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About davidbrit2

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  1. It's a great collection of games, but the complete lack of any DIP switch settings or options, or the ability to customize the controls is disappointing. It seems to play well enough, though.
  2. Cool, thanks for the info. Sounds plenty durable then!
  3. Ahh, okay. This was a ROM pack that I downloaded fresh on Friday, but I didn't realize BonQ would hang at the Pokey init (I haven't put one in my Concerto yet). I'll give the hack a try.
  4. Got my Concerto! It already had firmware 0.95 installed For the most part it's working great, but I've found a few little issues. Apologies if these are already well-known - I haven't scoured all 25 pages of the thread! 1. If I try to scroll through the settings menu, it goes back to the file list screen. I can only highlight the first two options (play last game, and update BIOS). 2. My "Homebrews" directory (courtesy of the Trebor ROM pack) has pages 0-9, but page 9 is displayed as ? instead of 9. 3. The BonQ ROM from the Trebor pack doesn't seem to run. The Atari just hangs with a black screen. 4. I had a game crash on me once, but I think it may have just been a dodgy connection. Probably nothing. 5. Could the epilepsy-inducing screen flashing at power on be toned down/eliminated? Also, out of curiosity, is the Concerto reflashing itself with the menu program every time it's turned on? Fred's description of the startup process makes it sound like it is. If that's what's happening, what are the implications for the flash RAM lifespan?
  5. Anybody know what the current status of the backlog is? I put in a reservation on 2/11, but haven't been able to buy one yet.
  6. Wow, somehow I missed that update from 2.5 years ago. Going to have to fire up the Atari today I guess!
  7. I must be in that batch of 40 then. I'm not too concerned about what kind of cart shell it's in, what's inside the cart is more important here.
  8. So let's say, hypothetically, that Fred has a favorite variety of alcohol...
  9. Just found out about this, and I'm trying to reserve one, but the reservation page is showing out of stock too. Is there a trick to it?
  10. The important things to remember is that it's a very unconventional Pac-Man game, and also a very unconventional pinball game. The ghosts make frequent, sudden 180-degree turns. This makes them very dangerous to be near, but also makes them a bit slower at crossing the maze. You have to play very slowly and cautiously, and make extensive use of the tunnels to bait/group them on one side of the screen, while you grab some dots on the other side. In other words, you can't approach it like other Pac-Man games where you can make long runs gobbling up lots of dots - you have to carefully chip away at the playfield while keeping a safe distance from the unpredictable ghosts. The pinball table has some strange shot angles, mostly because it's very short, and the flippers are mounted at such an unusual angle. Trying to make a straight shot for the blue drop target has an extremely high chance of draining, so don't do it unless you've got a really good reason to risk it. Go for lots of cross-table shots, like the loops or the yellow drop targets above the opposite flipper.
  11. Worm War I and Entombed are both underrated two-player gems.
  12. I had always kind of wondered myself if the O2 sticks were analog (like the Vectrex), but nope, they're just digital, with a HUGE amount of travel. I don't have an O2 with internally connected sticks, so I can't comment on what the hookup looks like, but I'll bet it wouldn't be hard to splice in a piece of ribbon cable and run it outside the case to a DE-9 port.
  13. Odyssey joysticks are digital. All you need is a simple pin adapter to hook up 2600 sticks. I made some for my O2 with detachable sticks.
  14. The quality is actually pretty good overall, and with the heavily shielded RF cable I'm using, it even approaches composite. But the dark colors don't really stand out on black if they don't occupy a decent amount of a scanline. (I can see the robots just fine, but their thin shots are almost invisible.)
  15. I received copies of Jr. Pac-Man and Frenzy (+Berzerk) in the mail today, and they play great! But I noticed that some of the color choices are a bit dark for a CRT with RF hookup. The dark turquoise robots in Berzerk, for example, have nearly invisible shots when firing diagonally or vertically, and on the third board of Jr. Pac-Man, the large dots look almost identical to the normal dots. I have the TV's "Picture" (white-level) adjustment turned up to the max, and "Brightness" (black-level) set at a comfortable contrast level. Are there any simple ways to boost the luma (i.e. adjust the gamma curve) of the 7800 so the colors shift slightly toward white? I still need to play around with the TV's sharpness control to see if it draws out some harder edges to the darker colors.
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