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Gemintronic

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Everything posted by Gemintronic

  1. We're still here? What did I miss? So far I got: Tanooki bad. SNES good. Genesis is old and stinky.
  2. Already said this elsewhere. But, signed up for the lowest tier for the usual reasons. Mostly being self-employed. Still, it allows me to show some support. Not nearly enough for the help and amazing tools over the years. Thank you!
  3. This isn't a bug so I never bugged batari or RevEng. But, if someone could mitigate the virtual sprite flickering when some go off screen. Meaning, when any vitual sprite crosses the screen boundaries vertically there's a chance all virtual sprites will momentarily flicker. I haven't found a way to work around it and have dropped some game projects like a scrolling pinball game.
  4. I've been welcomed well by the Intellivison community. Even when I interject into heated topics. What confuses me is when people go full big anger mode. It just doesn't have any place in a pleasant community.
  5. Not by being a dingle donk. No hero refuses to listen to the feedback people give him. Blocked.
  6. Please continue. I'd love for a very nice, communicative maker of classic game products to get disgruntled and leave. I didn't want to develop new physical Atari, Intellivision or Coleco games anyway.
  7. Mr SQL has his own BASIC compilers that can scroll. The playfields can be larger than the screen as a matter of course. bB has scrolling commands but you must figure out the next steps (loading more of the level). Assembly drills down further than that: you must write your display kernel to plot out the playfield, code scrolling routines and load the next viewable playfield level data. http://relationalframework.com/Atari2600gamesonline.htm The standard batari BASIC kernel can scroll the playfield (Princess Rescue). https://forums.atariage.com/topic/215171-princess-rescue-batari-basic-source-code/ The multi sprite kernel can be subverted to scroll vertically (1942). https://forums.atariage.com/topic/176639-1942-wip/
  8. Sorry to double post. But, before anyone else asks.. SG-1000 support doesn't make Sega Master System or Mega Drive support much easier. In particular I had a fever dream of using CVBasic to make z80 based Mega Drive games. But, although the MD has the Zilog Z80 and SN76489.. well, the closest video mode supported is the SMS VDP mode 4. So, if I took an SMS flash cart and put it on a power base converter the best that would happen is sound. https://segadoes.wordpress.com/2016/04/25/power-base-converter/
  9. I'm sure this can be improved but made a cvmake.bat that builds a Coleco ROM from a .bas that's in the same directory as the rest of the CVBasic files. I've forgotten a ton of batch file techniques so the resultant ROM looks like: game.bas.rom I use the START command to open the game.bas.rom afterwards in whatever emulator is associated with Coleco ROMs. To be clear cvbasic and gasm80 need to be in the same directory as cvmake.bat. You must associate Coleco ROMs with your favorite emulator in Windows first. I would not be offended if someone makes this less hack-ey Usage: CVMAKE GAME.BAS cvbasic %1 output.asm gasm80 output.asm -o %1.rom start %1.rom
  10. My Facebook account may have been hacked.  Can't get in.  Changing password doesn't work.  So, until something changes I'm locked out.  Y'all can still contact me here.  sigh.

     

    UPDATE:  Could be it's more than just me

    https://www.independent.co.uk/tech/facebook-instagram-messenger-down-not-working-latest-b2507376.html

    1. Show previous comments  1 more
    2. Gemintronic

      Gemintronic

      At least that's something.  I've changed my password so many times I don't remember my own name.

    3. Gemintronic

      Gemintronic

      Back up!  ..and, I remembered the last password change I made.  Phew!

    4. bent_pin
  11. Just donated yesterday. Thank you @nanochess! Has anyone got the tniasm compiler link to work?
  12. Thank you! I was so focused on new or rare that some were missed.
  13. @littaum The challenge is translating that into something batari BASIC can understand. Something could probably be done with const and/or def statements. But, that would require some serious experimentation.
  14. I don't fully understand. May have an OCD issue. Every time I click through my backups I must open up Fire Shark.
  15. @Karl G That's pretty much my strategy. Except I have constants for each color as opposed to drilling down to the game object itself. In an NTSC game I can cut-and-paste NTSC colors: rem //** NTSC Colors **// const _orange = $3A If I need a PAL60 game I can replace that with PAL60 colors: rem //** PAL Colors **// const _orange = $46 The advantage being I do not have to change any code besides the color constants to make a PAL60 game.
  16. Left out BennuGD as I'm not sure if its Fenix / DIV Game Studio heritage was BASIC based. Left in Vision BASIC because even though it's C64 I think it needs a signal boost Some of these are so abandoned they have been revived by others and became inactive again. But, these are the "best" options I've found. ** Coleco ** CVBasic - Active + Alpha - https://nanochess.org/cvbasic.html ** Atari Jaguar ** JagStudio - Active - https://www.reboot-games.com/jagstudio/ ** Atari 2600 ** batari BASIC - Active - https://www.randomterrain.com/atari-2600-memories-batari-basic-commands.html#gettingstarted ** Atari 5200 ** 5200bas - Inactive - https://github.com/james7780/5200BAS_python ** Mega Drive, 32x & SegaCD ** SecondBASIC - Active - https://sbasic.net/ BasiEgaXorz - Inactive - https://devster.monkeeh.com/sega/basiegaxorz/ NEXTBasic - Active (Portuguese) - https://alcatstudio.blogspot.com/p/nextbasic-compiler.html ** Atari 7800 ** 7800basic - Active - http://7800.8bitdev.org/index.php/7800basic ** Intellivision ** IntyBASIC - Active - https://github.com/nanochess/IntyBASIC ** Playstation 1 ** PSX Chipmunk BASIC - Abandoned - https://sourceforge.net/projects/psxbasic/files/ ** NES ** NBasic - Inactive - http://bobrost.com/nes/resources.php ** Gameboy ** GB BASIC - Active - https://paladin-t.github.io/kits/gbb/ ** Sega Master System ** ZX Basic for SMS - Inactive + Early Alpha - https://www.smspower.org/forums/12902-ZXBasicForSegaMasterSystem ** Nintendo DS ** DS Game Maker - Inactive - https://github.com/DigitalDesignDude/DS-Game-Maker-5-Setup ** C64 ** Vision BASIC - Active (Comercial) - https://retrogamecoders.com/vision-basic/ ** GP2X ** GLBASIC - Active (Multi Platform) - http://www.glbasic.com/ ** Gameboy Advance ** Dragon BASIC - Inactive - https://github.com/uli/dragonbasic -- MULTI SYSTEM -- ugBASIC - Active - https://ugbasic.iwashere.eu/
  17. I've seen necroposting used as a mod power trip in other forums so I try not to do it. That being said, it's always amusing to see peeps ask if the game is finished in a 7 year old development thread.
  18. In this topic I demonstrate a way to let the player choose PAL60 or NTSC. The source also includes my own choice set of colors for NTSC and PAL:
  19. You're probably looking for ugBASIC https://ugbasic.iwashere.eu/ Personally, I'd love a dedicated BASIC compiler for the Coleco. Who better than nanochess to expose cool hardware features?
  20. Not an expert answer. It's a music file format used for playing back classic console tunes. I use it currently for sega genesis music in my genesis games. But, Coleco compatible .VGM files may not fly on a Genesis. My hunch is that you still have to compose songs for a specific platform.
  21. Vandalizing levels to prove I'm actually making Genesis games. This is a de-make of your typical spelunking platformer. Someone told me to "get on it!" so I edited the level to say this:
  22. I think this is the place for Uno Carts: https://thebrewingacademy.com/collections/atari-2600/products/uno-2600-cartridge
  23. I just managed to cobble together a Coleco ADAM. BASIC has arrived for the Coleco. LET'S GOOOOooo!!! Will have to keep refreshing Oscars storefront until the first few tutorial books come out 😃
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