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About mos6507

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  • Birthday 07/17/1970

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    Classic games, computer animation

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  1. I feel the same way. I think JMS is just hard up on cash to be returning to the well like this and it may just damage his legacy, not to mention devaluing the contribution of so many dead actors (B5 having had more cast deaths than any other property of a similar era). Fact is he has never had any real career of note beyond B5.
  2. mos6507

    Later Facebook

    The problem is AI moderators running on flawed overly generic algorithms have been put in the role of judge, jury, and executioner. It was fine when AI was in charge of your spam filter. If something accidentally got flagged as spam that wasn't spam you pulled out. It's a different matter when 3rd parties are deciding how to censor or ban you based on these same flawed/incomplete routines. Nobody wants to have to pay real people to do this sort of work, even to review cases.
  3. Tod Frye mentioned he was working on Ballblazer on my Stella at 20 documentary as well (which I probably mentioned somewhere in this thread years ago). It's kind of sad that his output was really defined by Pac-Man. He did have good coding skills. Save Mary was also a pretty impressive kernel.
  4. mos6507


    A great innovation and long overdue.
  5. Well, we don't live in that world. We live in a world where the central McGuffin of a big-budget Spielberg movie is a famous Atari 2600 easter-egg. The retrogaming hobby was niche back in the mid 90s after the 2600 was considered passe' and the gaming public was engaged in the bit-wars treadmill but it's been a mainstream niche of gaming at least since the first commercial emulators came out, followed by the endless Flashbacks, etc... I was thinking things had fizzled off but apparently not, thanks to the perseverance of homebrewers and the influx of newfound enthusiasm from younger demographics (as theorized upthread). It is true in any special interest that there are only ever a small group of the most hardcore enthusiasts, though. That doesn't mean these are the only ones we should consider part of the hobby. Level of engagement fades off and becomes more casual but it's still part of the mix.
  6. I don't see that coming up with a figure different from mine. Is there some remaining controversy here I'm missing?
  7. Site in question: https://www.inflationtool.com/us-dollar/1983-to-present-value?amount=24
  8. Exaggeration and cost of base materials aside, according to this site, $24 in 1983 would be $64.09. As such the price of the base tier is reasonable, especially when you consider that the prime demographic are us Xers whose buying power is no longer limited to our paper-route money.
  9. I had to switch to Edge because Chrome kept looping back onto itself and got a Collector's Edition. I have to say, given that I am a 20+ year web developer by trade, that there is no reason for this sort of thing to happen.
  10. Well, the serial number is only six digits. So limited to 999,999.
  11. I remember being shocked to find out that my XEGS carts like Lode Runner circa 1987 were 128K given that it wasn't a very pricey title. I'd really like to know what the economy of scale was on that at the time. Things changed so rapidly in the 80s.
  12. From memory things like SpartaDOS X was big but that was a pricey cart. By the time the XEGS came out carts were converted disk games like Ace of Aces and pretty big.
  13. It's highly unlikely we would have seen a 128K 2600 game back in the day. It would have been too expensive and probably required an extra long cart to contain multiple smaller chips. Consider that Fatal Run was 32K and came out in 1990. Had the 2600 lived into the mid 90s then maybe. The thing with these design decisions is they all involve tradeoffs of some kind. Activision always avoiding flicker tends to result in gameplay that always seems to resemble Pitfall 1/2. A lot of horizontal movement and not a lot going on within a single scanline, but everything is very pretty to look at. A looser policy can result in busier kernels with more action-oriented gameplay (think Stargate). And the more RAM you have the more depth of gameplay and less of a railed/scripted layout by virtue of more game-state.
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