able to plug in a trackball (or Trak-Ball, as Atari would call it) to play the arcade versions of Missile Command, Centipede, Millipede, and Crystal Castles with authentic arcade controls. Perhaps you could also produce a USB version of the Intellivision controller, so longtime Intellivision fans could relive their memories of the Intellivision games with the same controls that they grew up with. It would be cool to be able to plug in the official Sega Genesis USB controllers (either the pack-ins from the Genesis Mini, or the licensed controllers from Retro-Bit), and use them with the emulated Genesis games (or other games, too). There are new replica and clone controllers popping up all the time, from various manufacturers. If the Blaze team isn't able to implement support for these controllers directly, then I hope that the mapping system would allow "expert" users to store multiple profiles for different controllers. Even though the games should be playable with the standard Evercade controller, the option to use these alternate controllers would add another layer of authenticity and fun.
  13. I just started playing Timespinner a few months ago. It is now one of my favorite games in this genre. The funny thing is that I was playing it yesterday, and a thought entered my mind about how cool it would have been to have a game like this on the Jaguar. From a technical perspective, the Jaguar should be able to handle a game like Timespinner (maybe the music would require Jaguar CD). This would be a good game to study, to see how the various elements (artwork, level design, storytelling) come together. It looks like @phoboz is already off to a good start. Good luck!
  14. I recall there were several magazines that were very enthusiastic about the Jaguar prior to and shortly after its release. Many of them quickly soured after the first few games came out, and the long drought began. Many of the early games were very good. Cybermorph and Tempest 2000 both got excellent reviews at the time, and even Raiden was (at that time) far and away the best version of the game. The problem was that after the first four games (Cybermorph, Trevor McFur in the Crescent Galaxy, Raiden, and Evolution: Dino Dues) were released, it was three months until the next game came out (Tempest 2000), then nearly four months until the next game came out (Wolfenstein 3D). T2K and Wolfenstein 3D were both excellent, in my opinion, but no matter what you thought of the game quality, almost everyone could agree that only 6 games after 8 months on the market was poor form. The next wave of games included Alien vs. Predator and Doom, both of which were highly regarded...but also included Checkered Flag and Club Drive, which were delayed and delayed for months, only to turn out very disappointing. Both Checkered Flag and Club Drive also had the misfortune of releasing about the same time as The Need for Speed on 3DO, which led to numerous side-by-side comparisons portraying the Jaguar in a very negative light. I doubt that a self-contained "Jaguar clone" would sell on its own, for the reasons that Bill stated. I do think that there would be a possibility for a smattering of Jaguar games to be incorporated into a broader "Atari" self-contained system, which would also include more popular games from the 2600 and arcades. This appears to be what Pete5125 was suggesting. I understand that this isn't something that's likely to be produced in the foreseeable future, but I wouldn't write off the concept entirely. We're already starting to see new "multi-system" consoles like the Evercade, Polymega, and Analogue Pocket. There's a chance that someone could eventually produce a Jaguar emulator or FPGA recreation for such a device. Going back to what Bill was saying, the IP library is the other obstacle. Even without late releases (after the JTS merger in 1996) and homebrews, I think there are enough good Jaguar games to put in a game compilation. But, a lot of the system's best games are difficult to license. How much would it cost to get the rights to Alien vs. Predator or NBA Jam Tournament Edition? What about third-party owned IPs like Rayman, Cannon Fodder, and Flashback? Or CD games like Vid Grid and Primal Rage? To sum it all up: I think the best solution to (re)introduce Jaguar games to the world would be to follow what they're doing with the Evercade: license a few key titles, and include them in a compilation. They did a good job of mixing some good 7800 games alongside well-known 2600 games in two of their "Atari collections", and even managed to put together two Lynx compilation cartridges (something I'd wanted to see for years). I think a lot of people who have never played Jaguar games would like to try a few of them, if they're affordably priced and/or paired up with other more familiar games that they already know and love.
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