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Everything posted by Matt_B

  1. RobotCache has exactly the same problems I identified above. Their site holds both the keys and the games and, although you can trade the NFTs around to your heart's content, you've still got to go through them to trade and download. That they're doing it via NFTs is just window dressing for what's essentially a centralized service. When it withers away and dies, like most Steam competitors invariably do, you'll just end up with nothing.
  2. Yep. "Not your keys, not your crypto" so the saying goes. It could only be seamless if Intellivision themselves were to manage all the keys, in which case the NFTs are not independently tradable and it's all rather pointless. Ah, if only there was the technology to create a physical product that could hold both the game and the license to play it, while being sufficiently difficult to clone that hardly anyone would bother...
  3. In which case, they're looking at something entirely different to NFTs because they're not independently tradable licenses that you can use to unlock software downloaded from peer to peer networks. Rather, they're just records in a publicly accessible database that can only be transacted upon by the holder of a private key. As was pointed out back when NFTs of tweets were changing hands for stupid money, you don't own the tweet, just the NFT; rather, the ownership of tweets is centralized with, you've guessed it, Twitter. Also, the idea that Intellivision have somehow become god tier experts on software security seems particularly laughable given their incompetence at everything else. Most likely, the console wouldn't be hacked within a few weeks of becoming available to the public rendering all this pointless.
  4. In what sense could it be independent from the publisher when you've still got to download the game from their online store to play it on another machine? If the server goes down, it doesn't matter who owns the NFT, they're not getting the game. I don't see how they could implement it otherwise. It's just a bad idea when you look at the details.
  5. I'd just see the NFTs as a desperate bandwagon jump at a time when crypto bros were throwing stupid money at them in the mistaken belief that they could only increase in value. Now that the boom is over and we're well and truly into the bust it's just another thing that they'll be on the hook to deliver though, and unlikely to either attract new investment or customers. Ah well, you can mint them for the price of a few cents so it's comparatively little money wasted compared to their other expenses. What's particularly funny to me though is that it happened right when gamers started a furious backlash against the use of NFTs to the extent that pretty much all the big publishers have dropped plans for them indefinitely. That rather leaves anyone still intending to use them looking like a bit of a pariah so, er... maybe just quietly forgetting about them is actually the way to go. Mainly though, I don't think anyone's ever offered a satisfactory explanation as to why NFTs would be useful in any video game, let alone Intellivision.
  6. At this stage I'm sure we can all agree that overproduction of consoles probably isn't something that they'll need to consider.
  7. I dare say that you could get retailers, particularly online ones who can dropship them, to allocate 100,000 units on a sale or return basis. You'd just run in to problems if most of them weren't sold and got returned, because then you'd have to convince a different set of retailers to take them at bargain bin prices.
  8. It's yet another example of the sort of depravity that you can only experience on Switch. 🤣
  9. To get into the specifics of it, they're not shipping until well into next year because they had a lead time of 65 weeks quoted for their FPGAs. That's the reality of it. You can't even guesstimate when your product will get delivered these days until the parts order is in, and we're fairly confident that Intellvision aren't even close to that stage yet.
  10. Realistically, no. Any machines that go out this year will have to be cobbled together from existing stocks of parts. For comparison, another project that I'm following - The Spectrum Next Issue 2 - just set a release window of Q3 2023 after ordering their parts.
  11. What confidential IP would they have in there anyway? The only custom parts would be the PCBs with everything else just cheap off-the-shelf components.
  12. The irony being that there are genuinely impressive retro consoles, and retro hacks for mainstream consoles, coming out practically every few months but none of those jokers would ever notice them on account of them not having an orphaned logo from forty years ago plastered on the front. Yeah, the quiet period ended a few months ago. They're back to just blanking everyone when questioned about what progress is being made now.
  13. It's not so much a dead horse now as a tray of cat food that's rapidly approaching its use by date.
  14. Yeah, even if the Amico had come out on time with the promised fifty games, the launch library would still have looked like someone came up with it by throwing darts at a wall blindfold. I can get that there's place for $5 dice games and their like on consoles that have shifted the thick end of a hundred million units and have libraries going into the thousands of more conventional fare. They're just not something that anyone's likely to shell out the price of an entirely new system for.
  15. That's how they always worked, mind you. It's not like they changed tack when the pandemic hit. I suppose it's always left them open to the criticism that you could make something far more capable yourself with a Raspberry Pi and free software. However, most of the people who buy these things either wouldn't know how, couldn't be bothered or just like collecting mini consoles as knickknacks. It's clearly a business model that works and they're sticking to it.
  16. The A500 Mini is also the second console from RGL during the pandemic. They also gave us TheVIC20, which was announced just after the launch of the Amico and delivered around six months later. Still, those guys obviously know what they're doing, so it's a bit unfair to compare them with the Amico. 😄
  17. You missed the bit about honoring refunds and telling people that it's not happening this year, but yes.
  18. That's a pretty bad analogy. In the case of Intellivision, it's more like reversing their car East into a shop window, grabbing the contents and speeding off to the West. Still, if they want to pursue a 'no news is good news' strategy from now on, I'd think that they need to: 1. Start honoring refunds promptly. 2. Make a definitive statement that the console will not be arriving any time this year. After that, we shouldn't hear anything until either: 1. They declare bankruptcy, or 2. The FCC certification is completed, the parts are on order and manufacturing is lined up. Does that sound fair enough?
  19. If they'd kept that stance from day one, I'd heartily agree with it. Unfortunately, they set multiple release dates and blew past them all without proper explanation, and took people's money that they won't refund. They've waived their right to silence.
  20. I guess Tommy and Phil meant that it was for them. When not even the customers can take it back from them, it's pretty "safe." 😀
  21. Nobody had any trouble getting refunds from GameStop though, so I'd guess that that's moot.
  22. Cornhole as a concept would have worked so much better if they could have had your every throw commented upon by Beavis and Butthead.
  23. So far as parts availability goes, the crucial thing would be the SoCs. We know from the leak published in Ars Technica that they're using the Snapdragon 624 for the console and the ESP32 for the controllers. The former is available at around $30-ish in bulk and the latter for about $2.50. The rest is mostly just going to be generic off-the-shelf parts that surely could be substituted if required at not too much extra cost. It is absolutely the spec of something that you ought to be able to build for $150 if you were making 10,000+ of them. There are emulation handhelds produced entirely during the pandemic with more powerful SoCs and 5" screens selling for under $200 right now, and I'm pretty sure they don't enjoy greater economies of scale.
  24. One key difference between passing the requirements for the FCC and actually certifying is that you've got to submit pictures of what you're getting certified. We've already established that Intellivision are pretty cagey about letting anyone see what's inside the case. Is it just an off the shelf board? Maybe they have made a custom board but it needs a mess of bodge wiring? Or is there a miniaturized clone of John Alvarado inside every box? 😄
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