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Philsan

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Everything posted by Philsan

  1. Excellent work! Do you have any ideas for a little (5-8 pixels height) 1-color 2-frames person walking animation?
  2. No pigtail needed on 800XL?
  3. The game is free and with Harmony cartridge everyone can play it on real hardware too. Boxed edition will be produced for collectors, so I think they would pay something more for something original like a patch (message to Walter sent). Anyway, I will sell the game at price cost.
  4. L.E.M. v08 (codename Lendorien!) released: - number of landings required to get to next difficulty level raised to 4 - new extra life awarded after 8 landings (I cannot give more than 2 extra lives because there's no place for more than 4 dots) - lives system now like the majority of arcades (read Lendorien's post for explanations). TooSlowGamer, thank you very much for your appreciation and your patch photoshopping (a custom patch seems to cost not very much - $4 - if I order 1000 pieces!). I am sorry for your and others ears (including mine). I have done my best to add a title screen music but demo's music is definitely better!
  5. http://gury.atari8.info/s_sel.htm http://www.atarionline.pl/
  6. I hope an A8 emulator will came out for Android phones. Two VCS emulators already exists. I have not tested them yet.
  7. I agree. Dingoo is cheap and very portable too. Perhaps the screen is a little small (at least for >40 years old eyes).
  8. Unfortunately PokeyDS isn't updated since 2007. Old thread: http://www.atariage.com/forums/topic/117042-looks-promising-pokeyds/page__p__1412566__hl__nds__fromsearch__1?do=findComment&comment=1412566
  9. There is also an interesting 6-pages interview with Larry DeMar of Defender, Stargate, Robotron, Blaster, The Addams Family flipper - the most succesful flipper table of all time - fame). In this interview you can read that Blaster, Robotron's sequel, was first programmed for Atari 400/800 (to be ready for the upcoming 5200 launch). Williams asked a coin-op version and to hold off the home version. As you can read on AtariProtos, After the arcade game came out and met with modest success, Vid Kidz (Eugene Jarvis & Larry DeMar's firm) went to Atari with their prototypes to work out a deal. Unfortunately by this time it was 1984 and the video game market was crashing fast. Although Vid Kidz finally worked out a deal, Atari decided not to release the game due the weak market. According to Retro Gamer, Larry DeMar helped get the unreleased home version into public domain in 2004. Blaster arcade came out in 1983, so Blaster for A8 was ready in 1983!
  10. Jon, you have done two wonderful SIO2SD XL case conversions, one with a 1064 memory expansion and another with a PSU. Which version do you prefer aesthetically? Which version is easier for you to build?
  11. L.E.M. v07 released: - added another row of ground (now all shades of grey are used) and playfileld's rows are slightly smaller. Thanks to RevEng titlescreen kernel, I can use all playfield's rows (before 5 of them were used for my title screen).
  12. Already mentioned on a 5200 thread http://www.atariage....gamer-issue-80/ Yes, I know, but not everyone has the time to always follow every AA forum and the article is interesting for A8 computers users too.
  13. Corina cartridge rulez! Another GR8 Software release? Count me in!
  14. Late to the party (been to the beach for two weeks), I announce Retro Gamer Issue 80. Another interesting issue, in particular for Atari 5200 6-pages "retroinspection", written by our friend Marty (wgungfu).
  15. L.E.M. v06 released: - title screen (made by RevEng) - high score (thanks to Random Terrain's How do we keep a high score? thread) - asteroid changes position only after 4 landings.
  16. Someone more skilled than me will reply. You can do PAL50 games with bBasic. My game L.E.M. has NTSC, PAL50 and PAL60 versions so you can compare them.
  17. dim sc1=score dim sc2=score+1 dim sc3=score+2 dim hisc1=a dim hisc2=c dim hisc3=x ... restart if sc3 > 0 && sc3 > hisc3 then highscore if sc2 > 0 && sc2 > hisc2 then highscore if sc1 > 0 && sc1 > hisc1 then highscore goto skiphighscore highscore hisc1=sc1:hisc2=sc2:hisc3=sc3 skiphighscore sc1=hisc1:sc2=hisc2:sc3=hisc3 goto titlescreen bank2 Surely I am doing something wrong...
  18. I am interested too! Then, how do I display the high score? score=???????
  19. In my two PCs I created an Altirra folder in C:Programs (not shared) and help doesn't work. On the contrary, if I create an Altirra folder in Desktop or other locations, help works (BTW, help contents are nice!).
  20. Little 15, beautiful song and lyrics by Depeche Mode.
  21. Last beautiful words of The Last Word's manual: The 8-bit Atari has been part of my life – on and off – for over twenty years, and I hope I’m still tinkering with the130XE twenty years from now. Meanwhile, I think the PC on which I’m typing this manual will be a distant memory by then.
  22. When I click on Help/Contents, I get this message (W7 32-bit): After having chosen yes or no, I am unable to see contents, only index.
  23. Atari 8-bit computers: I switched from Atari800WinPLus to Altirra, developed by the famous Windows VirtualDub programmer.
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