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Everything posted by idavis
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I know that we had to drive about 150 miles each way to pick up our copy of Pac Man. I didn't get to see it until I popped it into my console. And to say I was a little disappointed was probably an understatement. But I can guarantee you this, it was the only arcade port of the game, and not only were my parent's NOT driving the 300 mile round trip to return it, they also weren't giving me anymore money to drop into the arcades since we "had a copy at home". So I was stuck with it. Sure I played the crap out of it, but that was because of the situation. It wasn't like I could just groan and pop in GTA V. That was it, all you had, and you damn well better like it, or else..
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He had been asking me almost daily to port my Sudoku game to the 5200. I was even doing some work on it, but never sent him a compiled version since I was having trouble with the DLI code. Right about that time I found a real humdinger of a problem with my program and have spent weeks now mulling over how to fix this and frankly porting it to the 5200 is on the backburner until I get this figured out. I wondered why the PM's stopped though. Edit: If this helps he/she was PM'ing me before as 'marialisar' and then I got a message that he/she lost the account info and had to create another account.
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Javatari 3.30 released. Applets can now be detached and go FullScreen
idavis replied to Paulo Peccin's topic in Emulation
Awesome! Keep up the good work. -
notable musicians who use Atari computers
idavis replied to toptenmaterial's topic in Atari 8-Bit Computers
Mike Patton, right about 2:35 in the video is a 2600 with a Synthcart. -
I have been telling my kids about it. I honestly think that we are at a point where the hardest part of using an emulator is the controllers. As I mentioned earlier I am running a Ubuntu USB stick, and both Javatari and Stella are working just fine with my Logitech USB Wingman Precision gamepads. Somewhere in a box I even have a couple that I soldered in db9 connectors and can plug in a real Atari joystick. I know there are also various connectors to bridge the USB-Atari gap, but it's a matter of how easily available are they. For instance, all of my kids have an Xbox controller, but none have any Atari joysticks laying around. I know this is turning into a sidetrack, but in my opinion it's really the one thing that is key to making the emulators more popular. Kudos to both Paulo and Stephena.
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And that's the one I was referring to. I remember getting that magazine in the mail and questioning why they would print something like that. It took a while to register what months issue it was. I didn't want to give it away above, just in case someone new didn't realize it.
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Just a suggestion, but make a bootable Ubuntu USB stick, or maybe a throwaway virtual machine to access the website, get your roms, copy them to another USB stick and then blank out the bootable USB, or delete the VM. Then if your temp os got infected no big deal as you are wiping it out after you get the files.
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Looking good. Still works great on my Ubuntu machine. In fact I am using a bootable USB drive as my OS which means I have a micro sized 2600. The new dynamic cartridge image really adds to it. As someone who has programmed in Java, I am impressed.
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Might not classify as a virus, but there was a program in one of the Antic or Analog magazines to turn your Atari into a doorstop? I forget which month's edition it was in too.
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Larry, I think I remember making a couple of PRO images, but I don't seem to recall them taking as long as you mention. My actual hardware is boxed up in the closet at the moment so I can't test it for you. What about if you tried with a stock drive and not the Happy version? Maybe that's throwing a little wrench into it. I am just speculating though. I don't have a Happy drive, just a couple stock 810's, 1050's and a US Doubled 1050.
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Pinball Construction Set Source Code
idavis replied to Schmutzpuppe's topic in Atari 8-Bit Computers
That is just so cool of him. If someone is signed in there, be sure and give him a big Thanks! from all of us. -
Thanks. I will also try unlinking my controller from the xbox so that when I turn it on it doesn't fire up the xbox in the other room. Edit: Looks like I have to find a wired controller. From a website about the above driver: "Note that using a wireless Xbox360 controller with the Play&Charge USB cable will not work. The cable is for recharging only and does not transmit any input data over the wire. To use the wireless Xbox360 controller you need the wireless receiver." Appreciate all of the help.
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Marketing Adventure by Rob Fulop
idavis replied to www.atarimania.com's topic in Atari 8-Bit Computers
So has anyone made it anywhere on these? I have been playing the Marketing Adventure and seem to be stuck. I have the blue card but can't use it to get up the elevator, in the arcade or up the stairs in the other building where the right dress code is required. I really don't want to cheat by looking at source code but seem to be at a standstill. Just wondering if anyone else has given them a try and also curious if they are complete? -
Can you tell me how you are doing this? I was trying to plug in my 360 controller to my linux laptop and use the USB cable. But it keeps trying to turn on my 360 when I am using it. Is it Windows only?
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Let me see what I can do for that. I will search for a way to test if it's running on a PAL machine and see if I can bump up the delay just a little. I was thinking on the ending, putting in a "Game Over" message. Right now after it's over, hitting start will take you back to the splash screen and will see about coding in the fire button as well. I have had the joystick menu selections on my list, just got sidetracked on a few things. Thanks for the input. Also, the last version (1.3) uses the keyboard arrows. I added in code so you don't have to hold down the ctrl key to arrow around. If anyone is interested in that in the meantime let me know and I will post it up as a 1.3a version. If it's not a big deal I will just let it roll into the next version. I have a busy weekend and week ahead of me but will try and drop in some changes.
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That's awesome. I really wished I had pushed myself to learn assembler when I was learning to program back in the early 80's. It's pretty satisfying to look at some ml code and understand what is going on.
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Maybe I have watched too many episodes of Pawn Stars but how about some documentation on where these came from. Can you directly tie any of them back to Atari? I guess what I am saying is the wire wrapped ASMED cart could have been built by anyone with the skills and time on their hands. To make it valuable you would have to have some evidence that it was indeed a prototype built by someone at Atari. Maybe a picture of it somewhere, or if you dump the eproms, something in the bits and bytes that matches up to early code that can be verified? Otherwise it's just a cart that someone created. Back then it wasn't uncommon. I remember having to get the instructions from MPP for the hangup circuit on my modem. We had to open the modem and add some parts to enable it to hang up the phone line. I had a very early 520ST that came with ROM on floppy. We were mailed the rom chips when they were finalized and put them in ourselves. Imagine something like that today. Wouldn't happen.
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Awesome Curt!
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8- bit computer synthcart/midi modification pokey music
idavis replied to grIMP's topic in Atari 8-Bit Computers
It seems to have truncated the "It's" from Mathy's next sentence. Same link: http://www.abbuc.de/~hardwaredoc/projekte/hardware/midi/midimate.html -
I am using Synassembler because I purchased it way back when. I am sure most will recommend something like MAC65 or others. It is going to come down to user preference really. I think before I tried typing in their simple assembler, I would even go with a copy of Atari's Assembler Editor with the caveat that it would just be to test out the code in the book. I wouldn't use either of those two to write something involved. I think there are tools to write and compile on a pc, and then just move the code over to the Atari. We have come a long way huh.
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Version 1.3 is ready. I have added in the capability to scroll around the puzzle using the arrow keys. Right now I can only test on the emulator so if someone doesn't like the keys for the arrows please say something. I remember the actual 800 having to hit the ctrl key or some combination to use the arrows. The emulator has these mapped directly to the laptop arrow keys so it's probably not a fair test. I also have coded in the number keys. You can scroll around the puzzle and put the numbers in directly using the keyboard. Hopefully this is getting closer to something people can play on a regular basis if wanted. I also updated the instructions to include the new features. AtariSudoku_Instructions_V1.3_2013_0316.pdf AtariSudoku_v1.3.atr
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Sorry about that. How about this article: http://www.atarimuseum.com/videogames/consoles/5200/conv_to_5200.html
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What's the highest number Atari Basic can count to?
idavis replied to idavis's topic in Atari 8-Bit Computers
Looks like it won't run out of memory space in my lifetime. I know that my kids do goofy things like turn on the stopwatch on their phones and see who can run theirs the longest. One son said he had it running for over a year. So that's where I got the idea. Just start up the Atari and let it count. I am cheating by turning on turbo and might fire up an instance and let it run true speed. Just for giggles.
