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Lamer Deluxe tm

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Everything posted by Lamer Deluxe tm

  1. Yeah, I remember you discussing this with me a long time ago, I think you managed to get up to 8 colors per scanline or something. Lower frequencies will probably not work well with McWill's display as it works at a fixed 60Hz frequency.
  2. Man, that is amazing looking. Is it more work to install than the Lynx II version? I'm sorry to hear about the guy reverse engineering your work, that is really low, I hope he won't sell much. EDIT: Does anyone have the GG version of Prince of Persia? I wonder how that looks on the new screen, as it uses sub-pixel rendering.
  3. Hey, that picture looks familiar I think bitchy might be using a 16 colors per scanline mode, which should probably work okay with the modded display (haven't tested it myself).
  4. Great stuff, fantastic that so many cool new things for the Lynx are happening so long after it came out. That 'd-pad' looks really uncomfortable, are you supposed to stick your thumb in the center or something?
  5. Similar to these sheets http://www.amazon.co.uk/Goldline-Holder-Refill-Sheets-Business/dp/B000SHUA7S You have to cut the edges at the center a bit to be able to get the carts in with the curved edges sticking out. And then there's some space left at the left and right. But it works pretty well.
  6. Try using some soldering Flux, that should clean the surfaces and help make it stick.
  7. Great work, that looks really good. I've been reading through this thread and there is a lot of really interesting technical information in there.
  8. Wow, okay, that does sound like quite a challenge. Would be awesome if you managed to do it though.
  9. This is what McWill said about TV tuner support for the GameGear mod, so I'm holding off as well to see if he can implement it. Video input on the Gamegear is just a cool thing to have (if it also works with PAL signals).
  10. That is awesome! I have one Vita that should be able to run homebrew, the emulator should look great on the OLED display.
  11. You can also swtich between 3 displays with only red, green, or blue values to get the maximum of 4096 colors on screen at once. The output is a bit more dark than a regular image. Sage improved on this by alternating R,G and B per scanline, to diminish the flickering effect. Sage also came up with more variations, using cyan, magenta and yellow to make the display brighter (and slightly washed out IIRC). As well as some cool palette flickering tricks. I coined the idea of 16 colors per scanline here, because I knew that trick was used on the Amiga. Sage then quickly came up with some demos showing it was possible on the Lynx, but I think he couldn't do all of the 16 colors per scanline. Converting the images to 16 colors per scanline is a bit tricky, because you don't want solid areas of color to slightly change per scanline and you also want vertical gradients to display nicely, while still keeping detail color looking correct. Also most of these high color images use a lot of memory, or performance, making them impractical to use in games. EDIT: Shawn, are you also on the gearslutz forum working on the firmware of the Andromeda synthesizer? That guy uses the same avatar as you.
  12. I use a binder with plastic sheets meant for holding business cards and I haven't noticed any static buildup.
  13. Wow, that is pretty cool looking, I like the boing ball and how the circuit board graphics look on a real cart. And the demos look much better on real hardware, with all the flickering gone and color properly mixing EDIT: This is kind of what the boing 2 and nogame demos are supposed to look like (Handy doesn't render the gradients correctly).
  14. Atari has posters, we have a DIY boing ball The alternative cart label looks cool as well.
  15. Wow, awesome job, you sure are fast Is that a DIY boing ball? Amazing. I cannot access the alternative label, I get a rights error for some reason.
  16. You're welcome I've held off releasing them because I thought there might be a chance that the multi cartridge might resurface one day. I might modify the first boing demo to display correctly on emulators and McWill's display as well.
  17. Great job with the GG display! What does the retro-style jumper do? I might wait for the TV Tuner support, because I have one, not that there is any TV signal here anymore though.
  18. At the Amiga 30 Years event in Amsterdam last Saturday, I showed RJ Mical, one of the creators of the Atari Lynx chipset and the creator of the famous Amiga Boing Ball demo (and Amiga GUI), my two Boing Ball demos for the Lynx. He was surprisingly enthousiastic about them, which was awesome. I wrote about it here in Karri's (who I also met there) 'Lynx on the big screen' topic and was asked to release my demos here. The first demo is a replica of the original Amiga Boing Ball demo. All graphics were taken from the original demo and adapted for the Lynx, same with the sound sample. It uses multiple frames of animation for the rotation of the ball. The audio pans left and right with the ball on the Lynx II. The shadow transparency is created by drawing the shadow sprite every other frame. This will only look right on the original Lynx display, because of the slowness of the display. The second demo is also a Boing Ball demo, but updated for the capabilities of the Lynx. It uses the scaling ability of the Lynx and the multiplication ability of Suzy to calculate and draw the ball bouncing in 3D space. For every frame it renders either just the colors of the image, or just the brightness, mixing them together to create a shading effect, showing many more colors than just 16. This also only works correctly on the real Lynx hardware. Color cycling is used for the rotation effect of the ball. It draws the ball sprite from its top-left corner, which is much faster than from its center and then uses tables to adjust the position to scale from the center. It also uses a fixed point division table to calculate the perspective projection. The third 'No Game' demo uses a lot of transparency effects for the parallax background, sparks (inspired by QiX), rainbow text and 'no game' text anti-aliasing. The white flash effect fades both the palette colors and the gradients. It displays lots of colors at once and also doesn't look right on emulators. All three demos were written in assembly, using Bastian42's SDK, in 2002, for a Lynx multi-cartridge developed by Ray Ryland, which unfortunately never saw the light of day. They were to be used in empty slots of the cartridge, instead of a boring message. At the time I was also exploring tricks to make the Lynx display lots of colors at once, together with Sage. Years later I showed my demos to Lynxman and he asked me to write the small demo to be included in the Lynx anniversary edition of his excellent flash cartridge. This is the first time I'm releasing my demos to the public, they are just simple things, but I hope you enjoy them. LynxDemosByLamerDeluxe.zip
  19. Wow, thanks for the photos! That is awesome, even my cousin is in one of them, I'll send it to him. I think we should celebrate 31 years of Amiga as well and every year after that (also goes for the Lynx ofcourse)
  20. Okay, attaching would be handy, opening a new topic is a good idea.
  21. Well, RJ said it was a cow Lynx, so who should I believe... I was walking around with a ZX Spectrum bag and I survived :^p I haven't released my demos yet (I was still waiting if the Über ROM cartridge was ever going to happen) and I wonder what would be the best way. They don't work properly on emulators, but correctly on the actual hardware (using Bastian42's cable or a flash/multi cart). Releasing them on Karri's upcoming cartridges would also be cool, maybe all three on one cartridge and for a minimal price (but then there would be postage as well). Does Atari Age host files? I think my provider gave me some webspace, I have never used it, would have to look into that. I should be able to convert the original Boing demo to something that would look correctly on emulators as well.
  22. Ah, so here is where all the Amiga30 talk is, I totally overlooked it yesterday. The Amiga30 event was really awesome. Too bad I couldn't make it earlier, so I missed most of the talks. But I did get my Amiga 500 cover signed by RJ, Dave and Carl and my Lynx signed by RJ as well. I was surprised by RJ's enthousiastic response to my Boing Ball demos. One is a replica of his Amiga version and one is a version update for the capabilities of the Lynx, with '3D' scaling and a flicker effect alternating an image of just the colors and just the brightness of the scene, to create a shading effect. I've sent RJ both my demos, but both use the flicker trick, so they work best on the real hardware. He might be interested in Lynxman's flash cartridge Then all of a sudden there was a cow Lynx (Karri), one person asking me how I did the boing demo (LX.NET) and after some confusion it turned out I was surrounded by Atari Age Lynx forum members It was great to meet Karri, LX.NET and Roland in real life. I was really fun talking to you guys and thanks for the photos! The whole atmosphere there was great. I made the demos in 2002 for a Lynx multi cartridge called Über ROM, developed by Ray Ryland, which unfortunately never saw the light of day. They were to be used for empty slots on the cartridge, instead of a boring message. There's a third demo as well with a 'no game' message that uses some transparency tricks and is partly inspired by QiX. Ray kindly put the demos on cartridges for me.
  23. I'm one of the few people who likes Hard Drivin', it is indeed hard, but rewarding once you get the hang of it. I completed the stunt track a couple of times and it helped me to be pretty good at the arcade version right away. It runs much better on a 24Mhz lynx BTW. EDIT: Oh man, another necro bumped thread :^(
  24. I found out too late about this as well :^/
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