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About ascrnet

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    Santiago, Chile
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  1. Does anyone have the cable and the desire to test?🙄 to see if it is possible to add more CAR support 😅
  2. Of course it's not enough to be sure, I got to level 2 and it has the same behavior. I was checking $C000 and I see that they turned off the OS to add code to the game there.😅
  3. I personally never liked FMSLogo 😅, I prefer the Atari logo.🤩 Here are some examples I did on an Atari logo translated into Spanish
  4. thanks for the work, although I am not very expert I found a zone that does not over write in the game $A000 at least in level 1 😅
  5. video of the end published on youtube 😁
  6. wow great contribution!!! i can only say thank you.🤘 updated !!!! 🤩 Thank you very much for your time dedicated to this project, rest but do not forget them!😉 I already uploaded them to the git and the updated wiki.
  7. If it works on the second player, but this version has bad presentation music. another XL/XE version but with good music 😉 Thank you, for time things I didn't get to review it.😅 Great game, I checked it out but it was too cloudy for me. 😅 I already uploaded them to the git and the updated wiki.
  8. Thank you very much for the help, with that I can already access the memory reserved in XL/XE for the OS.🤩 Now waiting for friends to try it in the real Atari, the github was updated but is the same version 1.6👍
  9. 😱wow great work friends, I hope it turns out your ideas to have a Spelunker with 2 or 3 button selection menu would be great news 😎 I already uploaded them to the git and the updated wiki.
  10. Thank you, but this is made possible by the support of the entire team that participated. 👍
  11. New improved version first of all thank the friends @TIX and @playsoft for all the help and their time to improve this version. changes in general : some graphics were changed for example the numbers of the score corrected on the bonus screen that the diamonds should disappear when the music ends. and a great ending was added!!!, if you read well an ending passing level 9.😎 Montezuma's Redux.xex
  12. as always friend a perfect design taking full advantage of the pixel art. 🤩
  13. Thank you for the information, but I focus on the more common than extraordinary cases. I already understood that it happens, I detect well 48k and 52k for 400/800. The problem I have it if it is XL/XE since I cannot record anything in C000 because from here it is part of the ROM.😅
  14. 😱 Sinistar, I had no idea about the bomb 🤣🤣 I already uploaded them to the git and the updated wiki.
  15. Fully agree there are 400/800 with more RAM I did the typical thing to go saving bytes and reading them to detect the RAM up to 40kb I had no problem in the detection, but 48kb (A000) or 52kb (C000) does not work is like I can not save anything in those areas when I did my tests.🙄 Surely there is something I am not understanding.😅
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