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PsychedelicShaman

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Everything posted by PsychedelicShaman

  1. absolutely no rush, if I redo the list, will you edit your first post with it? can you also ask a moderator to sticky it? Please check your pms.
  2. Working today, will post tomorrow (not with a new list though, sorry)
  3. Knew I should have woken up early today:) Backordered, thanks StoneAge
  4. I would just post on nintendoage, I'd be surprised if there wasn't anyone in a similar position.
  5. A lot of the special chips don't present the signals needed on the cartridge connector, so that won't work in many cases. This kind of thing is mostly used to work around the CIC chip, but it's been cloned so that's not necessary anymore. As far as I can tell, all of the functionality of the old T-Connectors has been built in to these carts. The tototek snes t-connector was only able to handle the DSP-1 chip, which the SNES EverDrive Ultimate now has built in. The T-Connector for the old N64 copiers was basically just for the CIC to switch between the 6102-6106 chips. All of that logic has been built into both of the new N64 flash cards. I agree that it would be awesome if there was a T-Connector for the SA-1 or Super FX chip, but I'm afraid we may be out of luck. The save game part might be doable, but I'm not sure it would be worthwhile for Krikzz to make. Here's hoping:)
  6. Purchased an aquarius and mini expander from the-topdog. Communication was great, he included the outer box for the aquarius and mini expander as an added bonus, and the price was fantastic! I'd highly recommend purchasing from him!
  7. I just found this wiki link that describes the regional differences. I'm surprised the American version was released first, about a year before the Japanese version. It's a great game, the gravity aspect makes it a fun and unique experience.
  8. The sarcasm wasn't aimed at you or anything, didn't mean any offense. I can see your point of view for sure. The sarcasm was aimed at the absurdity of having a score in Metal Storm. The game is difficult enough the first play through, and after that there is a hard(impossible) mode which will give most anyone enough replay value to satisfy them. I'm sure there are some masters of Metal Storm out there who keep track of their hard mode scores though.
  9. I may have to change my opinion a tad, I started playing gt2 due to this thread, and it's pretty great. I still like GT1 better, but depending on which aspects you didn't like on 2, you may not like 1 either...
  10. Metal Storm has a score? Sorry, I was too busy dodging multiple objects while falling through the screen and keeping track of gravity to notice.
  11. That red edge connector looks very nice against the charcoal gray, it's a shame that it will be plugged in most of the time, nice color scheme
  12. I've been looking around for about an hour, and it seems like everyone still considers the m3 perfect to be the best. People are just going with the other solutions since they are cheaper and easier to find. Looks like I'm going hunting:)
  13. I kind of assumed they all would, but I've never tried personally... The jag has the Skunkboard, although they are probably not going to be produced in the future..., I hear it's great though. I really wish someone would take on the task of the neo geo flash cart, but I am glad multicarts have come about.
  14. Maybe a minitiaturized version of the GB Bridge could somehow be made?
  15. Sounds pretty great! Thanks for the reply. This looks amazing, the Bung NGPC flash kit is getting expensive and hard to find these days. Thanks for posting it. I finally sent a pm to CPUWIZ to get permissions to edit it. But, I may end up spending the time on the wiki instead and get it opened up for everyone to edit.
  16. If you can, I'd give Gran Turismo 1 a shot. It's a classic that I've overplayed, but I could never get into 2. For me, 1 and 3 were the best. 2 just had a LOT of cars, but it was lacking something else that I can't quite put my finger on. Have you played any of the other gran turismos? Do you not like the "realistic" feel to it?
  17. Based on the specs, the 64drive should load a little less than twice as fast which is nice. The 64drive website claims that all but two games can be run on it. Reading over at Assemblergames, Krikzz may implement flashRAM saves in a future update, but the 64Drive will have that capability at release. It also looks like marshallh put a lot of effort into the software. As with Krikzz's previous carts, there's a lot of unknowns at the moment, but he always creates exceptional products. The 64Drive also looks like an exceptional product though. We're going to have to see which ends up being the better cart. And if these extra features are worth the extra cost of the 64Drive. Does Krikzz have an update on the compatibility rate? When will the Deluxe Version be available on your website, StoneAge?
  18. I'm in for an aquaricart and a 32k module if you decide to make it. Thanks for putting so much effort into this!
  19. Hello there, Is this a colecovision expansion or a standalone ADAM? Thanks!
  20. Purchased an APF MP1000 and carts from maxime. Shipping was fast from Canada, he did a very good job at describing the system, and overall it was a great tranaction!
  21. Makes sense, I forgot about the rom type. I'll probably open up a cart soon and see what the production pcbs look like. Thanks for the reply!
  22. I've attached an image with the apf boards I have, won these in a lot a few years ago with a system and a few cartridges. A few of the pcbs had a matching cartridge to go with it, like catena on cartridge and pcb, seemed a little strange to me. The ufo board loaded up, seemed like the full game. They look to be official apf boards. Is anyone familiar enough with the system that they would know if these are protos or not? There's got to be an APF guru out there, anyone know he/she? Thanks!
  23. Hyperscan! It takes strong will and determination to complete such a set...and about $50.
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