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Kaz atarionline.pl

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About Kaz atarionline.pl

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  1. True, however "Albert II" is a completely different game than "Albert". It is the continuation of the story, technically a different engine, more possibilities, fewer limitations, etc.
  2. skr - congratulations on completing the game! And thanks for the info on the joystick. Today the author released a new version of the game (1.02) which has a fixed bug with diamonds. Download at the same place on AtariOnline.pl game archiv. And there is a cover picture for the game box, because there is a chance that the game will be released at Retronics.
  3. Skr - I hope you will enjoy playing it . Could you please write what joystick (or other device) you use to play? I wonder if some controllers just play worse or is it an individual matter?
  4. Thanks to the quick reaction of Kski, the author of the game "Albert", today we have the opportunity to publish a new version, marked 1.01, which has some significant technical changes: - when the game is loaded, a hardware test is performed, but differently than before. Instead of detecting whether the computer is PAL or NTSC, it checks if it is in 50 or 60 Hz mode; - the music speed is improved for the NTSC 50Hz systems; - the ESC key allows you to exit to the game menu; - with the key OPTION on the start page, in the menu, you can turn on or off both music and sounds (MUSIC ON / OFF, SOUNDS ON / OFF); - falling off platforms has been delayed. Now, while running, you can jump from the very edge (where the hero could no longer stand), it makes the gameplay easier; - minimal delay, when starting from a standstill, has been introduced, so the acceleration of the hero takes a bit longer, it makes the gameplay harder. Download of version 1.01 traditionally here: http://atarionline.pl/v01/index.php?ct=katalog&sub=A&tg=Albert#Albert PS. Is there at least one person who finished the game, and will show us the final screen photo?
  5. It promises to be a great tool. Fantastic job, Rensou! I glued your video clips into one movie, with background music for better viewing, and additionally with the slideshow you prepared. I hope this will help to popularize the topic, and you like it
  6. We invite you to P.S.A., a meeting that has been going on since yesterday. Spontaneously organized by Polish Atarians, organized in just 1 week. This is an online meeting, our response to coronavirus time. Full streaming goes to YouTube, and in addition we talk to Zoom and it is also streamed from time to time. YouTube channel with all our meetings: https://www.youtube.com/user/KazVideo/videos Zoom meeting 24h: https://us02web.zoom.us/j/83607078469?pwd=UEpObWsyWUFaUVJpRDd5czJ1TXNVZz09 Pinokio, a well-known Polish demoscener, shows games for Atari XL/XE (with turbo Rapidus card and in normal mode), Atari Falcon, Atari Jaguar and Atari Lynx - in his kitchen . Today at 8pm CEST (Warsaw time), there will be the most important part, competitions. We have 23 compo entries: 1 wild, 2 msx, 2 atascii arts, 4 games, 4 small intros, 3 big intros, 7 gfx. You can watch on YT only or take a part in talks in Zoom. Today is the second day live here: Yesterday's day 12h on YT:
  7. Thanks, Gury for your great work! Many people here, in Poland, are cheering for your project because the programming workshops in Action! is just conducted by TDC. This is a person who has been creating Action! games continuously for over 30 years. At the moment, every day for 3 hours about 25 people take part in the workshops. This is a total of 33 hours of learning, and a week ahead us! You can take advantage of this interest in Action! because now people can report Action! issues to you freshly, as well as submit ideas for additional features in the Effectus. The discussion continues in this thread: http://atarionline.pl/forum/comments.php?DiscussionID=5345&page=7#Item_18
  8. Asal completed it as well and recorded for us: BTW: Asal also disassembled and commented (in Polish) code of Spellbound. Available here: http://atarionline.pl/forum/comments.php?DiscussionID=5308&page=1#Item_50 (link in first post). We (Mono and me) are working on some improvements, fixing bugs, gfx changes, etc.
  9. Thanks Gury, I recently used Mad Studio to create this game (Thoghtcrimes) during a game jam session (Global Game Jam in Warsaw):
  10. Philsan - I'm glad you like the game. The idea of this illumination followed me for several years, and finally there was a game in which it could be used. Gorgh did a good job with programming. Mytek - a long piece of rope (about 60 yards) were bought in a regular DIY store in Poland, and then cut into smaller pieces.
  11. A great marketing idea! Congratulations, tmp. 500 000
  12. You unlock the other ponies when finish the whole level. Agree with recommended buttons swap.
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