Jump to content


+AtariAge Subscriber
  • Content Count

  • Joined

  • Last visited

  • Days Won


stephena last won the day on April 7 2019

stephena had the most liked content!

Community Reputation

2,495 Excellent


About stephena

  • Rank
    River Patroller
  • Birthday 02/02/1974

Contact / Social Media

Profile Information

  • Custom Status
    Stella maintainer
  • Gender
  • Location
    Newfoundland, Canada
  • Interests
    Computer Programming, Emulation of old/ancient systems

Recent Profile Visitors

37,115 profile views
  1. The 6.x Stella core in libretro does indeed disable all post-processing effects. No time/resources is spent on emulating that part; it is already disabled when building as a libretro module. It is working exactly as you suggest; just feed raw video and audio data to libretro, and let it handle all other rendering options.
  2. Right, that's something we're still working on. Eventually there may not be a stella.pro at all. So we won't change the docs for now, until we decide how it's going to work for the next release.
  3. Yes, what's this in reference to (ie, why are you showing us this)?
  4. Or you can download a set already created specifically for Stella at https://stella-emu.github.io/downloads.html. See near the bottom of the page.
  5. Sorry, forgot to publish the release on Github. Should be fixed now.
  6. Stella 6.5.2 is now released, which fixes a few bugs mentioned from the previous pages. Changelog as follows: Fixed broken Driving Controller support for Stelladaptor/2600-daptor devices. Fixed missing QuadTari option in UI. Improved QuadTari timing. Added CPU usage stats to ARM cart classes debug widgets. As usual, Stella can be downloaded at https://stella-emu.github.io/downloads.html, and donations can be made at https://stella-emu.github.io/donations.html. Please report any bugs in this thread or as an issue on Github at https://github.com/stella-emu/stella/issues.
  7. Yes, sometime during the week of Feb. 22-26. That's the only free time I have.
  8. Not surprising. On my R77, one of the buttons on the front is wired backwards! So when it's released (as normal) it registers as pressed, and vice-versa. I added code to the Linux kernel backend to deal with this issue for all buttons, since it could technically happen for any of them. And the other members of the Stella team never had such a problem. So it's very likely that there is different behaviour amongst different devices.
  9. Just wanted to say thanks again to @ZeroPage Homebrew for arranging this, and for being given the lifetime achievement award. Honestly, my video didn't go as well as I would have liked. I had planned to say a few other things, but when I got in front of the camera, I got that "deer in the headlights" look, and forgot what I wanted to say. I can express myself much better in text. I just wanted to expand on my thanks again, to include the current Stella team (@Thomas Jentzsch and @DirtyHairy), as well as other contributors to Stella (Brad Mott, @SpiceWare, Eckhard Stolberg, Brian Watson, etc). And also to say that @Thomas Jentzsch was right; I was working alone for over 10 years. In fact, if the current members hadn't come along in 2017, I probably wouldn't have continued. So the huge increase in features in the past few years, and my continued involvement, are in large part due to them. And finally, to all other people that contributed code patches, hardware or monetary donations, feedback and constructive criticism, THANKS. I wouldn't have stayed at the project this long if not for all of you. There, I said what I wanted to say. Too bad I couldn't have done that in the interview 😔
  10. I haven't responded before; first time seeing this. I suspect trying to get the latest Stella working on this device may be futile. The old Retroarch one is based on Stella 3.x, which is software-rendering based. The latest versions (from 4.x onwards to current 6.5) are hardware-rendering based. If the system hasn't been set up to handle that, then the latest version of Stella will never run on it. We had to add some extra 'sauce' to the Retron77 port to allow this to work. And the latest Stella is in Retroarch. But the system/hardware needs to be configured to support it. So just dropping in an 'so' file from the latest release probably won't work.
  11. Too numerous to mention: https://stella-emu.github.io/changelog.html
  12. I would suggest upgrading your version of Stella at some point. Version 2.0.1 is 15 years old! We are at version 6.5.1 right now. The have been huge advancements in the emulation accuracy in the past 15 years.
  13. Looks like we'll be having a 6.5.2 soon ...
  14. Stella 6.5.1 has been released, addressing a few long-standing issues in the R77 port: Fixed paddle button bug for jittering controllers. Improve switching between joysticks and paddles on Retron77 port. Improve memory usage on Retron77 port. An interesting story. We (actually, @DirtyHairy) finally found the bug with the R77 port where the paddle button wasn't being registered. It turns out that the paddle readout hardware on the R77 is very poor, and coupled with a bad set of paddles, Stella was detecting the input being in error and then discarding it. So it took a bad set of paddles to figure out what was going on! And of course the other members of the team tested with relatively good paddles, so we could never narrow the problem down. You are now also able to change paddles and joysticks on the R77, and each will continue working. Previously, after using paddles, joystick movement was locked out, and a reboot was required. Anyway, continue to report bugs here, or by creating an issue on Github at https://github.com/stella-emu/stella/issues. Stella can be download at https://stella-emu.github.io/downloads.html, and donations are welcome at https://stella-emu.github.io/donations.html.
  15. You may want to give it a few days; we're going to release 6.5.1 very soon.
  • Create New...