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tripletopper

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Posts posted by tripletopper

  1. Yes I'm trying to make it display in red and cyan anaglyph 3D.

     

    2 reasons why I want to do it are because a I got red and cyan glasses, and because red and  cyan anaglyph 3D is considered 2D compatible in terms of technology, in other words you don't need a special 3D monitor and 3D capture card to capture Virtual Boy 3D accurately.

     

    I was going to go stream myself some Virtual Boy if I could get this anaglyph working.   furtek and I fix retro boat said it should work in theory but they're not getting paid to think of that.  They said that's my business if I want to make a 3D play on a CRT VGA monitor.

     

    I got two questions about synxing stereo images and the Virtual Boy.

     

    1) are the left and right eyes in sync with each other?  If not, what is the sync relationship between the left eye in the right eye.

     

    2). if the left and right eyes were drawn simultaneously in sync with each other, then am I correct that a passive adapter which just takes the sync from either the left or the right, taking the red of the left and taking the green and blue of the right, and assuming a passive adapter is additive in RGB mode, then shouldn't a passive adapter work as I described?

     

    3) if the left and right eyes are not in sync with each other and either have alternate frame sync, or totally independent sync, then the solution should be using a live video editing box that has the relationship of additive RGB combining.  the new signal would have its own sink and at worst add 10 to a hundred microseconds of ping.  and the only types of games were that much ping would throw it off om are light gun games, and the only way I light gun Virtual Boy exists is assuming you use a virtual tap, then we don't have to care about liking games and anything under a millisecond is awesome.

     

    does anyone have the timing specs of the left eye vs. Right eye? Are they simultaneously synched together?  And if so should a passive adapter work?  And if not should a video editor with RGB additive qualities work?

    • Confused 1
  2. I heard that might be a possibility: the shorter travel time of the dual shock 1's L2 and R2.

     

    Let me guess: in digital button mode, It's grossest bit.  Do above half is pressed and below it is not pressed.

     

    I don't my friends are picky enough where DS1>DS2.

     

    Any cases where digital> DS1 or digital> DS2?  Saturn has one "digital button required game, Golden Axe the Duel.

  3. In all honesty in 2001, I had to leave the neighborhood pretty quickly.

     

    I probably don't need eight PlayStation controllers anyway but since I picked them up for a buck or 2  at thrift stores might as well have them.

     

    Since then we sometimes meet on Xbox.  Even though this Generation is. kind of dodgy with all this movies and animes, and not acknowledging calls made to you on your Xbox account.

     

    I was doing this if I ever get in the business of a videogame social center.  It's kind of like a video game store accept you can play video games beforehand and you can challenge people for fun or even for money if it's legal in Ohio, and it is as long as certain criterias of non randomness are fulfilled.  So I'll hold on to 8 PS2 joysticks in case that day ever comes up where there's an 8 player PS2 game that's nowhere else.

  4. Sorry for babbling I'm just wondering if anyone has an RGB additive circuits so that the red of left eye plus the green and blue of ride I can be combined and synced up as a single anaglyph.

     

    I know there's general-purpose video editors usually, computerized I could do that.  just wondering what a single-purpose machine that does that would cost.

  5. I asked furrtek, the maker of virtual tap, and one installer, Ifixretro, if I can have 2 virtual taps installed on the same machine, either both SCART or both VGA, (which are his only 2 formats anyway.) Have the left black and red, have the right black and cyan, and overlay them over each other to make anaglyph video.

     

    The said all the videos were on emulation.   It should work if you find a way to do that, but unless some is paying for their time and material, I'm on my own.

     

    I was thinking live video broadcast editing equipment.  However, they are usually attached to computers which control the video mixing.

     

    Most editing boards use for a cross fade averaging the 2 Lumas, and I don't know what their chroma formula is.

     

    However since the video is natively RGB with either VGA or SCART, we just need to take the red of left, the green and blue or right, and use an RGB additive combining logic circuit to sync up the 2 eyes, and merge them.

     

    I know it can be done with expensive "general purpose" editing equipment.  All I want is a *single function RGB A + RGB B additive circuit.  If it wasn't for the issue of sync with merging 2 pictures into one, I'd think a simple passive Y cable with Ref of left and Green and Blue of right would work.

     

    And remember, since there are no Virtual Boy light gun games, 1 millisecond of ping or less is acceptable.

     

    The best video Electronics place I know for weird stuff is B and H Photo and Video. They'll call me to see how much an external RGB video editor costs.

  6. If the soap opera could have sued for the name another world, then why didn't Magnavox sue Delphine for the name "Out of This World"

     

    America they could have called it a

    "Another World: the Video Game" because they're different media types but Out of This World by Delphine steps on the toes of Out of This World by Magnavox.

     

    That's why the first movie with Iron Man and Thor and Captain America and Hulk as a team had to be called "Marvel's The Avengers",  otherwise they'd be violating a BBC spy show that came to the theaters first.

     

    Why didn't Magnavox come after this game?

  7. I did ask two of them by Twitter handle and anyone else who follows one of us 3.  One of them explicitly said sell the extra DS1 and standard PS1 controllers.

     

    I was just trying to figure out if a decent percentage of people prefer a DualShock 1 over a DualShock 2 or standard controller over either DualShock when a standard controller would work.

     

    I heard a few people like the feel of the digital L2/R2 better on Dualshock 1s vs the gun-like triggers of the DualShock 2.

     

    I just wanted to see if was common enough to reserve a few of those for people who request them.

     

    By the way most of our crew was the Sega crew until the Dreamcast ended in 2001, so I don't know their PlayStation tastes.

  8. 21 hours ago, phoenixdownita said:

    I thought a LAN party required ... a LAN ... so multiple PS2 etc... is that what you are setting up?

     

    I'd think they'd be fine burglarizing what you have and wouldn't mind the actual setup ... why would you invite 6 R.A.N.D.O.M people?

     

     

    For the rest, you are severely overthinking it, I remember me and 4 of friends playing multi-players game 2 at a time and be fine in the lull when not playing just teasing the actual players and generally having a good time goofing off and trash talk about the ongoing game.

    BTW Saturn Bomberman supports up to 10 players with the dual multitap, not 12: https://en.wikipedia.org/wiki/Saturn_Bomberman

     

     

    And stop thinking Macklemore had anything to do with thrift shops scarcity of cheap videogame related stuff.

    1. I never called them LAN parties back then, but with 10 players playing Bomberman, you had to coordinate your invites like a LAN party.

     

    2.  When I said "random" I meant in terms of preferring Dual Shock 2, Dual Shock 1, and basic controllers, meaning I don't know what my friends would prefer in an 8 person Playsyation.  I did not mean pick 6 random names out of a web directory and invite them over.

     

     

    3. Yes, I know Saturn Bomberman supports 10.  The highest support is 12 for the Sega NHL game. But two people would have to be goalie.

     

    4.  I know Macklemore didn't DIRECTLY cause it.  But that song chronologically felt like the dividing line between good thrift selection and prices on EVERYTHING before.  and either overly expensive Atari 2600 Combat or empty gaming shelves after.

     

    Whether he was creating the trend, or just mirroring it and amplifying it, I saw that song as a clear dividing line.   Can you think of a better, more clear line than that song?

     

    Now that that song is close to a decade old, it may no longer be trendy, dropping the demand,  but the experience gained new fans, making demand  higher than before the song.  Plus less people are donating thanks to eBay, tightening supply.

  9. I'm trying to make a gaming bedroom that would accommodate my brother as well as myself.

     

    One of the problems is that my brother prefers to play on my 3D TV all games.

     

    I on the other hand prefer to only play my 3D games on a 3D TV and all the other games on my low-ping VGA CRT monitor.

     

    There are a couple problems associated with it.  in order to stream my game I have to have a split HDMI to both the CRT TV and the computer, and I use 3D monitor for the computer.

     

    however if both monitors are connected simultaneously the 3D signal gets negated and 3D discs don't play at all.

     

    If that's the only problem then I guess either manually pulling out the HDMI connected to the CRT or an HDMI kill switch would be better than constantly unplugging and replugging in my HDMI to CRT VGA converter.

     

    And yes I'm aware for light gun games the HDMI to CRT converter adds enough ping to throw off aim in a light gun game and the Sega Master System 3D sync.

     

    By the way, I've heard of ways of converting monitors into 3D monitors, by using an ultra frame method attached externally.  do those only work when going through a PC or is there a direct 3D processor that plugs into a VGA that could do shutter scope 3D.  and yes I know the master systems versions won't work because there's conversions between computer CRT timing and Sega Master System timing that'll mess it up.

  10. To simplify above:.

     

    1. If me and my brother invited 6 random people to our house to play at 8 player Playstation 1 or PlayStation 2 game, will there be any complaints about using DualShock 2 all around the board?  What is the likelihood someone request a DualShock one or an original controller? 

     

    The answers here will determine how many extras Ii have to sell on eBay.

     

    2.  I currently have five 6 button controllers + 2 three-button controllers for Genesis.  Double dribble need ANY 8 controllers for a maximum.  Wheel of Fortune CD requires three standard controllers for a three player game.  Do I need any more standard controllers for games that require standard controllers? And does any game require more than 5 six-button controllers?

     

    3.  I got 12 controllers for Bomberman and NHL on the Saturn.  I know you need to standard controllers with digital l&r for Golden Axe duel.  I know you need at least two analog controllers for the head-to-head analog games.  Do any games require more than two of a specific kind of controller?

     

    4. For all consoles is 2 light guns enough? (Except Wii, which I know can use 4 guns )

     

    5.  Is there anything a real 2600 can play that are 7800 cannot in 2600 mode?  Same question for the PS1 mode of a PS2?

    • Sad 1
  11. Before submitted this as multiple categories one for each system over 6 months ago.  But people told me next time if it isn't like one or two months old too make a new thread instead of resurrect the old and because the separate threads were told to be combined anyway now be a good time to mention it.

     

    I have a big collection of video games. My life for basically organically collecting them and noticed selling them for money.

     

    I got a couple decisions to make about clutter.

     

    If I find controllers for cheap at a thrift store (good luck doing that now thanks to Macklemore's song), I usually pick them up.  I tried to pick up a complete set to play any possible game on it.

     

    The three questions concern PlayStation Genesis and Saturn.

     

    I heard that every game on the PlayStation 2 and the PlayStation 1 can be played in theory with a PlayStation DualShock 2.  no I heard some people prefer to downgrade to a DualShock 1 or even a digital-only OG controller.

     

    First of all, if you're introducing it to people for the first time and get together for a LAN party, would the difference between a DualShock 2,  a DualShock 1 , and a standard controller be THAT important to random strangers playing it for a few hours?

     

    second if there are games which are SIGNIFICANTLY better with a standard controller or DualShock 1,. May I know which games those are, (or, if too many to list  the general categories those games fall in,) and the maximum number of DualShock ones and standard controllers I would need to accommodate the maximum players of such games.

     

    Second such question concerns the Genesis.  I currently have five 6 button pad and three 3 button ones.  I have enough where we can play an 8 player game that would work with either type. The question is is there a game that requires more than five 6 button pads.  I know of one game wheel of Fortune Sega CD which requires three standard pads to play a 3 player game and that's the maximum.  Anything that requires a three-button that's beyond 3 players?

     

    Same question for Saturn.  I've heard Golden Axe The Duel is the only game that requires standard controllers, but you only need 2.  I've heard certain games are better with the analog controller.  All the games that I've seen that use it only use at most

    two analog controllers.  Any game in any regional world that uses more than two?  any of them worth playing and considered playable to an English speaking audience?

     

    And then we got the crazy stick about light gun standards and multi-tap standards.

     

    for multi Taps use a PS1 for PS1 games regardless of the physical console and PS2 multi-tap for PS2 games.  Plus I heard there's two different sizes a PS2 multi-taps.  one for old machines, one for new PS2s.  And for Genesis if you have two team players that could play any 8 player game, and any four player EA 4-way play game by entering the alternate mode.

     

    Finally I assumed for light guns just need two of each flavor.  For the PlayStation 2, that means Two justifiers, two Guncon 1s, and two Guncon 2s.  Genesis is a little more difficult because there are three flavors.  I have one Menacer.  Is one all you need or are there dual Menacer games?  For just a fire you need a blue player one justifier that system specific and a pink Universal phone Port second player justifier.  Finally I got one American Laser Games Game Gun.  Is one all I need there.

     

    Also someone has a link to games that need the original hardware, and fail the run on the upstep hardware... Like unplayable 2600 games on a 7800, unplayable Master System games out of power base converter, and an unplayable PlayStation 1 games out of PlayStation 2.

     

    I know there's lots of holes in the Xbox collection partly due to incompatible technologies partly due to companies refusing to allow backward-compatible releases.  The only ones that got it right we're GameCube compatibility on Wii,( I think literally everything works except the Game Boy Advance player)  and the Wii games on the Wii U, except literally for Wii games that have to use the GameCube port for dance mats like Active Life and Dance Dance Revolution

    • Sad 1
  12. Before submitted this as multiple categories one for each system over 6 months ago.  But people told me next time if it isn't like one or two months old too make a new thread instead of resurrect the old and because the separate threads were told to be combined anyway now be a good time to mention it.

     

    I have a big collection of video games. My life for basically organically collecting them and noticed selling them for money.

     

    I got a couple decisions to make about clutter.

     

    If I find controllers for cheap at a thrift store (good luck doing that now thanks to Macklemore's song), I usually pick them up.  I tried to pick up a complete set to play any possible game on it.

     

    The three questions concern PlayStation Genesis and Saturn.

     

    I heard that every game on the PlayStation 2 and the PlayStation 1 can be played in theory with a PlayStation DualShock 2.  no I heard some people prefer to downgrade to a DualShock 1 or even a digital-only OG controller.

     

    First of all, if you're introducing it to people for the first time and get together for a LAN party, would the difference between a DualShock 2,  a DualShock 1 , and a standard controller be THAT important to random strangers playing it for a few hours?

     

    second if there are games which are SIGNIFICANTLY better with a standard controller or DualShock 1,. May I know which games those are, (or, if too many to list  the general categories those games fall in,) and the maximum number of DualShock ones and standard controllers I would need to accommodate the maximum players of such games.

     

    Second such question concerns the Genesis.  I currently have five 6 button pad and three 3 button ones.  I have enough where we can play an 8 player game that would work with either type. The question is is there a game that requires more than five 6 button pads.  I know of one game wheel of Fortune Sega CD which requires three standard pads to play a 3 player game and that's the maximum.  Anything that requires a three-button that's beyond 3 players?

     

    Same question for Saturn.  I've heard Golden Axe The Duel is the only game that requires standard controllers, but you only need 2.  I've heard certain games are better with the analog controller.  All the games that I've seen that use it only use at most

    two analog controllers.  Any game in any regional world that uses more than two?  any of them worth playing and considered playable to an English speaking audience?

     

    And then we got the crazy stick about light gun standards and multi-tap standards.

     

    for multi Taps use a PS1 for PS1 games regardless of the physical console and PS2 multi-tap for PS2 games.  Plus I heard there's two different sizes a PS2 multi-taps.  one for old machines, one for new PS2s.  And for Genesis if you have two team players that could play any 8 player game, and any four player EA 4-way play game by entering the alternate mode.

     

    Finally I assumed for light guns just need two of each flavor.  For the PlayStation 2, that means Two justifiers, two Guncon 1s, and two Guncon 2s.  Genesis is a little more difficult because there are three flavors.  I have one Menacer.  Is one all you need or are there dual Menacer games?  For just a fire you need a blue player one justifier that system specific and a pink Universal phone Port second player justifier.  Finally I got one American Laser Games Game Gun.  Is one all I need there.

     

    Also someone has a link to games that need the original hardware, and fail the run on the upstep hardware... Like unplayable 2600 games on a 7800, unplayable Master System games out of power base converter, and an unplayable PlayStation 1 games out of PlayStation 2.

     

    I know there's lots of holes in the Xbox collection partly due to incompatible technologies partly due to companies refusing to allow backward-compatible releases.  The only ones that got it right we're GameCube compatibility on Wii,( I think literally everything works except the Game Boy Advance player)  and the Wii games on the Wii U, except literally for Wii games that have to use the GameCube port for dance mats like Active Life and Dance Dance Revolution

  13. On 5/29/2020 at 12:51 PM, ballyalley said:

     

    The Arcadia 2001 does have an Internet pretense.  Ward Shrake's "Digital Archaeology: Arcadia 2001' website began in 1998.  The website is long gone, but it's mirrored in-full on my own website:

     

    https://orphanedgames.com/DigitalArchaeologyArcadia2001/index.htm

     

    Also, there is a current Arcadia 2001 website called "Emerson Arcadia 2001 Central."  It's full of information-- though it's rather hard to find stuff (just like my own website, BallyAlley.com):

     

    https://amigan.yatho.com/

     

    The Arcadia 2001 didn't beat the Astrocade in the U.S. market, but in the world market the Signetics 2650-based machines with the Signetics 2637 UVI probably held a sizeable market share.  The Astrocade was only released in the United States and Canada, but the Signetics systems were released in many different countries.

     

    In my eyes, the Arcadia 2001 and it's many cousins are as interesting as the Astrocade.  I wouldn't argue to have the Astrocade higher or lower on any "best of" of "worst of" list for I like them both.

     

    (Okay, I cheer for the Astrocade a bit more... but I'm entitled to be a Super Fan of the Bally Arcade, right?)

     

    Adam

     

    and half the reason why the American-centric view is that amAstricafe is better than Arcadia is because Atari sued the pants off of Emerson if they were to release the "real" versions of the games which the rest of the world, other companies like Atari and Coleco had.  in America the Emerson games were neutered water down junk that just had to be changed enough to be different and usually every single change made it worse.

     

    Emerson and their partners had rights to regions other than North America.  It was because rights were so divided that the Nintendo license went to Coleco for American Home consoles, an Atari for American Home computers, and because he Adam bridged the gap it caused a alot of legal issues.

     

    Similarly, Coleco was fighting for licenses mainly in America.  I think Emerson got the rights to a lot of games that were considered Coleco's in America, which the bid on in the rest of the world, but had to be watered down neutered versions in America because the competed against Coleco's, Mattel's, and Atari's licenses.

     

    Funny thing is Bally astrocade had the best version of Pac-Man.  And the reason why was because it was originally intended to be the official Pac-Man at home.  Bally assumed just because it had the arcade rights, they'd by default have the home rights.  Well, Atari took care of that by buying it directly from Namco.

     

    Luckily what goes around comes around.  Atari had the arcade rights to Tetris, and assumed they had the rights for their home division (which had to be called Tengen, because the 7800 division had the rights to the name Atari.  Also need to do those weird licensing wouldn't let Sega or Atari publish on Nintendo, even though before the crash Atari, Mattel, and Coleco were cross publishing games out the wazoo.

     

    By the way, I predict the Sega announcement will be returning back to the days of Atari, Mattel and Coleco where Sega will publish for both their own new console  as well as all current existing systems.

     

    The American mentality of Sega finally prevails.  The Japanese mentality sunk the Saturn in the US and the Dreamcast in Japan, despite Americans pulling in a different way.

  14. Hello

     

    The microphone broke on my Turtle Beach x41.  It broke at a place that you have to get a new parts and their out of new parts.

     

    I was considering getting a DSS1 to get Dolby headphone out of Dolby sound.  Also it has a 3.5 mm out which accurately captures the headphone sound and let you send it to stream.

     

    Also 3.5 mm headsets are pretty common to find cheap with microphones.  They're disposable:  one breaks buy a new one.

     

    So I got a few issues pertaining to systems from the Xbox 360 onward.

     

    First the Xbox 360 natively uses a 2.5 mm cable and it uses a three region cable for talk, listen, and ground.  Most modern 3.5 mm headphones have four regions left listen, right listen, speak and ground.

     

    I do want have one of those y splitters with a green three region 3.5 mm on one end of the Y a pink one, and a female 3.5 mm hole which I assume has a four region hole.

     

    I assume the green is game audio in and pink is chat out.  I assume within game if your character within the game your friend will be mixed in relative to the game world.  So if your friend is 30° in front of your right you'll hear him at that anymore as long as chat is mixed with in-game.

     

    Problem is I don't know how to convert 3.5 to 2.5 in a way that I can be assured that this will work.

     

    Also I got a PlayStation 3 with a device called a. Turtle Beach dac1.  That takes audio from toslink and combines it with headphone that plugs in via USB,.

     

    Finally I have one of those $5 PC surround external sound cards which has a USB a male on one end and 23.5 mm on the other one labeled mico, one labeled headphones.

     

    I assume that device could be plugged into the USB port of a switch and a Wii U and what sense are USB headphone plugged in.  whether you could speak back or whether you have to use an external phone app depends on the game for Nintendo.  but the audio coming from it will be headphones around either because it outputs in lpcm 5.1 or 7.1 and that dongle converts it to headphone surround, or I heard that all Nintendo systems that have them head parts use their own proprietary headphone surround  sound, that is directionally accurate in three dimensions.

     

    I heard it on the road when playing breath of the Wild on the road, I was able to dodge by hearing.  But I couldn't quite replicate that experience at home even with headphones with a DSS1.

     

    will this device give me headphone surround in the Wii U and switch?

     

    Also got one final question not related to streaming.  How to get good headphone surround sound from DTS and lpcm movies.

     

    I don't know what settings to put my PS3 buy Xbox 360 and my Xbox One to get good headphone surround sound, with any movie format and coded.

     

    Since my Xbox 360 is my only HD DVD player, I have no idea how to get DTS to sound surround.

     

    the PlayStation 3 has so many options and I can't figure out how to get DTS movies to sound in surround.

     

    Finally about Xbox One S Blu-ray player.  I did a blind hearing test using Dolby Atmos headphone app, and found that the DTs 7.1 lossless track in The Fugitive is better than the 5.1 Dolby Digital compressed.  by the way the only reason why I chose the fugitive was because that's one of the few movies I have in both Dolby and DTS and I know what scenes to check for for directional accuracy (the fight on the bus and the train crash right back to back)

     

    It seems like Dolby Atmos movies sound better in Dolby Atmos headphone,. But Dolby 5.1 sounds awful using the Dolby Atmos app.  I don't know if the DTs is more directionally accurate than the Dolby but it sounds acoustically better than the Dolby 5.1.  I just questioned that mixes directional accuracy.

     

    It's like when you have to convert from one thing to another and then to headphones something gets lost in the double translation.  

     

    Then you have LPCM movies like Apocalypto.  Toslink could only carry encoded Dolby or DTS or uncompressed two track.

     

    Someone told me you could get surround sound out of USB on the PlayStation 3, because Sony sells gold wireless ear phones that plug just in the USB. The question is how do you get it into gold earphone mode so that I can hear everything in surround.  otherwise I have to use a DAC to get a mix from the game, Annette best is either Dolby or DTS and it may not convert right.

     

    Can anyone help me get DTS and lpcm movies working on these game systems?  Also could someone think of a solution for a stand-alone Blu-ray player that doesn't have USB surround out?

  15. my point was that the triple jump was giving it a lower score that I and most of us think it deserved because it did not factor in the cottage industry it's spawned even back in the 80s.

     

    I think most people would rank the Bally above the Emerson Arcadia 2001.

     

    Even the objective numbers would rank the Bally about the Emerson Arcadia 2001.  (Length of time in market, number of games in library [even before factoring in the cottage industry], machine sales, game sales [even if carts only], cultural importance, [the fact that Bally Alley.com exists early in the internet, and Emerson is as invisiblr in the afterlife as it it was in life.

     

    I was 8, into video games, and heard of the Bally.   The only time Emerson jogged my memory was the when I found it at a thrift store, and I remember the legal battles for the name Arcadia, as printed in Electronic Games magazine.  I never saw ANYTHING Emerson related until that one thrift store day in 2002, and I've been thrifting since 1994, when a local game shop recommended thrifting.  Thank You Southgate OH Video Game Exchange

  16. The people at triple jump tried to rate every console made everywhere in the world, of all time I know I like 92 rankings.  the title for the worst console went to the dedicated system which only played one game which describes everything except the Odyssey 1 at the time of the Odyssey 1.

    I personally think I have good judgment on video games because no video game in that list was current generation when I first got it until we got to number 38 I believe, the Sega 32x.

    Before we got to number 38, there were four consoles did I happen to pick up at thrift stores before Macklemore hit the charts (my candidate for the BC and AD of video game thrift shopping eras).

    These four systems ranked below the 32x and Triple Jump admits that they used mostly system sales figures, game library quantity, game sales, metacritic charts (which was weird because they didn't have metacritic until like either of Dreamcast or PlayStation 2 so how would older games qualify for a metacritic high score?), and historic milestones. Those 4 systems were,  in alphabetical order, by the name of the company, Atari Jaguar, Bally Astrocade, Emerson Arcadia 2001, and the Xavix.

    Let's just say, the Bally got the worst of the 4. 4.  But that pull didn't factor in something that many Bally players known. (Has this guy never seen a Bally Fitness commercial?  I'd say yes, because he wants to pronounce it "Bolly", like the Indian movie making capital.). 

    There was fans and enthusiasts and programmers who were (and even still now) writing and buying new programs with Bally Basic,  (and even better versions of Bally programming software) by selling them as almost a cottage industry of new games, passing tapes to each other.  Plus I think this is the lowest ranked system that has a fan URL dedicated to system, as the name BallyAlley.com was bought by this group.

    If you did not voluntarily purchased any of these previous games that were listed before Bally back when they were considered new, then you have good taste in video games.  I dare you to find a system with a worse ranking on that triple jump list  than astrocade that has a fan URL.  even some of the ones that are better ranking don't have a specific fan URL.  they did not figure in the afterlife of these systems and probably Baliy has one of the best afterlives of a system.

    Obviously if they did factor in cottage industry games then the Bally would have ranked higher.

    It takes a special kind of person to be a Bally owner at the time when I was out.  I think it got released before I was born and I got a ColecoVision when I was 7, pretty close when it first came out, so I admit I was not a Bally person back in the day.  But I was aware that Cap'n Video was renting Astrocade as well as 2600 intellivision, and Odyssey 2 games as well as VHS, Beta, LaserDisc and Selectavision movies.  We went there for Beta movies. But I didn't rent anything there gamewise because I was a Coleco guy.  That was when  Atari was starting to sue people for renting games.  

     

    By the way, BallyAlley.com referred to this atariage sub-form as one of two official Bally Alley continuations of their old forum.  The other one seems to be on groups.io email list.  I currently receive the emails but can't find how to post.

     

  17. E Well I wrote furrtek the maker of the Virtual Tap, and he says one eye per device.  You can make left eye right eye alternate between the two.

     

    But to get two simultaneous images to form an attic lift you need two Virtual taps one for the left eye one for the right eye.  

     

    I know I could set them at opposite colors.  (Like red and cyan, where cyan is equal parts green and blue.) The question is are there any devices that can merge a red screen and a cyan  screen together and add their results? (and or diagrams on how to build such a device)

     

    By the way I have a VGA monitor so that's the version I'm going to use.

     

    Maybe I should check to see if there is a video equivalent of addition for simultaneous red and cyan sources.

     

  18. He got two questions about the Virtual Boy.  I see castlemania games has virtual tap.  It cost around $70 and has the name of three Western hemisphere modders who do they recommend will mod it for you for a price.

     

    I tried writing castlemania games but it wouldn't let me in to their letter page.  They don't usually let non-customers join.

     

    First of all I've seen anaglyph videos of Virtual Boy.  Most are red and blue but I don't have the red and blue glasses.  I do have the red and cyan glasses.  From what I know in science, blue light plus green light equals cyan light.  I heard you could play either left eye or right eye.  Could you play both?  I assume if either VGA or RGB is a simple pin connection to have the left I have the red and the right I have the Green in the blue connected.  It says it could swap between 8 colors.  I assume it's the seven main colors scientifically defined that isn't black, and the eighth color can you be a custom color or by default is inverse White.(black spots on white backgrounds)

     

    Is there a color switch on both sides?  If so it would be easy to have independent color shifts.  If you are not independent controls for left and right eye could there be a 3D mode where whatever the left eye is the right eye is the opposite.  So red and Cyan are together, green and magenta are together, blue and yellow are together, pick the opposite side to flip sides.

     

    most of the video show red and blue and I've seen a cyan video before so I know the combination is possible.  I know to buy it from castlemania have it sent directly to a modder along with my working Virtual Boy and pay the labor and extra parts fee.

     

    The best thing you could do is play it on a TV screen.  I assume it works for VGA and RGB scart because all those have separate pins for red green and blue, adding a composite or S-Video chip would have really thrown It off.

     

    so now it's the console and pretty much anything that is not specifically analog I prefer my fightstick for, without tearing apart a virtual boy joystick, could someone add a method of getting a brook retro fight stick  board working with Virtual Boy?

     

    I know it has very weird controllers.  It's partly robotron control, partly NES control.  what would be the ideal arrangement for most schemes using a fightstick with a virtual boy?

    • Confused 1
  19. I think I got a cheap solution to Studio monotors.

     

    First I heard HDMI based video games play fairly well with CRT VGAs.  Except for the fact that most video game systems don't understand the geometry a VGA.  So 16 x 9 games would have to be manually squished by using geometry settings.

     

    ShouldI assume that decoding a digital code to analog is quicker than end coating an analog code to digital, or worse transcoding between two different digital codes, which is what deinterlacing, interlacing, and resolution scaling are?

     

    however if there's way less time to convert a digital HDMI signal to an analog VGA than there is in the time and actually displaying the digital signal on a digital TV, that it seems like a net gainer to use a VGA for the last two generations of games.

     

     

    Now here's a question about classics.  The old video standards don't play as Nice with VGA use as HDMI deaths a heard.  Well this device shown in the pictures help me play composite and S video video games on a VGA CRT?

     

    I assume it works by pressing the buttons on the side after connecting composite or S-Video and outputting VGA. I assume it'll automatically scan it into a 4 by 3 friendly standard basically acting as a line doubler or something.

     

    now we just have issue with three other input formats.

     

    Scart. I found a scart to VGA converter. it is a passive type but I assume like a plugged passive type in the vgan after converting scart  VGA.  

     

    RF, I know a VCR could do it,. But my 8 mm VCR has been making some funny noises.  It does have an ntsc tuner.  Do they sell combo ntsc atsc import tuners?  some of the ones are combo output but not combo input so that you can hook it up to old TVs. 

     

    Finally shoe is component.  I have a device called a ypbpr VGA converter.  I assume I use that the way it should be used.  I got the mayflash one.

     

    I know that if a regular VCR is too slow to make a light gun game aim accurately,. Then any ear conversion would delay it for the purposes of a lighr gun or Sega Scope game.

     

     

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  20. Hello. I got a little tangential with my last comnent.  I moved to a topic starter.  Modes are free to erase post 67 and put link to new location.

     

    I think I have every official gun for every swappable ROM system in the CRT era except 1 (Inhave zero ALG 3DO Gameguns.) In post CRT era, i got An Xbox 360 Cabela Gun and 4 sets of wiimotes, nunchuks, and wii zappers.  I even bought 4 extra nunchuks for cheap so I don't have to wind and unwind the Nunchuk cord..   Rarest official gun: Philips Peacekeeper.

     

    FAVES

    8 BIT : gumshoe, missile defense 3d, crossbow.

     

    16 bit: probably the worst era in gun games, no really good ones.

     

    32 bit: The bond Villain era (the Golden Gun era). Virtua Cop 1 and 2, Area 51, Maximum Force. House of the Dead, Time Crisis, Point Blank (only have number 3. But I assume 1 and 2 are good too) Project Horned Owl,   (I hated Scud, and found Crypt Killer went down easy at the time, but no lasting memories.  Revolution X was ruined by no 3 player mode and no Stunners.  I remembered Police Trainer in the arcade.)

     

    Last All-CRT era: House of the Dead 2, 3, Confidential Mission, Silent Scope Complete, Time Crisis 2.

     

    Motion control era: the Conduit (are first person light gun maze shooter). Ghost Squad, LA Guns/ NY Gunblade, Mario Strikers goalie super shot save mini game. (Perfect in league one, blanked on league two). Also Attack of the Movies 3D WOULD have been been good, except for 3 things,

     

    1. I think the game is impossible to beat level 1 in either 16x9 or 4x3 mode, and easier in the other, 

    2.  You get chipped at little by little sometimes cheaply, instead of shot big, or escaped.

    3.  If you're going to do red and cyan 3d, make it full 3d.  The only thing the 3d does is make you tell the depth of things, but everything looks like paper cutouts at different depths, almost like Star Wars the Phantom Menace 3d.  It like they used 2d + depth instead of left eye + right eye.

     

    By the way. i don't own a Philips CD-i,  but I got the gun..  any good CD-i gun games, or should I eBay my Peacekeeper?

  21. Well I copied a tangential comment and made it its own topic.  I'll try to remove comment from original site.

     

     I noticed that light gun games are less accurate because they no longer use the screen as a reference they just use a line, the fact it's placed in the middle of the screen, and whether it's placed above the top or below the bottom of the screen, and that's all the wiimote like gun knows.

     

    they should have put the four sensors on the four corners of the screen so it could send three dimensions where the physical screen is.

     

    I notice a difference playing on a large 40in screen and a small 12in screen, with the 40 inch screed forcing you to "underaim" and a 12 inch screen forcing you to "overaim", meaning if you are perfectly in the center and a Target is 25% of the screen to the left of you under aiming is having to aim at like 10% left the center and overaiming needs you have to aim off-screen to hit your target.

     

    Don't like gun on the Wii feels more like a positional gun.  If there was no crosshairs you cannot line it up very well.

     

    However true like guns that use CRT TVs have true aim you can hit those four more different positions that a wiimote gun.

     

    By the way has anyone tried Xbox Kinect  gun aiming or PlayStation Move aiming?  There was just one game Blue Estate, just wanted to know how the Amy was cuz I haven't had a chance to hook up a Kinect yet.  Is it more true to a CRT aim or more true to a Wiimote aim?

     
    •  
  22. Should I talk about this here or should I make a separate subtopic.  I noticed that light gun games are less accurate because they no longer use the screen as a reference they just use a line, the fact it's placed in the middle of the screen, and whether it's placed above the top or below the bottom of the screen, and that's all the wiimote like gun knows.

     

    they should have put the four sensors on the four corners of the screen so it could send three dimensions where the physical screen is.

     

    I notice a difference playing on a large 40in screen and a small 12in screen, with the 40 inch screed forcing you to "underaim" and a 12 inch screen forcing you to "overaim", meaning if you are perfectly in the center and a Target is 25% of the screen to the left of you under aiming is having to aim at like 10% left the center and overaiming needs you have to aim off-screen to hit your target.

     

    Don't like gun on the Wii feels more like a positional gun.  If there was no crosshairs you cannot line it up very well.

     

    However true like guns that use CRT TVs have true aim you can hit those four more different positions that a wiimote gun.

     

    By the way has anyone tried Xbox Kinect  gun aiming or PlayStation Move aiming?  There was just one game Blue Estate, just wanted to know how the Amy was cuz I haven't had a chance to hook up a Kinect yet.  Is it more true to a CRT aim or more true to a Wiimote aim?

  23. Sorry this was just a long ranch trying to figure out what exactly I needed before I looked on eBay or Amazon.  I think I know what I need now.

     

    1. An ntsc RF to VGA adapter.  One that significantly smaller in size then my 8 mm VCR.

    2. Either a VGA to USB easycap adapter or VGA to HDMI and buy a second easycap USB capture card.

    3. A component to easycap USB adapter, or a second YPbPr RCA to VGA adapter.

     

    I don't know how to erase this so, mine's go ahead erase this.  If I can't find something I'll come back and repost on a new topic.

     

    by the way earlier I tried to significantly shortened it but the shortening didn't register.

  24. Hello, I am really close to capturing video on twitch.

     

    First let me say that the Hauppaugr Rocket, or anything Hauppauge, has a hacky way of dealing with Macintoshes.

     

    And the funny thing is I'm not using a Macintosh to broadcast the game because my cellular phone gets more data outbound than my home internet.  

     

    Stream works for Android can only seem to capture the internal camera or the screenshot.  So probably between and honesty Cam and the game footage, it's a possible to split the Android screen because only one external input is allowed.

     

    Luckily I'm doing decently on the Mac version of obs.  I said it the way I want then full screen on a second monitor and send the second monitor to a capture card.

     

    When I first tried, I just a Hauppauge Rocket (which could capture, composite S-Video component and HDMI, and goes out to USB 2.0 and has a second HDMI output.) And at the easycap composite S-Video capture.  The EZ cap works with the Android.  I have on back order an easycap HDMI device.

     

    for everything except scart I got everything I need in theory to capture including a VCR for converting NTSC RF into composite plus Stereo (or mono in 2 speakers).  However the Hauppauge seems kind of roundabout requiring extra steps and forcing lag, and using the home network which is draining the Wi-Fi device despite not receiving any data, because it requires a port to be tapped for it to work.

     

    So I should probably get at least one more easycap HDMI.  I'll have to HDMI one for the Mac one for the Android, and a composite and S-Video capture.

     

    If I want to totally avoid Hauppauge, and just stick to easycap which works driverless on Macintosh and Android, I need some options for 3 setups.  Two of them are related.

     

    Upstairs I would like a solution for ntsc RF.  Let's just say I got a small 8 mm VCR, about half the width of a VHS machine at about significant but lesser depth and height cuts.  And that VCR might be too big.  plus one time it just spontaneously loads and loads and shuts off so I don't want to have to rely on this forever.

     

    any solution for a compact way to convert ntsc RF to something that I could use with a in my capture cards.  I would prefer a direct to HDMI or one of the three Channel analogs, but composite is okay as a last resort.

     

    I have an interesting device that I originally bought when my CRT TV didn't have an S video plug.  Back then I was trying to get my games to work and I didn't want to drop down to composite.  I found this one device called a video to VGA adapter.  Which has 3 video inputs, one of them VGA, the other two composite an S-Video.  this is an active converter with a small push button interface and requires power to be used from an outside source.   It also has a VGA output.

     

    Luckily I bought HDMI to VGA converters, hoping that the converter takes less than 1 millisecond to converts between HDMI and VGA,.  if that's the case then I'll buy myself quite a bit of ping time compared to Native HDMI because I've never seen a CRT TV accept HDMI. I don't think any CRT TV has an HDMI interface.  The best you could do is VGA.

     

    Also I came upon scart hookups for a few systems that supports cart, all for Sega machines, (includes both Genesis versions) and the Super NES are probably be all the systems that could be done without modding a system.  Also I bought an S-Video / composite / RCA audio scart female scart male adapter.

     

    First away I heard you could test to see if the adapters for the consoles are truly skirt and not the jp21 adapters without risking frying and equipment is a plug the scart cable in one end and use that adapter to lead out composite if it plays on my TV that is correct if nothing happens good or bad then we know we got to jp21.  also extract out the audio so that I can pipe it to the capture card without requiring separate audio outputs.

     

    Someone told me that RCA based RGB, scart based RGB, and VGA RGB are different expressions of the same language, meaning any one of them could understand any one of the other them with a passive adapter.  Is that true?

     

    And I understand even though physically the same RCA Based ypbpr is a different language of color.  I also bought a device, a mayflash VGA / ypbpr 2 way converter.

     

    I noticed it was both a VGA input and VGA output.  How would I be able to tell if that video to VGA device could take a VGA input again assuming the 3-3 channel RGB forms are the same, and all use "regular TVs" which have  a refresh rate of 15 kHZ, could I use at VGA to VGA adapter to effectively convert 15 kilohertz to hire kilohertz standards of VGA monitors?  

     

    While I'm at it is there such a thing as either a VGA input for a Mac around 2012 and uses OS 10.12?  Or would a VGA to HDMI converter be more acceptable?  I guess if easycap makes VGA to USB adapters it would work.

     

    By the way sorry for giving a long laundry list,. All these don't have to be fulfilled.  Assuming the video to VGA adapter does what it says,. All I really need is something for. NTSC RF that won't take up much,  and something for VGA to my Mac, either a VGA to USB directly that's easycap compatible or VGA to HDMI adapter and use a second easycap HDMI for that.

     

    by the way my Mac Mini has a thunderbolt 1 adapter which I heard is the same speed as( just physically different) and adaptable to USB C 3.1? I do have a thunderbolt 3 to thunderbolt 2 cable and thunderbolt 2 is physically the same as thunderbolt 1.  Just giving you another option to think about.

     

    Finally I understand for light gun games, I have to go downstairs and make one path as short as possible to the TV.  And yes I understand VGA monitors cannot play light gun games or Sega Master System Sega scope games, but the pain level is like that of a VCR, enough to throw a light game off but nothing much beyond that in terms of ping time.  So don't go using the RGB on the CRT TV because you have to translate it to ypbpr anyway and that's adding a VCR to the chain.

     

     

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