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unhuman

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Everything posted by unhuman

  1. Wow... I never knew that. I was always annoyed at that extra space. Prevented some things that other basics allowed when I was a kid...
  2. If I remember correctly, I used HCHAR b/c printing with ; puts an extra space in on the TI, unlike other basics.
  3. II haven't touched mine - still sealed in the box. I could part with it, I suppose.
  4. I remember doing this as a kid and it worked for about 10 minutes. Once the computer was running for about 10 minutes, the fix would fail. IIRC, the keyboard would just go to all lowercase. So, I removed the fix.
  5. I actually started a TI-basic game and seemed like I needed about 15+ lines to do what I wanted. I don't think I could've quite done it in 10 lines, but the lack of RPT$ totally killed my project.
  6. Finally getting around to this... Something wrong with line 100.
  7. I think the cool cartridge thing is a "flip n file". I had a few of them for floppies way back when...
  8. I'll do it. I had fun playing that with my Dad.
  9. DataSoft did the computer versions. They had an ad looking for developers in some computer magazines... TI was on the list. I applied when I was 13 or so... I never heard back.
  10. I've not even played mine yet. Still in the box. I generally use emulation - and haven't done that in a while either. I suck.
  11. Seems like this would be a great candidate for a compiled game and you could manage all motion with call position instead of using motion. Then you could calculate all the things discussed ^^^
  12. Can someone post the new official one? The website is totally busted. Thanks!
  13. I think this looks like Scottland Yard: https://boardgamegeek.com/boardgame/438/scotland-yard Or, probably, Scottland Yard looks like this.
  14. Someone complained here that there was "no good version" of Tetris for the TI-99 some time ago, so I began writing one. It was ready for compiled XB. Just needed polish. Here's my github repo: https://github.com/unhuman/ti99/tree/master/howtris
  15. Didn't Perfect Push have digitized voice? So, no parallel weirdness...
  16. I had written Artist Enlarger and it was reviewed by Ray Kazmer. I'd love to get that issue just to have. There was a giant lot for sale a while ago that I passed on b/c I only want that one issue. Thanks - Howie
  17. That's great! I remember them. They supposedly paid some amount of money towards stuff if you submitted programs. I submitted a ton. They never sent me my stuff, so I fabricated a fake graphical adventure game and sent them essentially a white paper. They were excited, and processed by long neglected order for stuff... A lot of stuff. Then, they kept calling to find out about the state of the game...
  18. That brings back memories for me. When I was a kid, my TI-99 ran quite hot and XB if just touched would freeze the console. I lost more than my fair share of stuff back then... If he's doing choose your own adventure stuff, it'd be really good to teach him data statements and how to connect rooms to eachother. That'd reduce the amount of code he's got to write significantly and make the code more reliable as well. It's a challenging concept since it's a fairly abstract concept.
  19. No harm / no foul at all. I've neglected this thing for 9 years... But, I was super-happy to get my source code, it inspired me to put a bunch of old stuff up on github for "eternal" preservation. I'm very excited about your efforts! I've got other neglected projects too...
  20. Damn that's pretty fantastic! I was starting to try and get my gcc platform set up again, but I can't top this.
  21. I got it to build! Here's a ROM I built tonight (for ColecoVision) SPAZATAK.ROM DOSBox works - but it's slow. Doesn't seem I can max it out, so builds take longer than I'd like... This would show you, perhaps, what Turmoil might look like on the TI. It's actually harder than I remember.... I'm still not sure it's fun, though... This game is missing: sounds pauses between deaths / button mashing problems pauses between levels / button mashing problems. Get your Dad to load it up in a ColecoVision emulator and let me know what you think!
  22. And.... I've found 2009 code in my old SVN repository! Code pushed! Looks like the tools I built upon are 32-bit Windows... So, I'm trying to figure out how to rebuild this. DOSBOX might let me do this on Mac... Playing soon. This might be a candidate for recompilation with gnu c compiler...
  23. I've pushed my source code to: https://github.com/unhuman/SpazAttakColecoVision
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