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Everything posted by Gemintronic
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Maybe a name change. "Deceased member" sounded like we were supposed to report in on any erectile dysfunction.
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A few months after purchasing Adventure II. Probably as a flea market find. As a kid I couldn't afford it. As an adult I avoided it due to hearing about joystick issues.
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What system do you think is the easiest to create a game for?
Gemintronic replied to AtariJack's topic in Homebrew Discussion
To answer the original questions: Is it easier to program a game for the the 2600 or the NES? Even with batari BASIC or NES Maker you need to use assembly. But, the NES hardware does a lot more for you. Would I be better off trying to make something for the 7800? 7800bas and AtariDevStudio are a great combo. But, you have to have love for the 7800 and how it works. I'd like to make like a physical cartridge for my game when it's all done. How difficult is that? Depends on the system. Single game flashable boards are readily available for the Genesis from multiple vendors. Which console is just a nightmare that I should stay away from? Probably any that are assembly only and have a beginner unfriendly community. Pick a system, lurk in the dev forums and see how newbie posts go. -
What have you been up to lately with your Genesis / Mega Drive?
Gemintronic replied to newtmonkey's topic in Sega Genesis
For Phil Barnharts birthday I made a birthday card kinda genesis ROM. He demonstrated it on his YouTube channel Retro Bliss Gaming -
Current Atari 7800 game shell options for future project
Gemintronic replied to swlovinist's topic in Atari 7800
Still wondering what the difference between 2600 and 7800 shells are. As I mentioned I 3D printed a 2600 shell and put a salvaged 7800 board in there. Booted up fine. -
Current Atari 7800 game shell options for future project
Gemintronic replied to swlovinist's topic in Atari 7800
I've found that the 2600 shells on Thingverse work. Scavenged a spare 7800 game and put it into a 3D printed case as I'm trying to do more 7800 stuff. But, please test it yourself. All those models seem the same to me but Murphys Law says the one I'd point to will turn out not working for you. -
What have you been up to lately with your Genesis / Mega Drive?
Gemintronic replied to newtmonkey's topic in Sega Genesis
Trying to find the best main palette for my new Genesis games. Sure, you have palettes for title screens and portraits. But, there is the need for a general palette you can count on for, er, general stuff. The user interface, power ups, basic level backgrounds and walls. The first color (pure magenta) is transparency. -
I see the original posters point for his particular set of games. But, not every new title out there. Second Dimension has these prices for their newer homebrew for example. Other smaller titles have reduced costs. Eyra the Crow Maiden $10 ROM $30 Loose cart $50 Boxed Good Deal Games has my own game War in the Machine $50 Boxed The Immortal John Hancock had Block Em Sock Em $25 loose
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What? No! Now it's less likely we'll see a Street Fighter port where every move is performed by holding down the FIRE button for varying lengths! "One button is enough for anyone" - Bill Gates
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Nothing wrong with taking a break. My working solution is to encourage methods to make artificial rarity harder.
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You seem to be finding a way forward though. Developing your own titles and working with AtariAge who can publish basically on demand (keeping the flippers at bay).
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I hope developers aren't choosing to punish themselves and their projects because they can't make unlicensed ports. Swap the graphics. Change the name. Have fun and share it with others. The "it's not a problem until it is" era is over. We were always skating on thin ice. I'd rather make new games on my own terms than get sued 6 months into development.
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Canonical/common playfield-based score routines
Gemintronic replied to Nostalgic's topic in Atari 2600 Programming
One of my first 2600 games had two double digit scores made out of the playfield. https://forums.atariage.com/topic/165874-candybar-game-for-atari-2600/ -
I'm going to toot my own horn here. I personally like my own game Dragon Chalice (demo ROM in link) https://forums.atariage.com/topic/351890-dragon-chalice-2600-8-bit-milli-release/ Pros: * 256 Novice and 256 Expert game variations with 4 8x8 screen kingdoms. * Password save * 1-2 player (simultaneous co-op) Cons: * Gotta read the manual to get the game flow * Bat is really annoying * Rooms can change too often Zero Page Homebrew First Play:
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Upcoming book on Atari 2600 programming (now available)
Gemintronic replied to nanochess's topic in Atari 2600
Not to derail the topic. But, I'd suggest Oscars IntyBASIC books first. BASIC will let you focus on designing your game. Plus, 2600 programming is very, very, VERY constrained. Don't be me. The 2600 was my first console to program retro games for and I'm still confused. -
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YouTube reviewers need to be first on the scene to get the clicks. I'm not sure how making his review video less relevent by waiting solves anything. But, I get your frustration in general with retro game hardware. My struggles getting a Skunkboard and Mega SG come to mind.
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Probably a dead project. or, at least it feels like they gave up on NES support. The closest to BASIC for NES you're going to get is TRSE: https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/
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Upcoming book on Atari 2600 programming (now available)
Gemintronic replied to nanochess's topic in Atari 2600
Easier doesn't mean worse. But, I'm not going to convince the naysayers. EDIT: I know you're joking around Unfortunately, some who state that are serious despite years of quality homebrew from new developers. -
Has anyone found a pre-made 7800GD serial adapter? Despite multiple attempts my soldering skills are rubbish.
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I think this is about the best community response to AtariAge being more cautious about unlicensed titles. We all made some extra purchases to fuel better things in the future.