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Sauron

+AtariAge Subscriber
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Posts posted by Sauron

  1. I still remember purchasing this game at a Toys R Us in Palm Springs, CA back in '95. It took me all of two tries to beat the game on easy difficulty, and then I beat it on normal with one try. What exactly are you finding difficult with the game?

     

  2. 14 minutes ago, Warboss Gegguz said:

    After I had an entire thread get mad at me for even suggesting that maybe supporting the VCS isn't the most amazing decision going forward if Atari wants to make money, yes. 

    I'm not looking to fight, I'm looking to say I don't give a shit if you disagree with reality. You want a well thought out case, go read P-dubs other thread.

    Right. The whole thread. Sometimes I wonder if zoomers just don't have the mental capacity to deal with disagreements on forums, and I'd have to point to this as a prime example. If you want to head off further arguments, simply ignore them and move on. What you wrote is begging those you disagreed with to continue the argument.

     

    • Like 2
  3. 58 minutes ago, Warboss Gegguz said:

    And it was sold for less than a dated Amusement Park Sim series while they shifted focus to a DOA streaming box and crypto-bro bullshit. And I don't care if anyone here turns into a little pissbaby over me being honest and realistic about the VCS, fuckin COPE!

    Is that attitude really necessary? Are you really that devoid of attention that you need to go out of your way to angle for a fight with people who disagree with you?

     

    • Like 6
  4. 1 hour ago, Flojomojo said:

    I don’t see how finger pointing helps the customer in any productive way 

    It doesn't. I've been giving this iteration of Atari a pass on a lot of things, but this one in particular is unacceptable. This issue should have at least had a workaround a long time ago. Fingerpointing doesn't do anything to solve the problem, it's only passing the buck for what is ultimately their own responsibility. 

    • Like 4
  5. 2 hours ago, MrTrust said:

    I hope the game improves.  At least a few people have pointed out the obvious on Discord: duh, why is there not a Call of Duty Zombies-like co-op mode?  They already have the zombie fruit characters in the game. I guarantee that would be far more attractive to kids than theses deathmatch modes or these marathon jumping levels (what's that got to do with food fighting?) They need more arcade minigames.  No, I don't mean more emulated 1970s Atari arcade games.  I mean little kid casino coin pusher type games, like the things that actually populate arcades now.  No kid is going to give two seconds' time to an emulated version of Outlaw arcade game.

    Yes, exactly. We can only play the same 1970s Atari arcade games so many times before their inclusion becomes groan-inducing. Having more variety of types of games would be great. 

     

    • Like 1
  6. I haven't spent that much time in the game yet, but from what I've seen so far I've gotta agree with what most others are saying about this. The game looks a bit amateurish, the controls are a bit spotty, the framerate should be better, and the constant harping on Atari's history feels tacky. The game needs a lot more work done to it. It's a bit disappointing compared to how Haunted House turned out. It could be so much better. I hope they continue to improve on it while its in its exclusivity period on the VCS.

     

    • Like 1
  7. 1 hour ago, scifidude79 said:

    I noticed some improvement with 7800 emulation. When holding the Atari button to exit the game and go back to the home screen, I was given a list of options and things I could tweak. It's not a huge list, but it's nice to see that kind of quality of life improvement. I didn't play any of my 2600 emulated games, but I'd imagine those will also have these added features. 😎

    Are you referring to the MAME/A7800 menu, or the brightness and volume sliders? If the former, that menu appears if you do a short press of the Atari button while in a 7800 game, and that's been there since before the update.

     

  8. 1 hour ago, scifidude79 said:

     

    I think these are different things. I've spammed the "Buy" button after entering my CC info so many times in a row that a reCAPTCHA came up. However, I believe what Sauron (awesome forum name, BTW) is talking about is just going to the purchase screen, not entering any CC info, backing out and then re-entering the screen. I believe that it was by doing this that, after a time, his saved CC info reappeared. I had this work once, and I bought one game with it. But, I've never had it work again. Perhaps I didn't persevere as much as he did.

    Yes, that's exactly what I was talking about, I guess I didn't explain it clearly enough. The indicator that the ZIP code error will appear is if your saved CC info isn't showing up on the purchase screen. If you go to buy the game and see that, back out of the screen without putting in your CC info again, and then go back in, and keep doing that until it shows your CC info as saved again. Like @MrTrust said, note that this will only work if you've been able to successfully purchase a game before. If you haven't been able to purchase a game yet and are getting the ZIP code error, unfortunately I'm not aware of any workaround for it.

     

  9. I've also been plagued by the ZIP code error, but I've been able to work around it by exiting and re-entering the purchase page for whatever game I want. Sometimes it takes only once, sometimes I have to do it half a dozen times or more, but eventually it'll come up with my saved CC info and I'm able to purchase the game. It's an annoyance for sure, but if you're getting the error then back out of the purchase screen and go back in however many times it takes. If you're doing it just once or twice and giving up, then you're not trying it often enough.

    • Like 1
  10. 18 hours ago, 42bs said:

    At some point during development, you need to make a design descision. It is useless to later think about the if and when. That's for the second revision which in this case never came.

     

    That's exactly it. It's easy for us in hindsight to look back and say "Atari should've just thrown in X processor instead of Y", but that's really sidestepping much of the issue here. Using the much cheaper 68000 in the Jag was a design choice that was most likely made more for budgetary and pricing concerns than anything else. Atari had a very limited budget with the design and development of the Jag in comparison to its contemporaries, which meant that making compromises on hardware components for the sake of saving a few $$$ wasn't just the ownership being cheap, it was most likely a necessity. And when you're comparing a $10 processor to a $40 processor, that can make a huge difference when it comes to component purchasing and manufacturing costs for a mass-produced product. As it stands, considering the limited budgets and other challenges that Atari was facing at the time, just being able to bring the Jaguar in its final state to market was a huge undertaking that they were able to pull off, and saving a few dollars on certain components is quite possibly what allowed it to happen at all.

     

    • Like 2
  11. Every time someone necrobumps an old Gorf thread, I feel like someone's opening the closet door on the Jag's seedy best-forgotten past. Considering all of the goodness we've gotten from Jag homebrewers over the past decade or so, it's a little disturbing to remember that a port of an ancient arcade game was considered such an accomplishment.

    • Like 4
    • Sad 1
  12. 1 hour ago, tripled79 said:

    Didn't Dave Bell say he was working on a joystick controller?

    That was a modified Gravis Blackhawk flightstick, which was released in very limited numbers but didn't work properly on some Jags. There may be some others here who can tell you more about it, I'm just working on my memory from over 25 years ago. 

     

  13. 17 hours ago, MrZarniwoop said:

    I don't know if this is a related bug. I've had my VCS for quite some time now, and buying games has never been fully smooth. In the past, the process might hang and I'd have to to try a few times before the purchase or the download would go through.

     

    Now, it's similarly frustrating but a little bit different. If I try to buy something, and it shows my saved credit card, then all is good. But 4 out of 5 times, it shows a blank credit card form. If I back out and try again and keep trying, it eventually "remembers" my saved card and info and I can purchase and continue.

    I just played around with it myself, and it's doing the same thing for me as it is for you. Granted, I also tried this a while back when the issue was happening to me before, which didn't solve it, but now it seems to be spotty. 

     

    • Like 1
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