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ggn

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About ggn

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  1. Right, I finally got issue #142, #143, Sondermagazin #52 and my membership card :). Everything arrived in pristine order, all disks worked on the old XF551, great print quality, all good . The fact that I don't speak a word of German doesn't alter my opinion a bit: this is a very high quality mag and I congratulate all the people that contribute to making it. Now I have to make good on my promise and write something for the mag - it will get done @skr, no worries!
  2. Sure, here's a super condensed crash course: vi/vim has 2 modes, one is where you edit text (insert mode) and one where you issue commands by pressing keys (command mode). By default you are in command mode. To switch to insert mode press i. You can now start typing as usual. No commands can be entered while in insert mode (well, they can, but it's outside scope for now) Switch back to command mode by pressing ESC There's a whole bunch of commands built into vi/vim, depending on the version you're running. Here's a few of the most useful/common ones apart from i: A to go to the end of the line and switch to insert mode, i.e. append. (Note that this is capital A, you need to press shift+a) /TEXT to search for the string TEXT (change that to the string you want to search for). Execute the command by pressing return ^ will move to the start of the current line $ will move to the end of the current line Type a number and press G to go to that line GG will move to the end of the text yy will copy the current line to the "copy" buffer dd will delete the current line and copy it to the "copy" buffer p will paste the copy buffer before the cursor P will paste the copy buffer after the cursor m[a-z] will mark the current cursor position into buffers a to z '[a-z] will move the cursor to the recorded position a-z :efilename.ext will load filename.ext :wfilename.ext will save filename.ext That's enough to get anyone started. There's a whole culture of tricks and features to discover - even the page vi65 is hosted has quite a few of them. I'll leave it for people to discover if they feel comfortable with vi/vim.
  3. Very nice! One small suggestion - could the volume of the music be turned down a bit? In my opinion it clashes with the sound fx quite a bit.
  4. If we're going to mention Infocom's adventures, might as well add Level 9's as well. There's an interpreter for the games here and a disassembler for the game which includes the depacker. Nothing too complex, they seem to be stuffing 8 bytes into 5 by simply keeping 5 bits off each character (so it should be 24 letters and the rest should be spaces and punctuation).
  5. I'd love to, but I'm still waiting for my membership card and the magazine to arrive (I got in touch with @skr during the holidays and told me that he should be shipping my things soon).
  6. Ah c'mon now. Let's not lead this thread into a 10 page bikeshedding about things like syntax. I'm sure what we're all most interested in is to see what features this language have in order to solve real problems with it. If people start arguing about largely insignificant things like keyword naming (and hey, the language is still in development, things can change) then many will lose interest, possibly including the language's author. All I'm saying is: maybe we should wait a bit until we can see more big/serious/complex examples of what this language has to offer before anything else :).
  7. From the same year: Muda by Live Cool effect in any case, I like all versions of it
  8. Hi, find attached the font used by the UCM and Alive disk magazines on Atari ST: Obviously ST ASCII order but perhaps it could be useful.
  9. I'm on world "15" right now and having lots of fun! I'm sure I haven't got to the difficult levels yet. But, like the original, there is plenty of out-of-the box thinking and that's good :).
  10. Ok, since I replied to a private e-mail the other day and I've been getting some PMs, I might as well post here: Just do whatever you wish to do with the project. Fork it, rename it, rip out bits of it and use it elsewhere, redo from scratch - it's all good! It's not like I'll lose millions on it or something. Just use your common sense and it'll all be fine. And for people that like FAQs, here is the same thing in that format: Q: Can I....? (assuming using common sense) A: Yes! So, Merry Christmas to everyone and stay safe! (and have fun with this)
  11. Not sure about the MADS format but I remembered of an effort that recreated all the original listings from scanned documents here:
  12. Regarding Pascal, nowdays you can use Free Pascal (which as of recently has TOS support: https://www.freepascal.org). For a live demo check out https://tinyurl.com/y7cbmwdn
  13. The scene composition is great on its own. That it fits into 256 bytes makes it something special.
  14. I'm only about 15 levels in (from a brief play in the afternoon) so it's probably early . In any case, for now I can't think of a way to describe the game without spoiling it for people. And therein lies the magic of it (and Baba is you of course): figuring stuff out on your own and being surprised at the game and yourself for figuring out a solution. (If the solution is not the intended one, even better!) Anyway, enjoying it for now!
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