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Segataritensoftii

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Everything posted by Segataritensoftii

  1. Space Station Silicon Valley and its impenetrable shooting gallery level. To this day, I've never, ever completed it.
  2. I'd have to say it's the fifth generation for me. It just felt like the sixth was full of boring rehashes of the same old concepts and stifling development costs. I think the arrival of game downloads in the seventh gen is a mixed blessing. You have less ownership of your games now, but there's much more variety and innovation in the download market than retail games in the sixth gen had.
  3. I could never get past that shooting gallery level in Space Station Silicon Valley. Or the third desert level, for that matter. One of these days, I'm buying a cheat device for my Nintendo 64.
  4. This is pretty interesting. Some guy patched his NES's sound output through several TIA chips on the Atari 2600. Here's a link to The sound in question, and the forum thread. Edit: some more samples.
  5. That's the exact feeling I got playing Doom for the first time. Even now when I play Doom it seems very excessive. Before that I'd played Wolfenstein, with no bobbing. Just some information. Doom doesn't actually have any camera bobbing. The way the gun in your hand sways back and fourth as you move certainly makes it look like that, though.
  6. Mk. 2 of the list. Now with number cool! 1. Thou shalt not prevent games made in one region from running on a system made for another. 2. Thou shalt not charge a mandatory subscription fee for the privilege of downloading from thy store. 3. Thou shalt allow the copying of game downloads for all means, as long as they be for personal use. 4. Thou shalt not make DLC or non-platform specific patches exclusive to one platform, unless they shall only function well on that platform. 5. Thou shalt include modding and mapping tools for PC ports of games, and they shall be on every Operating System that thy game runneth on. 6. Thou shalt not make a console that breaketh after 6 months 7. Thou shalt not rush games out for Christmas, therefore making the quality grievously suffer. . Thou shalt not remove advertised features from thy game system's firmware. 9. Thou shalt not release licensed games, unless they bemuse sufficiently. 10. Thou shalt not make more than 40% of major releases sequels. 11. Thou shalt not lock games to a specific console, or any multitude thereof. 12. Thou shalt not prevent the sale of used games or peripherals in any way. 13. Thou shalt turn a blind eye to illegal copying, unless it preventeth thou from turning a profit. 14. Thou shalt not prevent or discourage the sale of cheat devices, for they offer many strange and wonderful ways to play a game. 15. Thou shalt allow local multiplayer on every game which supporteth multiple players. 16. Thou shalt allow the player to set up thine own server on any game which supporteth online multiplayer. 17. Thou shalt not provide exclusive DLC for buying a game in certain stores. 18. Thou shalt not release a game on time that's shit, just to say it's ok since you can complete it later with free DLC in a few weeks. 19. Thou shalt not kill/lock out said console if owner decides to mod it. Void the warranty sure, but not kill it. After all he paid for the thing and should be aloud to tamper with it as he sees fit. 20. Thou shalt remove all advertising from console upon registering with a subscription service.
  7. I'd change "most" to "all". Then I'd add "Thou shalt have minimal ads before registering with a subscription service."
  8. I didn't mean one or more consoles from one or more console makers. What I was trying to say was that you can't lock a game to the serial number of one or more of a certain brand of game console. This means that a game for Xbox 360 still won't actually run on the PS3, but it will run on all makes and models of the Xbox 360. Perhaps I should rephrase my statement. Good one. I'll add that to the list.
  9. After getting thoroughly fed up with how the console makers are screwing players over with their exclusive DLC and their consoles that are seemingly as fragile as a Faberge egg, I have come up with 17 commandments for console makers to abide by: 1. Thou shalt not prevent games made in one region from running on a system made for another. 2. Thou shalt not charge a mandatory subscription fee for the privilege of downloading from thy store. 3. Thou shalt allow the copying of game downloads for all means, as long as they be for personal use. 4. Thou shalt not make DLC or non-platform specific patches exclusive to one platform, unless they shall only function well on that platform. 5. Thou shalt include modding and mapping tools for PC ports of games, and they shall be on every Operating System that thy game runneth on. 6. Thou shalt not make a console that breaketh after 6 months 7. Thou shalt not rush games out for Christmas, therefore making the quality grievously suffer. 8. Thou shalt not remove advertised features from thy game system's firmware. 9. Thou shalt not release licensed games, unless they bemuse sufficiently. 10. Thou shalt not make more than 40% of major releases sequels. 11. Thou shalt not lock games to a specific console, or any multitude thereof. 12. Thou shalt not prevent the sale of used games or peripherals in any way. 13. Thou shalt turn a blind eye to illegal copying, unless it preventeth thou from turning a profit. 14. Thou shalt not prevent or discourage the sale of cheat devices, for they offer many strange and wonderful ways to play a game. 15. Thou shalt allow local multiplayer on every game which supporteth multiple players. 16. Thou shalt allow the player to set up thine own server on any game which supporteth online multiplayer. 17. Thou shalt not provide exclusive DLC for buying a game in certain stores. If you feel I left anything out or should improve this, let me know.
  10. How about changing it to "Copying is not always theft."? It's less simplistic while still being simple and catchy in my opinion, at least.
  11. I'd rather have karate moves in PoP. Karateka is basically one long straight line with enemies to fight in between; Not very exciting to me. I might be interested if platforming was added to Karateka, though.
  12. I think maybe Super Mario Advance on the GBA was the first game I played where the graphics ever impressed me, but I was a lot more impressed by the sound (Speech! In a video game! My tiny, ignorant mind was blown.). The first game I KNOW impressed me was Sonic Adventure 2 on the Dreamcast. I was awestruck by how silky smooth all the movement was.
  13. Mac OS 9.2. It's fast on my Sawtooth G4 in a way Mac OS X Leopard on a Core Duo Macbook Pro just isn't. The X86 DOS family is probably second place in that it leaves nearly the entire computer free when running programs, even when a lot of extensions are loaded.
  14. Dr. Mario, as Dr. Barjo on my HP 50g. That version never gets particularly fast, so it's pretty relaxing. Before that it was Lumines, but my PSP's battery is dead, so I don't get to play it these days.
  15. I think everyone wants change, but they don't know what kind of change they want until they actually see it. I think it's always been this way, and probably part of the reason why people go into ruts. They just play what was the freshest and most enjoyable when they first discovered it.
  16. Haven't you ever heard of MESS? It's meant to emulate almost everything that's not an arcade machine.
  17. Psychonauts for about 8 hours this week, with a little bit of Bubsy 1 for about 45 minutes. I'm trying to finish at least one game this year.
  18. Sorry...don't feel like my comment was directed at you personally. It's getting more difficult to discuss new products online anymore in a reasonable way because whenever Sony/MS/Nintendo/etc. does something, the banana convention logs in to every gaming site in the world and starts complaining...usually in advance of the product being released or widely used. Just check out engadget. Damn. Anyway, back on topic...the problem I've had with PSN all along is there aren't enough demos, so I feel like with a few "free" games every month I'm getting exposure to some stuff I probably wouldn't have tried out otherwise (not to mention the full game demos). I don't think offering a game most PSN gamers already have (Wipeout HD), a full-game demo for a game that's 8 months old, and one of the worst PSX games on the network is a very good start, but I think in the long run it will be well worth it. Personally, as long as it's still possible to pay for the downloads and keep the game you downloaded for as long as you like even after you quit the service, I'll be indifferent to the "free game" feature. Please note that I don't actually own a PS3.
  19. Bug was a Saturn game. That, and the other rather ignorant statements in that post were already addressed a couple times. I figured that out after reading some more.
  20. What I'd really like to see is a rewrite of Visual bB or a similar frontend that's platform independent. I'm a user of Mac OS X who would love to be able to use this to create my own console games. Maybe I'd even be able to release them on cartridge. I haven't been able to get Visual bB to run on Wine (although that's probably just because I just can't be bothered to take the time to set it up properly).
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