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yerzmyey

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About yerzmyey

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    Chopper Commander

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    Male
  • Interests
    ZX / ST / F030 / A500. Also C=264.

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  1. Thanks guys. 😛 Well, actually I don't even have any machine to play the game on, hehe... Still, it's nice to use classic computer music in modern productions (even 'though they look retro ). ...and actually there's one more, this time for STEAM: "DreadStar: The Quest for Revenge" Music made on Atari ST, ZX Spectrum, Sam Coupe and so on. https://store.steampowered.com/app/710220/DreadStar_The_Quest_for_Revenge/ Greetzzzzzzzz.
  2. Hehe, good one - but they only gave me a pass for downloading the game, haha... :) All the best, Y
  3. Thx, guys. DavidD: well, I actually asked them to add the computers mednioned above to some info, but I don't have any suitable machine to play/test the game, so I don't know. Regards, Y
  4. Hi guys, there is a new game for PlayStation 4 / Nintendo Switch / Xbox / - "RADICAL RABBIT STEW" - its soundtrack I made on Atari XL/XE, Atari Falcon, Atari TT, Atari ST, Amiga 500, Amiga 1200 etc. :) Youtube: https://www.youtube.com/watch?v=ItKKVjUfAQo The game: https://radicalrabbitstew.com/ Regards. :) Yerz
  5. Hello, well - the keyboard procedure worked rather just fine here, so theoretically it should work fine everywhere. The coder - Bob_er of MEC might be reading this thread, so he might take a look into the engine, considering this subject-matter. As for the engine itself, it has been coded especially for the game (it was actually related with the one from Atari XL/XE version as far as I know) but I dunno - maybe it might be -reused after all. I will ask Bob_er if he plans to make it public. All the best, Yerz
  6. ParanoidLittleMan: thank You very much, I added it into the archive!
  7. All: thx a lot guys. Davidcalgary29: Hehe, if You mean some 'physical' stuff like figures and stuff -t then I'm afraid I don't plan it, hehe. Regards!!
  8. Yo. This is not a typical "gaming stuff", I'd imagine, as it is an interactive novel (called back in the days a text-adventure game, or a game-book in the non-digital world ). DOWNLOAD: http://yerzmyey.i-demo.pl/nihilum_st/nihilum.zip It's kind of spooky stuff but I hope You'd like it. © 2018 "In nihilum reverteris" - another text-game / interactive novel by Yerzmyey. Platform: ATARI ST / 1 MB RAM Controls: Esc - to quit the game, A-D - jump to next chapter, Space - to start the game, Space - to leave last chapter. Text and music by Yerzmyey/H-PRG. Code by Bob_er / MEC Graphic by Habib^Joulo/H-PRG (in-game pictures) and Raphis (fonts, the 'book' image) English language help - Gasman/H-PRG. special thanks to: Jad - for tools Larek - for a8 graphics Kind regards. Yerz
  9. Bump. We already asked Fox to crack the midi editor and now sounds/notes are audible while composing (AT LASSSSSST! ). So even more impatiently we wait to buy the card. Byezzzzz.
  10. Hm. So anyway I would be interested in such a soundcard, I think. With Dream Blaster S2 onboard, inside of a case and so on.
  11. ivop: > http://www.serdashop.com/waveblaster > Feature creep? What do you think? --------------- I think it's an excellent idea. I'd go for it. Most interesting.
  12. So - at least some of the 2600 demos works pretty well on the console!
  13. Hello. I'd get one as well. Did anybody mentioned any prices already? Have a good weekend. Y
  14. Thanks mates. :) :) Well, the digital parts go from Atari XL/XE, from the Covox card (the Neo-Tracker). All the chiptune (synthetic) parts go from Atari 520ST (the MusicMon and SNHD-Player). Drums - well, as we can see - and the solo parts on synthesizers are mine. It was our totally first gig with 8-bit Atari and we had some problems - finally we had to change one machine into another, also with a Covox - but finally everything was OK. Most of the songs come from the Atari XL program - http://a8.fandal.cz/detail.php?files_id=6254 (it doesn't necessairly need Covox - it works also from a regular Pokey - but two Pokeys would be better for it). All the best! Y PS: Ah yes, I saw the CtriX's guitAri on the YouTube, I'm sure!
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