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stephena

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stephena last won the day on April 7

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About stephena

  • Rank
    River Patroller
  • Birthday 02/02/1974

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  • Custom Status
    Stella maintainer
  • Gender
    Male
  • Location
    Newfoundland, Canada
  • Interests
    Computer Programming, Emulation of old/ancient systems

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  1. Just adding to the last comment on if it ever happens again. If it does, I think hearing from Christian Speckner / @DirtyHairy (the other member of the Stella team that we didn't hear from) would be a nice addition too.
  2. Oh, and thanks to all involved (organizers, interviewees, people that donated and/or bid). Went much smoother than I expected, given that 12 hours is a long haul. I was able to stay for 8.5 hours, but had to go to bed after that (it was after 1PM local time). Particularly enjoyed the interviews, and the 'war stories'. My only issue honestly was with my own interview. I don't like being on video or audio, so perhaps something was lost in the text (my fault, not James'). When I'm writing I tend to get technical and it sometimes comes out somewhat boring. One major thing I missed was Thomas' interview; will definitely have to follow up on Youtube to hear his voice So thanks again to everyone ...
  3. I worked at a local KFC after high school, about 27 years ago now. I can agree that even in a different country with a completely different set of mannerisms, KFC (in particular) and retail (in general) sucks.
  4. I guess that means the latest Stella is coming to Steam too. We're in the process of getting Stella 6.1 working with libretro. I'd say it's already 90% there at this point.
  5. If that's all the problem is (width needs to be 32-bit aligned), then we can probably do that in Stella directly, at a lower level, and have it 'just work' for libretro.
  6. Just wondering what the end time will be? Are these for 12 hours only, or going for a few days, etc?
  7. And now for something completely different: a shameless plug. There is a Stella fundraiser (dubbed 'Stella-thon') happening tomorrow, July 12. Info is available at Please consider a donation or making a bid on an item.
  8. And now for something completely different: a shameless plug. There is a Stella fundraiser (dubbed 'Stella-thon') happening tomorrow, July 12. Info is available at Please consider a donation or making a bid on an item.
  9. Thanks for the followup on this libretro stuff; I will try to get it integrated soon. And now for something completely different: a shameless plug. There is a Stella fundraiser (dubbed 'Stella-thon') happening tomorrow, July 12. Info is available at Please consider a donation or making a bid on an item.
  10. Overscan option is coming in the next build (already completed in current code). Controller rework is being done for the next release (not finished yet). This is not a good time of year for this stuff, as people are on vacations, etc. We will get to it eventually ...
  11. Actually, the patch was submitted from a libretro user, so I can't take credit. That's also why I'd like you to test it, since I can't myself (not seeing the issue on my system).
  12. I believe this is now fixed in Github. Please try a new build and see if it works for you.
  13. Yep, should have mentioned right off the bat that it looks like a pitch mismatch. However, I still don't see how multi-threading could be influencing that. Best to run it by the libretro people, as you say.
  14. I will leave it to the libretro guys that ported Stella to that platform to decide whether they want to use Stella's internal TV effects (as they currently do), or use their own. AFAIC, my main task is to make sure that the emulation core and related stuff can be interfaced on their end, and that changes on our end don't break on theirs. Beyond that, I honestly don't think I'll have the time to learn how libretro works in detail, and maintain a separate port. The reason I can maintain Linux/macOS/Windows/R77/etc myself is because it's all basically the same app. RetroArch changes this significantly, so I'll have to lean on their developers to extend for that platform (once we get the basics working, of course).
  15. Good to hear that it's working for you now. Unfortunately, this sort of illustrates my point, that I don't know how libretro is working fully, since the change I made should not have had any effect on what you're seeing. 😕
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