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Gemintronic

+AtariAge Subscriber
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Everything posted by Gemintronic

  1. Maybe a name change. "Deceased member" sounded like we were supposed to report in on any erectile dysfunction.
  2. A few months after purchasing Adventure II. Probably as a flea market find. As a kid I couldn't afford it. As an adult I avoided it due to hearing about joystick issues.
  3. I'm also doing more sega genesis and other consoles so another double ender run with Game Panic 3 would be far away.
  4. To answer the original questions: Is it easier to program a game for the the 2600 or the NES? Even with batari BASIC or NES Maker you need to use assembly. But, the NES hardware does a lot more for you. Would I be better off trying to make something for the 7800? 7800bas and AtariDevStudio are a great combo. But, you have to have love for the 7800 and how it works. I'd like to make like a physical cartridge for my game when it's all done. How difficult is that? Depends on the system. Single game flashable boards are readily available for the Genesis from multiple vendors. Which console is just a nightmare that I should stay away from? Probably any that are assembly only and have a beginner unfriendly community. Pick a system, lurk in the dev forums and see how newbie posts go.
  5. For Phil Barnharts birthday I made a birthday card kinda genesis ROM. He demonstrated it on his YouTube channel Retro Bliss Gaming
  6. Still wondering what the difference between 2600 and 7800 shells are. As I mentioned I 3D printed a 2600 shell and put a salvaged 7800 board in there. Booted up fine.
  7. I've found that the 2600 shells on Thingverse work. Scavenged a spare 7800 game and put it into a 3D printed case as I'm trying to do more 7800 stuff. But, please test it yourself. All those models seem the same to me but Murphys Law says the one I'd point to will turn out not working for you.
  8. Trying to find the best main palette for my new Genesis games. Sure, you have palettes for title screens and portraits. But, there is the need for a general palette you can count on for, er, general stuff. The user interface, power ups, basic level backgrounds and walls. The first color (pure magenta) is transparency.
  9. I see the original posters point for his particular set of games. But, not every new title out there. Second Dimension has these prices for their newer homebrew for example. Other smaller titles have reduced costs. Eyra the Crow Maiden $10 ROM $30 Loose cart $50 Boxed Good Deal Games has my own game War in the Machine $50 Boxed The Immortal John Hancock had Block Em Sock Em $25 loose
  10. No love for the N64 after the glamour of Mario 64 fizzled out. Castlevania 64 broke my faith in Konami. I keep it as eventually homebrew tools will allow me to make games.
  11. What? No! Now it's less likely we'll see a Street Fighter port where every move is performed by holding down the FIRE button for varying lengths! "One button is enough for anyone" - Bill Gates
  12. If y'all are willing to play indie genesis games on the dreamcast I could do that. CDs are cheaper to publish.
  13. Then don't. Support more modest indie games with lighter prices. If you want games that look like Gunstar Heroes or Gaiares you might have to pay the price though. It takes a LOT of time, expertise and expensive assets for titles like that.
  14. Nothing wrong with taking a break. My working solution is to encourage methods to make artificial rarity harder.
  15. You seem to be finding a way forward though. Developing your own titles and working with AtariAge who can publish basically on demand (keeping the flippers at bay).
  16. I hope developers aren't choosing to punish themselves and their projects because they can't make unlicensed ports. Swap the graphics. Change the name. Have fun and share it with others. The "it's not a problem until it is" era is over. We were always skating on thin ice. I'd rather make new games on my own terms than get sued 6 months into development.
  17. One of my first 2600 games had two double digit scores made out of the playfield. https://forums.atariage.com/topic/165874-candybar-game-for-atari-2600/
  18. I'm going to toot my own horn here. I personally like my own game Dragon Chalice (demo ROM in link) https://forums.atariage.com/topic/351890-dragon-chalice-2600-8-bit-milli-release/ Pros: * 256 Novice and 256 Expert game variations with 4 8x8 screen kingdoms. * Password save * 1-2 player (simultaneous co-op) Cons: * Gotta read the manual to get the game flow * Bat is really annoying * Rooms can change too often Zero Page Homebrew First Play:
  19. Not to derail the topic. But, I'd suggest Oscars IntyBASIC books first. BASIC will let you focus on designing your game. Plus, 2600 programming is very, very, VERY constrained. Don't be me. The 2600 was my first console to program retro games for and I'm still confused.
  20. Not better. But, at least legally distinct! How about.. MANGOS DOWN!!!
  21. YouTube reviewers need to be first on the scene to get the clicks. I'm not sure how making his review video less relevent by waiting solves anything. But, I get your frustration in general with retro game hardware. My struggles getting a Skunkboard and Mega SG come to mind.
  22. Probably a dead project. or, at least it feels like they gave up on NES support. The closest to BASIC for NES you're going to get is TRSE: https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/
  23. Easier doesn't mean worse. But, I'm not going to convince the naysayers. EDIT: I know you're joking around Unfortunately, some who state that are serious despite years of quality homebrew from new developers.
  24. Has anyone found a pre-made 7800GD serial adapter? Despite multiple attempts my soldering skills are rubbish.
  25. I think this is about the best community response to AtariAge being more cautious about unlicensed titles. We all made some extra purchases to fuel better things in the future.
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