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sometimes99er

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About sometimes99er

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  1. You learn from your mistakes. But using 3 hours to find you Rem'd the line ...
  2. Ok, have it your way. There's debuggers for the TI (as I understand Millers Graphics has one) - never used them so I can't help you.
  3. I suggest a color scheme more along these lines ...
  4. Ok. The weapon should move up and down more slowly as you walk. And the weapon should be still, when you stand still or turn (without walking).
  5. Ha. And you can shoot the walls.
  6. Sometimes one can't see the forest for the trees - or can't see the tree for the forest. The problem you're describing is relatively simple. It's not a logical problem on a scale, where you have to setup different circumstances to analyze. From my viewpoint, all you had to do was, slowly single-step through the code in a debugger (I use Classic99) - and to your surprise you'll see that the LI R1,LIB4 doesn't execute, but rather the next instruction in your program executes. That should quickly lead to the Aha! moment. Of course set a breakpoint just before the mysterious code. The disadvantage compared with modern programming is, that you have to have the source code side-by-side (with the debugger). Nobody said it was going to be easy.
  7. It was actually quite good (if memory serves me well).
  8. Just realized that I'm not checking this site every day ... Many things going down the drain ... Too bad ... Logically I should have more time for TI ...
  9. That's based on Arkanoid (1986), which in turn is based on Breakout (1976). I've had a project like this (mostly like the 2600 Super Breakout (progressive level (game 7) (see below))) on for years, but using keys or joystick instead of a paddle has been a show-stopper. Had some ideas to workaround that (like having some keys "jump"), but now I've got new ideas (cool but probably unorthodox) ...
  10. Reminds me of Frantic Freddie. Played it somewhat on the Amiga. Here's a C64 version (II). Quite portable.
  11. Oh. Okay. That makes a difference.
  12. Very nice. The one in Don't mess with Texas "feels" a bit better.
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