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mos6507

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About mos6507

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  • Birthday 07/17/1970

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    Classic games, computer animation

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  1. Well, we don't live in that world. We live in a world where the central McGuffin of a big-budget Spielberg movie is a famous Atari 2600 easter-egg. The retrogaming hobby was niche back in the mid 90s after the 2600 was considered passe' and the gaming public was engaged in the bit-wars treadmill but it's been a mainstream niche of gaming at least since the first commercial emulators came out, followed by the endless Flashbacks, etc... I was thinking things had fizzled off but apparently not, thanks to the perseverance of homebrewers and the influx of newfound enthusiasm from younger demographics (as theorized upthread). It is true in any special interest that there are only ever a small group of the most hardcore enthusiasts, though. That doesn't mean these are the only ones we should consider part of the hobby. Level of engagement fades off and becomes more casual but it's still part of the mix.
  2. I don't see that coming up with a figure different from mine. Is there some remaining controversy here I'm missing?
  3. Site in question: https://www.inflationtool.com/us-dollar/1983-to-present-value?amount=24
  4. Exaggeration and cost of base materials aside, according to this site, $24 in 1983 would be $64.09. As such the price of the base tier is reasonable, especially when you consider that the prime demographic are us Xers whose buying power is no longer limited to our paper-route money.
  5. I had to switch to Edge because Chrome kept looping back onto itself and got a Collector's Edition. I have to say, given that I am a 20+ year web developer by trade, that there is no reason for this sort of thing to happen.
  6. Well, the serial number is only six digits. So limited to 999,999.
  7. I remember being shocked to find out that my XEGS carts like Lode Runner circa 1987 were 128K given that it wasn't a very pricey title. I'd really like to know what the economy of scale was on that at the time. Things changed so rapidly in the 80s.
  8. From memory things like SpartaDOS X was big but that was a pricey cart. By the time the XEGS came out carts were converted disk games like Ace of Aces and pretty big.
  9. It's highly unlikely we would have seen a 128K 2600 game back in the day. It would have been too expensive and probably required an extra long cart to contain multiple smaller chips. Consider that Fatal Run was 32K and came out in 1990. Had the 2600 lived into the mid 90s then maybe. The thing with these design decisions is they all involve tradeoffs of some kind. Activision always avoiding flicker tends to result in gameplay that always seems to resemble Pitfall 1/2. A lot of horizontal movement and not a lot going on within a single scanline, but everything is very pretty to look at. A looser policy can result in busier kernels with more action-oriented gameplay (think Stargate). And the more RAM you have the more depth of gameplay and less of a railed/scripted layout by virtue of more game-state.
  10. The way they described music was out of step with how it can be done these days with driving soundwaves through vblank (but even then David did something similar in the DPC chip so he knows about it in theory). But hey, not every game needs to use the same techniques. David is aware of Harmony, for instance. I don't think they are totally oblivious to goings on.
  11. Come on, man. You're manufacturing controversy up out of thin air.
  12. OK, first off, David Crane did most of the talking, and David has a way of coming off as a little snooty and annoyed. His air about him is just sort of misleading. For instance, while he didn't write the check himself, he worked quietly behind the scenes to get my documentary funded. He has also, as everyone knows, been a fixture at conventions. He's very eager to talk shop about the 2600, almost to the point of being sort of a college professor type. The knowledge transfers he's done have fed into the homebrew community. So it's been very much a symbiotic relationship. Also, as said in the interview, they have been asked countless times to do this. So this is partly due to popular demand, or calling our bluffs, so to speak. For some to insinuate that they are trying to exploit or undercut homebrewers feels really unfair. The pricing of the standard cart is reasonable. If it were $200+ or they ran a kickstarter then it would raise red flags but how they are doing it is fair. Most importantly, the walk through of the game shows that there is solid value in the product. It's not slapdash. Homebrewers have been keeping the machine going for 25 years already. Any credit they are due has been earned many times over. Some technical achievements made have definitely met and exceeded tricks developed back in the day. There is no need for homebrewers to feel threatened or upstaged by this. Whether you classify this as homebrew or not is ultimately just semantics. I do think there is a generational thing where some homebrewers may think they've simply gone beyond what the OGs can do to the point where they can no longer be impressed. And that may be their biggest liability. But I did notice that the Zero Page people seemed to be a good 10-15 years younger than I would expect from retro gamers. I don't know if the hobby is passing down to Gen Y or Z or what but things do seem to be in some state of generational flux. It may be reaching a point where more active players will have encountered the 2600 as an already retro thing rather than having lived through it as kids. It's not something I would have predicted.
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