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saboteur

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Chopper Commander

Chopper Commander (4/9)

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  1. You have to remember that a number of the design team started of at Sinclair Research and worked on the LOKI project. Sinclairs design philosophy was always to invovate on the cheap and leave it to the programmers to figure out stuff that pushed the hardware to the limits, just look at the ZX81 and ZX Spectrum. I still find it amazing the stuff that programmers created on a 3.5mhz Z80, cheap custom ULA and a single channel beeper. It certainly was never designed to shift fast wired polygons with hidden lines or fully filled polygons in games, but it did. It seems to me thats what the Jaguar is the embodiment of and as CJ said it will do what you program it to do nothing more and it's up to the programmer to decide how to do it within the hardware constraints.
  2. Love this game. I've always wondered, is the landscape randomly generated ? and do you generate 1 side and then mirror it ? Also if it is randomly generated, how do you decide how long a flat section should be before the next change and do you set min/max lengths and depths of change ? Just curious
  3. Just my opinion - the rotating background doesn't fit the flat design of the game. What i mean by this is that it's not a tekken a like fighter where the characters and backdrops are 3d ( or faux 3d ) and the camera moves about the scene as well. I think, as others have suggested, a parallax backdrop would suit your game style better - maybe with the 'camera' zooming in and out at certain times. Looks like it will be fun though. As an aside, how are you creating and handling the player power bars ?
  4. Valdisere skiing- total whiteout edition
  5. Used it early on, but found it easier to use code to cycle through frames etc in the game loop - if that makes sense.
  6. Should put that in your sig - made me laugh anyway
  7. Ahh, i hadn't considered the 68000 clock speed difference - i'd assumed you were slowing down to get the audio to sync. Anyhoo thanks for the info.
  8. Hey CJ - when you port an ST game, do you have to slow it down on the jag ? or is the speed factor one to one ? Just interested is all. cheers
  9. Looks great and seems ( to my eyes ) to move pretty smooth. Every time i see it fly over a lake i think, RIVER RAID 3D
  10. Brilliant - thanks for the link. Commanche landscapes and speed always impressed.
  11. I've always been interested in voxels, but never understood the intracacies of rendering. E.G you use a height map for the terain but do you only plot the surface (single pixel layer) or as a solid ( multiple layers ) But I guess that depends on how you interact with the terrain ( you can blow holes in it ). Anyhoo always seemed to me that it created some very realistic terrain to roam around.
  12. I thought it was using fdisk
  13. I don't know Alberts logistics and actual sales in the UK, but could a AA-UK not be set up to assemble and sell carts ? Personally i'd love to see a digital download option - especialy with the advent of the gamedrive - but i guess that has it's own problems.
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