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Propane13

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Blog Comments posted by Propane13

  1. There is a way to get around paddle-style games with a joystick.

    When I had a few joystick-based betas of arkanoid for the 7800, I made a button-press "speed up" the paddle.

    I got the idea from the original Alleyway for Gameboy; for that, the A button would allow you to speed up the paddle while pressing left and right, and B would allow you to go slower while pressing left and right. Left/right with no button was medium speed.

     

    So, if you get discouraged because of the input, that's a way around it.

    That's of course, assuming that an O2 has a joystick button (I would assume it does, but I don't have one).

  2. Just an FYI on screenwriting; the rule of thumb for a screenplay is that each page "reads" as a minute of screen time.

    So, a full-length movie is 100-110 pages since it's 100-110 minutes. If you'd like your film to be 60 minutes long, then you've just saved yourself 40-50 pages of pain.

     

    If you don't believe it, I recommend reading any publicly posted screenplay (there are tons out there). Back to the Future reads in about 2 hours. Die Hard reads in about 2 hours. So, the 1 minute per page rule is actually surprisingly accurate.

     

    Oh, and Celtx is a really good program; I recommend it for screenwriting.

  3. The one trick for special moves is to make them happen with a combo of buttons.

    In doing so, it makes it more difficult to pull off-- i.e., it'll take a few seconds to press "up, up, left, left", which could cost you dearly and allow the other creature to attack. So, I'd recommend that over just a single button.

     

    Combos for Mortal Kombat on Genesis included:

    - A, "towards", A (so A, left, A if the opponent's on your left, A, right, A if the opponent's on your right)

    - left, right, up, down

     

    The combos also made for "finishing moves". So, if you knocked someone down to zero energy, they would stand there limply.

    You could just knock them over with any move to win, or you could type in some ridiculous code (toward, toward, away, away, start), to have a special ending to the fight.

     

    I'm not suggesting that you go with both of these options, but what I am conveying is that the combo button moves always make a game fell more like an arcade beat-em-up. You may want to consider that over a right-shoulder-button single press. Just a thought. :)

  4. Tip-- Castlevania games are all about leveling up.

    You need to kill a bunch of little things. That will make you stronger.

    Find save points. Those are special rooms that are single rooms. Push up to save.

    Don't go attacking the big bad guys yet. Instead, kill a bunch of little things.

     

    When you go to the sub-menu, you'll see how far it is to level up.

    It's not that hard. Just time consuming at first. :ponder:

     

    -John

  5. Hope you're ok. As a programmer, I would like to let you know that your stuff is pretty good.

    I am glad that someone like you is out there programming away. Keep it up, and don't let the bad people get you down.

     

    Things happen in this Atari community. Heck, I have gone on hiatus from time to time just because of political stuff.

     

    In the end, you've got to do what makes you happy here. For me, it's programming a game that I personally feel accomplished something.

    Your stuff seems to be doing that, and I'm glad that you're a part of the community.

     

    Be strong! You've got a lot of talent, and it's showing. :)

     

    -John

  6. I need to dust off my comic strip someday... I've been working on it off and on (mostly off) for 6 or 7 years now. At least you guys have actually produced something!

     

    (And for what it's worth, they're both much better than Garfield. ;) )

     

    Thanks!

    If you ever get it up and going, let me know.

    Trust me-- if you were spending that extra time on Reindeer Rescue, it was totally worth it. :D

     

    -John

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