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satyrsfaction

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About satyrsfaction

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  1. Everything wasn't fixed. Heres the new ultimate everything-fixed version. (3/22/20) text_adventure.bas.bin
  2. OK, this is the ultimate final version! Everything is fixed, I hope. (3/21/20) text_adventure.bas.bin
  3. Ugh. thats easily fixable though. any other glitches anyone finds, let me know. Thanks!!!
  4. as of 3/20/20 this is the final version of Text Adventure! text_adventure.bas.bin
  5. Thanks for using my game for your show -- I guess I didn't expect anyone to take it that seriously. haha. but the problem with the items staying with you when you die, I will fix. The Seer and Hero stay with you when you die. I changed the castle maze so you see only a little bit of it when you have the seer. If you don't have him, you see just black and it's almost impossible to get through the maze.
  6. can I watch it after the fact?
  7. Thank you! Then I guess this is the FINAL VERSION of Text Adventure. I'm already working on the sequel. text_adventure.bas.bin
  8. ok, let me know if that helped. Thanks!!! text_adventure.bas.bin
  9. i think i figured it out...my graphics bank was full....I deleted some of the playfields and it compiled.
  10. I tried it and am still getting the error...I only started getting the error after I added all those lines in bank 6 and the corresponding lines in bank3. i checked and double checked but I don't see any simple errors.
  11. hmm. thanks....but I put in the missing label and the error is still happening.
  12. anyone know what this means? Found dasm version: DASM 2.20.13 Starting build of text_adventure2.bas batari Basic v1.5 (c)2020 /Users/mikeindovina/.vscode/extensions/chunkypixel.atari-dev-studio-0.3.7/out/bin/compilers/bB/2600basic.sh: line 42: 63710 Done preprocess$EXT < $1 63711 Segmentation fault: 11 | 2600basic$EXT -i "$bB" > bB.asm Compilation failed. Cleaning up files generated during compilation... text_adventure2.bas
  13. Sure. I was just trying to streamline my code and all these errors started showing up. text_adventure2.bas
  14. Found dasm version: DASM 2.20.12 Starting build of text_adventure2.bas batari Basic v1.4 (c)2020 2600 Basic compilation complete. --- Unresolved Symbol List free ram: 0 DPC free RAM= 603 8 bytes of ROM space left in bank 1 3624 bytes of ROM space left in bank 2 522 bytes of ROM space left in bank 3 897 bytes of ROM space left in bank 4 3626 bytes of ROM space left in bank 5 3919 bytes of ROM space left in bank 6 885 bytes of ROM space left in graphics bank text_adventure2.bas.asm (3876): error: Illegal Addressing mode 'bit '. text_adventure2.bas.asm (3970): error: Illegal Addressing mode 'bit '. text_adventure2.bas.asm (4064): error: Illegal Addressing mode 'bit '. text_adventure2.bas.asm (4296): error: Illegal Addressing mode 'bit '. Fatal assembly error: Source is not resolvable. Build complete. Cleaning up files generated during compilation... Can someone tell me what this means and how to fix it?
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