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Dutchman2000

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Everything posted by Dutchman2000

  1. Correct! Crazy Climber was programmed at Roklan Corporation. It was started by Alex Leavens and completed by Joe Gaucher!
  2. Not very, this is an early alpha build. Not much work was done on it given the July 84 date on the listing.
  3. Here is the complete source code for Kickman, programmed by Alex Leavens back in 1982. This source was originally created using Atari's Editor/Assembler cartridge. This is what was used to create the binary I released a few years ago. KICK.zip
  4. Here is the source listing of Dune that was found by Curt Vendel and I on a VAX backup tape. It is incomplete and is NOT compilable at all. I hope this can be used as a learning tool and will finally settle the argument that this original version is usable when it clearly is not. DUNE.LIS
  5. I’d love to give it a try.
  6. I’d like to give it a try.
  7. Umm, I found the source for Boggle and Submarine Commander, I even compiled them.
  8. After looking at the source, it doesn't do anything. At one point it may have been used for testing purposes but all code relating to it is not in this final source.
  9. Here are the available ways to assemble Super Pac Man: 800 / 5200 sssssss uuuu uu ppppppppp eeeeeeeee rrrrrrrrr sssssssssss uuuu uu pppp ppp eeee rrrr rrr ssss ss uuuu uu pppp pp eeee rrrr rr sssss uuuu uu pppp pp eeee rrrr rr ssssssss uuuu uu pppp ppp eeeeeee rrrr rrr sssss uuuu uu ppppppppp eeee rrrrrrrrr sss uuuu uu pppp eeee rrrr rr sss ssss uuuuu uuu pppp eeee rrrr rr ssssssssss uuuuuuuuuu pppp eeee rrrr rr ssssss uuuuuuuu pppp eeeeeeeee rrrr rr pppppppppppppp a ccccccccccccc pppppppppppppppp aaa ccccccccccccccccccc pppppppppppppppp aaaaa ccccccccccccccccccccccc pppppppppppppppp aaaaaaa ccccccccccccccccccccccc ppppppppp pppp aaaaaaaaa ccccccccccccccccccccc pppppppppppppppp aaaaaaaaaaa ccccccccccccccccc oooooooooo pppppppppppppp aaaaaaaaaaaaa cccccccccccccc oooooooooo pppppppppp aaaaaa aaaaaa ccccccccccccccccc oooooooooo pppppppppp aaaaaaaaaaaaaaaaa ccccccccccccccccccccc pppppppppp aaaaaaaaaaaaaaaaaaa ccccccccccccccccccccccc pppppppppp aaaaaaaaaaaaaaaaaaaaa ccccccccccccccccccccccc pppppppppp aaaaaaaaaaaaaaaaaaaaaaa ccccccccccccccccccc pppppppppp aaaaaaaaaaaaaaaaaaaaaaaaa ccccccccccccc m m a n nnnnnnnn mm mm aaa nn nnnnnnnn mmm mmm aaaaa nnn nnnnnnnn mmmm mmmm aaaaaaa nnnn nnnnnnnn mmmmm mmmmm aaaaaaaaa nnnnn nnnnnnnn mmmmmm mmmmmm aaaaaaaaaaa nnnnnn nnnnnnnn mmmmmmm mmmmmmm aaaaaaaaaaaaa nnnnnnn nnnnnnnn mmmmmmmm mmmmmmmm aaaaaaaaaaaaaaa nnnnnnnn nnnnnnnn mmmmmmmmm mmmmmmmmm aaaaaaa aaaaaaa nnnnnnnnn nnnnnnnn mmmmmmmmmm mmmmmmmmmm aaaaaaaaaaaaaaaaaaa nnnnnnnnnn nnnnnnnn mmmmmmmmmmm mmmmmmmmmmm aaaaaaaaaaaaaaaaaaaaa nnnnnnnnnnn nnnnnnnn mmmmmmmmmmmm mmmmmmmmmmmm aaaaaaaaaaaaaaaaaaaaaaa nnnnnnnnnnnn nnnnnnnn mmmmmmmmmmmmmmmmmmmmmmmmm aaaaaaaaaaaaaaaaaaaaaaaaa nnnnnnnnnnnnnnnnnnnnn Designed by: Bally/Midway Programmed by: Landon M. Dyer Artwork by: Gary Johnson Sounds by: Brad Fuller Inspiration by: Talking Heads, Pink Floyd, J. S. Bach, Dire Straits Special thanks to: Digital Equipment Corporation, Volkswagen of America, Kevin Sacher and the rest of the Leper Colony, Claudia Rudolph, Anthony Jones, C compilers everywhere. Copyright 1984 ATARI. Unauthorized reproduction, adaptation, distribution, performance or display of this computer program or the associated audio- visual work is strictly prohibited. ;------ assembly switches ;rom = 1 ; uncomment for ROMable code ;pam = 2 ; uncomment for 5200 version ;testing= 4 ; uncomment for test code ;fullasm= 8 ; uncomment for full assembly [obsolete] ;pro = 10 ; uncomment to enable ROM copy-protection ;easteg = 1 ; uncomment to enable easter egg
  10. The source code was found on a 9-track VAX backup tape. The final source had triggers in it based on what system you wanted to compile it for.
  11. If anyone wants to port it, I have the original source code if needed.
  12. Here is a bootable disk version, how it would have been released had Atari done so. This was built using the original Roklan disks. Pac-Man (10-3-82).atr
  13. No, this was done after they did the 8k version for Atari. Atari was going to release a disk version but that never happened. This is made from Roklan source code and no changes were made to it other then make it for a 16k cart and the DASM assembler.
  14. Yes, but this code came off of original disks and not this website.
  15. Here is a BIN and CAR of Roklan's 16k Pac-Man that includes the attract mode and intermissions that were missing from the regular 8k cart. I know this has been made available for years in other formats but not in cartridge form as far as I know. Thanks to Cafeman and tep392 for helping me get this one done. Pac-Man (10-3-82).bin Pac-Man (10-3-82).car
  16. Fixed it. Turns out one of my source files was read only.
  17. Yes, it compiles all of the data. Start address is $8000 End address is $BFFF
  18. I’m compiling a 16k cartridge using DASM. When it’s done, the resulting binary is only 2k. Anyone know what I can do to fix this?
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