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About satyrsfaction

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  1. Well, I got it to work by moving the statement to inside the main loop...I don't know what that made a difference.
  2. yes, that program works fine, though it's a bit confusing to look at for me. Is there something else I need to set for this to work? I mean, if you were writing a game that did nothing but set the missile0 width to 8, what would it look like?
  3. just one copy...I just want missile0 to be 8 x 8 pixels
  4. OK, I'm trying to make missile 0 eight pixels wide in DPC+. I use NUSIZ0 = $30, but it doesn't do anything. The missile is still 1 pixel wide. what am I missing?
  5. I don't have my real Atari in working order yet to test it. It had scanline issues, not sure if they're under control -- hopefully they are. it works fine on my Retron and on Stella, for me at least.
  6. you move the flashing dot on the lower map to one of the red locations, then the action moves to the top of the screen where you move pan around.
  7. I don't understand. I must have the wrong thing, because what you're saying won't work. can you give me a link to what I'm supposed to have?
  8. Here's a game I've been working on a while, I had a lot of line count and other issues, so I'd like to hear some feedback! Thanks! pantheon_6_21_20.bas.bin
  9. I have pretty severe ghosting -- but I still don't understand where you plug it in.
  10. OK, this may be a stupid question, but I got the F to Phono adapter.....what do you do with it? it doesn't seem to plug in anywhere.
  11. I've been working on a new game, and am looking for some feedback....Enjoy. I wanted to make a real RPG for the Atari -- my inspiration was games like Wizardry and Bard's Tale which I played on the Apple II back in the 80s. Of course, I had to simplify. Since there's no way to save your progress (unless you're using Stella), It needed to be playable in one sitting. Instead of rolling up full characters, I have you just pick three classes of character with their own special skills. I felt it was important to preserve the concept of gaining levels and buying better and better equipment. I also felt that characters' deaths should be permanent -- at least until you save up enough to have them resurrected. If the whole party dies, you're out of luck, though. This is an important aspect of these types of RPGs, I think. If you can just restore the game, it loses something. Also, you start out pretty weak. There will be a lot of going into the dungeon , killing a few monsters, and going back to town to rest and buy better equipment. Don’t go too far in until you get more powerful. The best combination to start with is knight, rogue, and wizard. heros_journey_6_11_20.bas.bin
  12. I finished this game a while ago, but was having screen roll issues. Since I don't have a real Atari, would anyone care to test it? Thanks!! This time, the evil Gorgon and her sister stole the eternal flame from the temple, plunging the world into darkness. Theres a key that opens doors, the harp which puts monsters to sleep and also attracts other items, the shield which protects you from attacks and since it's reflective, kills the gorgon instantly and protects you from her stone-gaze. There are three companions: the hero, who makes you better at fighting, the seer who identifies everything around and also gives you a flash of the whole room you are in when you press the button while touching a wall, and the thief who allows you to shoot, and lets you get by any traps you might encounter. There is a dot next to your character, which is used for fighting the monsters, just touch them with it. it won't function if you are holding anything but the shield. Hope you enjoy!! text_adventure2.bas.bin
  13. so, am I understanding this correctly? the way to spread your code over two or more frames in Batari Basic is simply to use an extra drawscreen?
  14. OK, I think this is the final update. Everything seems to be working and I've eliminated every bug I could find. Enjoy!!! local_hero_4:28:20.bas.bin
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