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Heavy Stylus

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Everything posted by Heavy Stylus

  1. Thanks for verifying! (For reference the original is here https://proguitarshop.com/andyscorner/the-mu-tron-iii)
  2. Has anyone ever seen this advert in real life, or is it a hoax?
  3. Hi there! I need to update that page actually - as people have the option to specify a delivery address during the checkout process, I now only ask people to confirm if the address looks wrong. Anyway, all parcels are now packed and will be sent out on Monday. Tracking numbers for people who've paid for insurance will be emailed out on Monday night.
  4. Yes, that final customer was one of the 22.00 crowd from the RGCD mailout it seems Lots of packing to do this week You'll all receive a notification by email when shipped, with tracking info if available.
  5. Now there is ONE copy left for the 22.00 crowd(!)
  6. All seems in order - did a check against names, post codes and emails. All are unique.
  7. 2 (TWO!) copies left... I'll check through the list now - if there are any 'naughty' customers I'll refund and re-add the stock after they have sold out. I'll post here to let you know. -EDIT- All customers are unique
  8. Whoops. Sorry about the 22.00 mix up - I did mean to type 20.00 in my mail-out! Sorry guys, it has been a long day(!) @NinSEGA - if you can tell me the 1st line of your address, I'll check to see if the order went through.
  9. Nice, couldn't even be bothered to take his own photo.
  10. That £5 is after all materials are paid for Kev
  11. I'm very transparent about the way RGCD operates and the fact is that I make £5 'profit' per sale, around 10%. That basically pays for the time it takes for me to handle the payment and accounts, prepare and pack the game and contents, wrap and package the parcel, and take it down to the post office. Now, sure 70 x £5 sounds like a lot of money to make in one day... but in reality it has already taken all my free time (outside of my normal working hours) this week to pack and post 50 or so copies. I'm NOT complaining at all, but for me to work with a 3rd party would just mean more work for me with less reward - and it would ultimately end up with the games becoming MORE expensive for you guys, with the reseller adding a markup. I have exactly the same issue with the C64 carts - I get approached regularly from people wanting 'trade prices', but the profit RGCD makes on each of those is even less (below £2 per sale). Cartridges are not cheap, and hey, devs gotta eat...
  12. Hi there! Just a quick post to say I have now posted half of the orders. Will try and get another 20 done tomorrow, but the rest will be sent out next Monday. I had hoped these would sell out over a week - not in one day!
  13. https://www.facebook.com/media/set/?set=a.482715658480661.1073741826.314432501975645&type=1 Just to reassure you that stuff is happening All the stuff has come back from the printers, and I've found a baggie that resolves some of the issues. These bags hold the manual and sticker and cart, and fold over into the 'wave space' so they don't add any thickness to the package. It sits a lot nicer in a bag and doesn't fall out of the box easily.
  14. ...or not. Despite this looking like a solution, I have since discovered that it is impossible to trim the plastic level with the base of the box with a dremel, resulting in a box that doesn't shut properly when a cartridge is inside. So, it is back to the 'shoddy' method of having a cart slightly loose in a case that does (however) shut properly.
  15. Ok peeps, enough of the arguments. I have a FINAL solution, and it does not involve foam. Lookie here: Using a dremel (off to buy one tomorrow) by trimming off the highlighted bits of plastic, the result is as follows: Voila! A perfect fit. As for the manuals, the 8-16 page booklets, stickers and cards we include with our C64 releases fit in a baggie that sits nicely on the flat part of the cartridge without adding ANY thickness to the cart. You can see the Get 'Em DX one in the photo I posted in a previous post above. The widest part of the cartridge is the 'arc', so as long as that isn't exceeded, no problemo. KTHXBYE
  16. Thanks for the video. I suppose I was being a little generous with '1mm', I just wanted to explain that the universal game case is not a 100% perfect solution. Very good, but not perfect.
  17. Just saw this thread and thought I should comment. The boxes RGCD uses for our C64 games are Universal Game Cases. Google them for details. A jag cart does fit inside (and the case closes properly and holds, but there is a 1mm bulge in the middle). However, the 'cart holding' brackets inside are NOT designed with the jaguar cartridges in mind. So when open, they move around loose, but when closed they are held fast in place. The ideal solution would of course be to add foam padding, like the frame I had made for the C64 cartridges (see photo), but the jaguar cartridges are an awkward size and I cannot see any way to easily add a frame inside the case. Perhaps a couple of foam spacers would suffice. So on the plus side: * the boxes are cheap to buy (in bulk) and readily available, meaning very little additional cost to the buyer. * they hold the carts still when closed * there is room for a small manual, stickers, etc. inside the case. * a 'universal' case design that is designed to look good on the shelf with other formats. On the down side: * the carts move freely around the case when open (could be rectified using a spacer). * there is a 1mm bulge in the case due to the 'arc' on top of the cart. So, in my opinion, the Universal Game Cases are a good, cheap option that add practically nothing to the retail price of a game, and could be easily improved with the addition of a couple of adhesive-backed foam holding strips. Next time I order a load of frames for the C64 carts, I have a cunning plan of how to use the previously useless frame centre pieces...
  18. Yep, I posted all the orders placed up to the 10th of June yesterday.
  19. Hello there Atari peeps, James from RGCD here with a quick cut 'n' paste press release. Feel free to ask any questions below. "Flying through space is no picnic. Commanding an intergalactic space vessel isn't all plaid blankets and wicker baskets. All manner of peculiar happenings might ruin one's day. Take planets for instance. They're big. Really big. Often rather solid, too. For these reasons alone, it's usually advisable not to involve yourself in any sort of altercation with one, particularly when travelling through hyperspace. This was now something Space Corps Commander Gwyn Williams knew only too well, as, from his vantage point high in the upper atmosphere, he observed the fragments of his vessel scattered over the surface of this particular example of Big Solid Planet. Sliced into three sections with the ship's cargo falling from orbit all around him, he wondered how this day might possibly get any worse... Ah! Of course! An onslaught of deadly rocks - simply perfect!" Following the Jaguar CD releases Kobayashi Maru: Final and Jagware Collection 1.0, Reboot and RGCD are back with another serving of unashamedly old-school arcade goodness in the form of Full Circle: Rocketeer. Rebuild and reload your crashed space craft whilst fending off endless waves of hostile aliens and meteors in 16 unique levels spread over 4 worlds! Full Circle: Rocketeer features 50/60 FPS fluid gameplay (PAL/NTSC) powered by Reboot's Raptor game engine, 8 channel digital sound (music and effects), collectable bonus items, online high scores (via webcodes), MemoryTrack saving and ProPad controller support. The physical release comes cellophane wrapped in a clear DVD box with full colour, double-sided printed inlay on a full face printed, glass-mastered CD, direct from the factory (100% professionally produced in the UK). Instructions for each game are included on the inside of the inlay. It requires no additional hardware to run other than the Jaguar CD console itself. As an added bonus, a vinyl Reboot sticker will be included with every order. http://www.youtube.com/watch?v=Nc5DAfZn2T4 Priced at £21 (plus £4 UK/Europe shipping, £5 rest of world) Full Circle: Rocketeer is available to buy from our shop page today!
  20. Here's the trailer, for those of you who are interested
  21. Hello there Atari peeps, James from RGCD here with a quick cut 'n' paste press release. Feel free to ask any questions below. Jagware presents a new Atari Jaguar CD compilation of four puzzle games from four groups; Do The Same from Cerebral Vortex, Diamjag by Orion, Atomic Reloaded from The Removers, and Beebris by Reboot - all four of which support online scoreboards. But that's not all - also included is an exclusive early look at the alpha build of 'Project II', Reboot's ambitious forthcoming horizontal scrolling shmup. Click here to view a preview video of the contents (recorded by SH3-RG) CVSD's Do The Same is a beautifully presented tile-rotation game where your goal is to match a given pattern of blocks in as few moves as possible (and before the time runs out). A highly polished release featuring backgrounds based on hand-crafted clay models and 112 levels to beat, Do The Same was previously available on CD in very limited quantities - now those who missed it in physical form have the chance to grab it again! Next up is Atomic Reloaded, a logic puzzle game inspired by Thalion's Atomic in which you are tasked with creating molecules from their component atoms by moving them around a maze. Described as 'Atomic as it should have been', Atomic Reloaded features 82 original levels guaranteed to challenge even veterans of the original! Diamjag is an early release from the prolific Jaguar coder Orion, in which you must guide a ball-like character around 28 single-screen mazes collecting diamonds - the catch being that when your ball starts rolling you wont stop again until you hit a wall! Reboot, the organisers of this project have contributed Beebris, their updated Jaguar conversion of one of Law's old Atari ST releases based on a 'popular tetronimo game'. With four game modes, each with forty levels of difficulty, Beebris remains one of Reboots more popular additions to the Jaguar homebrew catalogue. Jagware Collection One is a superb compilation of games, but if you want further incentive to pick up a copy you may wish to consider that all profits made through sales of this Jagware release will be going toward funding future Jaguar hardware development by SCPCD, creator of the JagCF and the Jagtopus 4-cart programmer - the format on which future cartridge games will be distributed. The physical release comes cellophane wrapped in a clear DVD box with full colour, double-sided printed inlay on a full face printed, glass-mastered CD, direct from the factory (100% professionally produced in the UK). Instructions for each game are included on the inside of the inlay. It requires no additional hardware to run other than the Jaguar CD console itself. As an added bonus, a vinyl Reboot sticker will be included with every order. Priced at £24 (plus £4 UK/Europe shipping, £5 rest of world) Jagware Collection 1.0 is available to buy from the RGCD shop page today!
  22. Official C64 port is here: http://www.rgcd.co.uk/2011/12/c64anabalt-c64-2011.html Full info, downloads and mp3's on the page. Adam Atomic has given his full approval and we will be selling the game as a cartridge early next year
  23. Hi there I'm helping the C64 game dev group Goin' Sideways publish a new game cartridge, and am looking for a supply of 10 or more sets of Atari 2600 tennis paddles (two analogue paddles that connect to the same joy port). Must be in good working condition (but not necessarily new or boxed), reasonably priced and preferably from the same supplier. Is there anyone who can help me find some? http://www.rgcd.co.uk/2011/10/panic-analogue-preview-c64.html <--- the game project Thanks! James.
  24. Can we start again from first principles please? I may well have made a mistake, but I'm also concerned that this may be a simple translation issue. Right, there's this game called canabalt. You start off running slow, but build up speed until you are running fast. Very fast. Hitting stuff slows you down, but you slowly build up speed again. Your man runs 800 pix across the map every second when at top speed, or thereabouts. C64anabalt attempts to capture the same high-speed feel of the original game as smoothly as possible. With parallax scrolling and all sorts bolted in, the game drops down to 2vbl, 25fps. This means that to still move the man 800 pixels across the map per second when you are sprinting at full speed (like the original) the maximum pixel step has to be increased to 32. This does not look good to the eye. With parallax removed, the game can run at 1vbl, 50fps. This now means that to achieve the same visual speed of the original, you only have to use a maximum pixel step value of 16. Scrolling with a step of 16 pixels 50 times per second is considerably more acceptable to the eye than a jump of 32 pixels 25 times per second. Is that clearer?
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