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Segataritensoftii

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Posts posted by Segataritensoftii

  1. Lessee...

     

    In the mists of 2001, I was obsessed with Mario.

    Then I was obsessed with his rival, Sonic.

    Then I got hardcore into NiGHTS in 2005.

    Then I got obsessed with Jumping Flash in 2006.

    I had no huge obsessions after that died down until I discovered how great the Kirby games were in 2012.

    Then I got into Spyro during Summer School this year.

     

    I'm still a Sonic fan. Every time a new console game comes out, it's like Christmas, albeit often the Christmas where you discover that all you got was socks and a cheap crappy toy that breaks after five weeks.

  2. I'd have to say that my favorites are Mac OS 9.2 and Windows 98SE. They're good at letting you get work done without being too overblown or hard to understand. Runners up include BeOS/Haiku, AROS, and OS2/eComStation.

     

    Everything else is either too simplistic (DOS), too overwrought and slow (Windows 7), or breaks compatibility at the drop of a hat (desktop Linux in general, Mac OS X)

  3. I was thinking: "A 16-bit handheld electronic system from 1989?" In my mind: wow.

    Not 16-bit, but 16 colors, hardware scaling and a 4 mhz 6502 were pretty impressive for 1989.

  4. Apologies if I'm on the wrong forum. This is also related to Classic Computing, so...

     

    I have reason to believe that a modified version of the engine for Windham Classics' C64 and Apple II games Below The Root and Alice in Wonderland was used in the CD-i Zelda games.

     

    At the risk of sounding like a crazy conspiracy theorist, allow me to explain: American Laser Games made a game for CD-i called Alice In Wonderland, which looks and plays very similarly to the Windham Classics game of the same name. It is probably a remake.

     

    Before that, the same company made a game called Laser Lords using a very similar engine. Some of the programmers of Laser Lords and Alice in Wonderland went on the make the CD-i Zelda games. It's possible that the awkward and clunky controls of that game were a result of trying to modify the engine to support a sidescrolling action game.

     

    In short, this:

    post-12844-0-01907600-1380245623_thumb.png

     

    led to this:

    post-12844-0-82649000-1380245650_thumb.jpg

     

    I just thought this was interesting.

    • Like 2
  5. I have spontaneously decided to boycott all things Disney because I have decided that their stance on copyright is actively harmful to cultural development, preservation of cultural works and the public domain, so no, I'm not buying Disney Infinity. :P

     

    That, and I wouldn't have enough money anyway. :ponder:

  6. I mostly owned the commonest ones; the original Pac-man stick, the original Atari 2600 stick with the mediocre emulation, the Activision stick, a Power Rangers stick with abysmal games, the Spongebob stick...

     

    I seem to remember the Spongebob stick having this elaborate 50-level Donkey Kong clone on it.

  7. Atari Lynx: Low screen res

    Game Boy Color: Disproportionate amount of shovelware; what was good was usually remakes or Pokemon; chronically outdated tech for the time it was released

    Game Gear: Blurry, washed out screen; can't play in sunlight

    Supervision: Mediocre library that made poor use of system's potential

    Sega Dreamcast: GD-ROM drive has a flimsy motor construction; plastic gears can break after a while

    Jaguar: CD Peripheral is hard to find working locking many players out of most new homebrew

    NES: 10NES chip responsible for many console failures

    GBA SP: Cramped ergonomics making system uncomfortable to use

    Playstation 1: quick 'n dirty rendering method leads to many games looking wobbly and shaky

    N-Gage 1: Have to remove battery to change a game

    Dingoo: Fragile build quality; slow CPU can be a problem for some emulators

    Atari 7800: sound chip same as VCS/2600

    XBOX 360: High failure rates until redesign several years later

  8. Hi, great videos man--I've always wanted to play that version of The Rock.

     

    I don't remember where I got the files, they very well may have been yours.

     

    I tried those cracked .exe's -both with nGlide and GlideWrapper084c.

     

    I'm getting the same results, nothing. Except with nGlide it goes to a black screen, I see the 3Dfx splash screen, then back to the desktop with a small black window appearing for a second. No game...

     

    I cannot get this to work no matter what I do. I've tried compatibility with Windows 98 / ME, XP and 7.

     

    I'm totally stumped.

    File a bug report to the wrapper devs?
  9. Commanche: Maximum Overkill feels like it would've been the perfect "wow" game to launch the Jag with. A detailed looking 3D game that played to the system's strengths and ran smoothly would probably have sold a lot of early adopters on the system.

     

    Something with fluidly animated prerendered graphics and a ton of parallax scrolling wouldn't have hurt either. Crescent Galaxy was going to be this, but Atari was being stupid and rushed it.

  10. Haven't played all of these, so just listing the ones I know:

     

    Pokemon Red or Blue: Neither (I never got into JRPGs)

    Tetris or Columns: Columns

    Gameboy or GameGear: Gameboy

    Super Mario Bros. or Sonic The Hedgehog: Sonic The Hedgehog

    SNES or Genesis: Genesis

    Mario Kart 64 or Crash Team Racing: Crash Team Racing

    Blast Processing or Mode 7: Mode 7

     

    Bust-a-Move or Lumines: Lumines

    Castlevania or Ghosts & Goblins: Ghosts & Goblins

    Battlezone (2600) or Robot Tank: Robot Tank

    Dragon Quest or Final Fantasy: Ugh. Neither.

    Circus Atari or Kaboom: Circus Atari

     

    Remake or Sequel: Sequel

    Pokemon or Digimon: Pokemon

    First Person Shooter or First Person Adventure: First Person Adventure

    Turn-based RPG or Action RPG: Action RPG

    Short Replayable games or very long but not really replayable games: Short Replayable Games

    Physical Game or Digital Download: Physical Game. I'm running out of space on my hard drive.

    Cheat codes or unlockable bonuses through gameplay achievements: Cheat Codes. I miss the Action Replay.

    Level-based rom hacks or fan translations: Fan Translations

     

    Doom Guy or Quake Guy: Quake 3 guy

    Spacewar! or Computer Space: Computer Space

    NES or Master System: Master System

     

    Time Crisis or House of the Dead: House of the Dead

    3DO or Sega CD: Sega CD

    Super Mario 64 or Sonic Adventure: Sonic Adventure

    Dr. Mario or Puyo Pop/Mean Bean Machine: Puyo Pop/Mean Bean Machine

    N64 controller or Dreamcast controller: N64 Controller

  11. Good: Ms. Pac-Man (Apple II)

    looks and plays as much like the arcade version as the ][ would allow, up to and including the interludes. I even dig the harsh 1-bit wailing for the sound effects.

     

    Bad: Hard Drivin' (C64)

    Sluggish, ugly 3D graphics, abysmal control, and a distinct lack of a decent physics engine make this one of the worst arcade ports ever concieved. I personally wonder if this should even have been attempted.

     

    Meh: Frogger (SNES)

    The last game released for the system outside Japan, Frogger was given a CG makeover for his SNES appearance. It's not bad, but it's not very exciting, either. It feels like one of those PD homebrew roms from the era.

  12. If EA wants to be less hated, they should drop their crappy game publishing practices or else suffer the backlash. And if they don't care what anybody says, then they deserve to go out of business and have their development studios like BioWare go elsewhere for support.

    I thought Bioware was owned by EA, so wouldn't EA going under take Bioware with them?
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