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opcode

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opcode last won the day on July 4 2017

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About opcode

  • Rank
    River Patroller
  • Birthday 12/20/1970

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  • Custom Status
    Bringing new life to your ColecoVision!
  • Gender
    Male
  • Location
    MA, USA
  • Currently Playing
    Penguin Adventure, Gradius
  • Playing Next
    Donkey Kong Arcade

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  1. It wasn’t my decision. You aren’t helping. Sent from my iPhone using Tapatalk
  2. I am well aware that a lot of people got the SGM for a certain game and have been patiently waiting for it. I will find a way to fulfill the promise, just let’s keep it low key from now on. Sent from my iPhone using Tapatalk
  3. I was planning to separate releases into two groups. Original games and arcade games. For arcades, unless we can secure licenses, I don't plan to widely advertise them as OMNI games, which doesn't mean I can't make them available somehow. Think about this, the moment we put this console out, it doesn't matter if we keep it low key, I am pretty sure the news will spread quickly. We must be careful with content we associate with the console, so we don't draw any unwanted attention. That is why releasing the console with arcade ports isn't a good idea, and the whole plan involving the SGM2...
  4. Not necessarily delaying the controller. I still plan to start testing them this year. Controllers should hopefully finance themselves. Sent from my iPhone using Tapatalk
  5. Here is the deal.... I just talked to the hardware guys. I am starting a big push to raise funds for the next few months. My deal with them is, they must complete the hardware and provide betas before the end of this year. If they don't do so, I will run out of funds again, and I made it clear to them that isn't an option (for reasons I won't explain here to avoid any further drama). So beta starts later this year, or do not start at all. I believe they got the message. In 2012 I put my soul on the SGM1 until it was done. I will do that again in the next 12 months. The SGM2 releases in the first half of 2020, with a couple of games, exact date pending on how beta goes. We will work on a more detailed schedule in the next couple of weeks and I keep you posted.
  6. Yeah, I am anxious too. But we should take care of one thing a time. Right now we are focusing on the SGM2. It is mostly the same hardware anyways. It is all a matter of getting the new exclusives games done after that, and once we have a small library of those games, we can have OMNI.
  7. Sure, please send me private message with your PayPal account.
  8. There is no firm deals in place yet, if that is what you want to know. However we have been approached by a number of developers, and we will support them with dev kits as soon as we have those dev boards ready. Things won't be completely open though, and in addition to certain licensing terms to guarantee quality, we will also supply cartridge manufacturing and packaging templates.
  9. The new controller is already financing the OMNI controller, since they are cosmetically the same (and minimum orders are in the ballpark of 2,000 pieces). So we will have games, both old and new. And that should be good news for SGM owners I guess. As I said, no worries. We will have the full OMNI board working before the end of the year. That is the first step to start alpha testing it. We will fix any issues, remove the debugging stuff, reduce components as much as we can, and assemble the beta boards. I have been trying to avoid paying attention to what others are doing. This isn’t a truly commercial project, i have no problem saying that although someone suggested me to never say that, after I apparently blew up a deal saying that during a meeting. I don’t care. This is the ultimate dream project for me, I won’t compromise by making commercial concessions. In the current retro gaming ressurgente, Atari era isn’t properly represented. Younger people are starting to think video game started with Nintendo, and Nintendo of course works hard to make it so. Atari is still well known, but the games are getting lost because in the eyes of many anything less than NES graphics is too primitive to be worth playing. And again Nintendo works hard to make it so. Btw, in case you are curious about the board above, that includes a lot of debugging and expansion pads, so the final board should be considerably smaller. The design is very elegant if I might say so. 2 CPUs, each with their own RAM space. Bootstrap BIOS are built in. Any CPU can be the master. The system can work with both or just one of them. Graphics are fully tile based, with no external RAM. Two RAM chips for the CPUs is all the external RAM we have in our board. Sound is close to Sega’s System 16 sound. Lots of PCM are there to help us produce analog like effects and other vintage sounds. FM gives us that distinctive 80s kind of music. Cartridge on the other hand can be pretty large with no need for bank switching. No component is clocked higher than 12MHz, which makes the hardware well within the possibilities of the late 80s. So small amounts of RAM, low clock rates, minimalist design, lots of parallelism, leads to an architecture that is pretty much in line with the late 80s technological limitations, but yet highly elegant and efficient thanks to our custom cartridge’s high memory throughout. Sent from my iPhone using Tapatalk
  10. All right, time for some update I guess... We completed the full OMNI board design, but then we started running out of money. That is the (sad perhaps) reality of things for us. Opcode isn't Intellivision, our resources are limited, they don't last long, and things cost money, lots of money. So we have the PCB designed, but I am now forced to go back to CV stuff to finance the remaining of the project. That said, we should be back to OMNi and SGM2 soon, and I am still confident that we will have the full board working before the end of this year. The main source for funds this year was going to be DK. Unfortunately a lawyer for a certain company got in touch and I had to postpone plans for a release. We will have to delay that game for later, once the dust settle (and please let's not discuss this further publicly for the time being). In the meantime we have many other games planned for this year, to make up for DK, as well as re-releases that some have been waiting for a while. Ultimately, I will keep working and investing until I have OMNI done and out. The console and its Atari era inspired games are my ultimate lifetime achievement, and certainly well worth any extra effort and money. I will keep you guys posted.
  11. Hi! Joe is correct, that is the idea. SGM2 is sort of a first step for us to get into OMNI, where we can start creating a game library before we can have OMNI.
  12. Hi. Sorry to bother you. I'm currently working on a new Let's Compare Pac-man for My youtube channel. GamingHistorySource. I was wondering if you had a download of the full version of Pac-Man Collection so that I can compare it in the video. I will not share it & will not post the rom anywhere.  

    Thanks for your time,

    wingnut4427 / GHS

    1. Show previous comments  2 more
    2. wingnut4427

      wingnut4427

      Sorry about that. I've been searching here & could not find it. There are so many topics on it that it was almost impossible to track down. But for some reason My Blue MSX Emulator stopped working. Not sure what the deal is.  I just get a black screen when I try to use the Coleco with Opcode side. It started when I tried to use this. :( UGHH.. Can't seem to win here.

    3. Kiwi

      Kiwi

      Pac man collection is a Megacart game. Pick Colecovision as the emulation, it doesn't require the expansion module.  For cartridge option.  Go to option, and then files.  In the drop down menu for Default ROM Type, pick Colecovision MegaCart(R).

    4. wingnut4427

      wingnut4427

      THANK YOU !!!!! I'll add you to the credits for your help. :)

  13. Anyway I’m interested with the OMNI.

    1. jd_1138

      jd_1138

      Don't forget the Plymouth Horizon -- same car.  

  14. 👋 opcode, I’m excited for OMNI, but it’s been months since you promised us a presentation in April, opcode was in radio silence since your last post on Facebook in April that shows a controller that will also be in SGM 2. Hope it reveals it early. ;)

  15. Guys, let’s stop discussing this publicly. The game is the the vault, safe. We live to fight another day.
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