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Philsan

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Everything posted by Philsan

  1. Definitely a "must-have" for XE cart users.
  2. From AtariAge Atari 2600 FAQ: Q: What does the Atari symbol represent? A: The Atari symbol was designed by George Opperman in 1972. Pong was very big then, and the big letter A represented two opposing video game players with the center of the Pong court in the middle. Q: What does the word "atari" mean? A: The word atari comes from the game of Go, perhaps the world oldest board game. Several early 80's magazine references define atari as "you are about to be engulfed," but the rec.games.go FAQ denotes that word in this way: atari : A group of stones is in atari if it has only one liberty left.
  3. Very nice! Is there someone on Internet that could make a real patch like this? I would write: "Atari VCS", "L.E.M." and "2010".
  4. Very smart idea but I have a problem. I think I cannot use pfheights together with no_blank_lines so Moon's rows must be 8 pixels tall instead of 5 (or less thanks to your new title screen): not very beautiful. EDIT Your idea could be still useful to have a free missile.
  5. Simon, you can always download the latest version in the first post. Lendorien, excellent work! My idea was to make a multilangual box with a simple one page cardboard multilangual manual (obviously with only few lines of instructions in 5 languages) but let's wait Albert reply to my PM to know manual's number of pages and size and decide what to do. You are right, LEM was the old designation. When I discovered it, I decided to go on with this name because Lunar Lander is a common name for this genre's games. Lunar Excursion Module is original.
  6. Seems that stupidy cross the border. Twice Swiss customs opened a sealed game from USA and Europe. I collect MISB but luckily not rare games. You reminded me I have to check if it is legal to do so (Divya16, I mean if it is legal to open sealed games).
  7. Excellent work! I think I prefer your first label but the second is definitely original and has style. I don't know what kind of manual will be produced (one or many pages) but it would be nice to insert the plaque. I forgot to mention that all people helping me will be credited in the manual. Do you think your titlescreen kernel could be added to this game? If yes, with which image?
  8. Regarding label (and box cover), I love the NASA original image I found (it is not copyrighted and I plan to sell the game for collectors at cost price) and I would like to use it. But if someone can make a label that I prefer, with my NASA image or other images (not copyrighted), I would gladly use it and reward the author with a cartridge (and obviously credit him in the manual). So feel free to post your masterpieces!
  9. I agree, I noticed this problem too. In fact, as I have written in my reply to Lendorien, I think I will make a grey box instead of black. I should make a grey label too. Unless someone finds another beautiful photo...
  10. Thank you! Months ago I read this on Duane's manual but I had problems. Obviously I must have done something wrong.
  11. 1 I think Marc (http://www.freelance...om/atari-us.php) will produce the box. For the front I would like something like this Defender (but with a black or grey background) and for the rear something like this Defender. I think Albert will produce the cart and the manual but I don't know what kind of manual he will make. Perhaps a single sheet would suffice. I would like to reproduce also the language's style of old Atari manuals. For example for the box's back I've written: As commander of the Lunar Excursion Module, your mission is to land safely on the Moon's surface. You have only a limited amount of fuel. Watch out for asteroids! I have already designed the label: 2 Yes, I could try to slow down asteroids speed. Extra life is only after the first two succesfull landings. To tie extra lives with score I would need another variable (IF SCORE>XXXX THEN... seems to not work - SCORE it's not a variable but a bB keyword), 3 Yes, the scoring is based on fuel (you start with 248 units): if fuel>217 then score=score+5000:return if fuel>186 then score=score+4000:return if fuel>155 then score=score+3000:return if fuel>124 then score=score+1000:return if fuel>93 then score=score+800:return if fuel>62 then score=score+600:return if fuel>31 then score=score+400:return if fuel>0 then score=score+200:return if fuel=0 then score=score+100:return
  12. Turbo-Basic XL came out in December 1985. Why then Frank Ostrowsky chose rev. A (1979) instead of rev. B (1983) or rev. C (1984)?
  13. Are you sure? I don't have any problem with TBXL. when I break out of my running program the next command you type locks up the command line... casuing momentary distress before I curse and press reset (using DOS 2.5) But I have to say that I often press reset button because I always use PMG.
  14. Someone nearby can send you a copy or you can buy it (f.e. http://www.myatari.com/atarixld.txt, $5).
  15. I used to use TBXL very heavily with SpartaDOS X, and once every so many Resets the system would lock. That was a persistent issue with many incarnations of my old set-up. I always use DOS 2.5...
  16. Are you sure? I don't have any problem with TBXL.
  17. Congratulations! Didn't know of this feature (24 bombs) and the fact that .atr version is different. Time to try to improve my high score (I think around 70'000 points) and save it in Corina cartridge (all Atari arcades should have the hi-score saving feature).
  18. No problems two years ago when I used Atari Basic rev. C (f.e. L.E.M.) and nowadays with the much better Turbo-Basic XL. Back in 1984 I hated my 800XL Basic rev. B lock-ups. But I wait the point of view of smarter programmers.
  19. Thank you guys for your support. It would be not easy (for me!) to slow down the game but anyway I think a slower game would be too easy. 1 Yes, the flickering is not very visible, in particular when it is not too bright. 2 Asteroid runs at maximum speed already but fuel amount could be lowered in higher levels. 3 It is a nice idea (with flickering I have solved the 8-pixels problem) but I would have to make too many changes in the program. 4 I don't have free variables but with a smarter programming surely I could find other variables. 5 Thank you. I have already designed cart label and box (I only need Spanish, French and German translations). When the game will be completed you could help me writing the English manual (English is not my mother tongue). I would like to use old Atari VCS games manual's style. 1 Yes, I've dropped LEM's top green because in NASA Apollo Lunar Module News Reference I have read that original LEMs didn't have this feature! 2 It is a good idea, like Lendorien's fuel decrease. If I'll find variables I will insert it. 3 I think both systems are OK. I chose this one because, when the game starts, I prefer having three blocks instead of two ones. Thanks again friends.
  20. I wonder if it is really Swiss cheese or, like many other food products, a famous name is used to improve sales.
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