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spoonman

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Everything posted by spoonman

  1. That's correct. SegaScope 3D displayed as Stereoscopic 3D on a 3D display for use with active shutter glasses. Some of those 3D SMS games are very good. I like how M2 included a few on the 3D Sega Classics Collections for the 3DS. I only wish I could play them on a larger display,
  2. I'd be happy to play the 3D games on a 3D HD display w/ active shutter glasses. These to be exact And with this PlayStation 3D display. For a while you could buy the display for $50, and the glasses for $9.99 a pair. I bought 2 displays and 4 pair of glasses. Most PS3 games drop their resolution down to 720p, or even lower. Some do display @ 1080p though, such as Super stardust HD and Super Hang-On (Sega/M2) and at 60fps the 3D effect looks incredible.
  3. What would be the possibility of having SMS SegaScope 3D games display as stereoscopic 3D output on the Sg?
  4. My point being...from what I've heard, Byuu helped Kevtris with some portions of the Super Nt FPGA build, and in return, Kevtris helped Byuu with some aspects of BSNES fixes. Maybe they shared info with one another to benefit both forms of emulation. So if that's the case and had Mode 7 HD have been possible (which has been shot down as being possible) then both of them working together in the past on the Super Nt surely would have been a plus. At least in my opinion anyway. Yes, but it has never looked anything like this before. The Mode 7 HD is pretty mind blowing to see when you'd played SNES games, namely Mario Kart, Pilot Wings, and F-Zero. It's like seeing them for the first time. Also, iR would be OPTIONAL, so you wouldn't be forced to use the better looking Mode 7 if so inclined. There are other optional settings on both.. Dither reduction for exampe, and the X-Ray filter. eh, for some reason. I'm all about nostalgia as well. I own at least 2 of nearly every console going back to Atari Pong, but I also welcome new technologies which can enhance original games. MSU1 is another example of this. Playing the original I Chrono Trigger rom with CD audio and FMV can really be impressive when you want something a little more.. That's truly sad to hear. I figured since both are emulators..software vs hardware, that there may be a way. Sort of how the color blending filter was added specifically for Kirby's Dreamland 2 on the Super Nt, or the dither recognition and smoothing option for the Mega Sg. Those seemed to start as software emulation options. Not that I understand much about how all of that is implemented. I was just beinf hopeful that it was possible. I suppose that's another advantage that software emulation has over FPGA hardware. No, I don't believe it's very much like that at all. That is replacing bitmap graphic tiles with redrawn assets. I certainly prefer the originals in this case. Mode 7 HD is not adding new graphics in. It's not like an HD texture pack. I actually still have all of the Emu DX roms on my old PC. For people who love Mode 7, this really is something very special. It's making me want to build a stand alone Bsnes box for SNES games. https://youtu.be/6VrzJ6Y1kjQ It's sort of like watching your favorite older movies on a nice HD or 4K display after only ever seeing it in 240p.
  5. The fact that Byuu has implemented it into Bsnes should be a plus. IIR Most of those filters seem to alter the original graphics a bit too much for my liking. This seems to maintain the sharpness of the original while multiplying the source x4. Almost like a vectorized tilemap.
  6. HD Mode 7...A revelation in how SNES Mode 7 is displayed! Has anyone seen this yet? https://www.pcgamer.com/amp/this-snes-emulator-mod-makes-mode-7-graphics-hd-with-amazing-results When a friend sent me the link I figured it was another blurry filter, then I saw Byuu's (Bsnes) Tweets...then In saw the video proof.. And WOW! It's a huge improvement over a stock SNES. Is there any way this could be added to the Super Nt?? This seems like one of the biggest advancements in SNES emulation in quite some time. Without HD Mode 7 With HD Mode 7 Seeing it in motion is believing though! https://youtu.be/6VrzJ6Y1kjQ Samples of Mode 7 in Actraiser, Demon's Crest, Dragon Quest III, Final Fantasy VI, and more just look so much nicer. If this at all possible on the Super Nt, it could become one of the biggest selling points of it IMO.
  7. Right, only some of the PAL relesees were optimized for 50Hz. Most run slow on PAL and regular speed on NTSC. There may be a list of PAL optimized games somewhere.
  8. IIRC, most games run at about 17% slower on the PAL 50Hz video standard. Just watch a playthrough of Sonic on a PAL Mega Drive and it will look like it's running in a slow motion mode, complete with slow music too. There were some games which took this slowdown into consideration and adjusted the original game for PAL 50Hz, so that it would match the speed of the NTSC counterpart. Codemasters did this with Micro Machines, so if you play the PAL-optimized version on an NTSC system then it's going to be 17% faster than it should run. There may be more to it than this. I'm just going off of memory here from when I used to download MD roms from a German BBS in the early 90's.
  9. I'm still very surprised to see CV core support on the Sg. Sure the technical specs are similar, but as the FPGA can pretty much be anything 8-bit - 16-bit, I just didn't expect it. Not that I'm complaining. The CV is one of my favorite systems and the system I really started appreciating video taking with. Maybe we'll get the Atari 2600 core too since the Coleco Expansion Module #1 can play Atari VCS carts. Then maybe we'll get the Atari 7800 since that is backwards compatible with the 2600. OK, maybe that's a stretch. On a related note.. Anyone want to buy a new Telegames Dina system? I'd still like to have the option to use original CV controllers. One of my favorite games, Mouse Trap, kind of needs the numerical buttons, and the overlay comes in handy as well. I just see it as part of the experience. I think you needed to have grown up playing it that way as a kid to have any desire to want to play it that way now though. It would also open the possibly to use other CV accessories such as the Expansion Module #2 (steering wheel), Roller Controller, Super Action Controllers (needed for Rocky, Front Line, SA Baseball, Football, etc.) I'd also love a way to use original CV carts on the Sg so I can play my original carts on it, but I don't think that'll happen.
  10. They'd have to send the entire top of the unit if you want it to look the way it should. The color of the text is different between the JPN (red), and EUR (white). Though, that might have been cheaper than them paying shipping both ways, and repackaging/refurbishing if the customer's Sg has been opened.
  11. Yeah that's the one. I only watched it the one time before the edit. I also never owned a 6 button Gen controller back in the 90's. I rarely bought new Genesis or Mega Drive games after 1992. I put more money into new NeoGeo and SNES carts after that. So none of my games needed one.
  12. Update on wrong model received (EUR instead of JPN). On Thursday I inquired about the possibility of having them mail out a replacement JPN shell top instead of having me return it, and not be able to play it for 2-3 weeks, but that idea was shot down right away. I was told "Those are the 2 options we provide at this time" 1. A $25 refund and get to keep the rarer EUR system which was mis-shipped, or 2. Exchange it and wait for them to gt back in stock and ship it out. So I replied back yesterday that I am choosing to exchange it. That was at 4:30PM EST yesterday (Friday, March 29th), and as of Saturday 4:44AM EST, I'm still waiting for a reply with instructions on how to return it, and with any luck, a prepaid shipping label. I hope to get a reply soon. *****Update Saturday 3/30 5:18AM EST***** I just received a reply a few minutes after making this post. It contains a link to a prepaid return UPS label. They also said "Since you are located in the USA, it will not take 2 weeks." So that's good news. It also sounds like they are going to cross post an send the replacement system out on Monday. So that's cool. Questions for those with the system and a mega Everdrive flashcart... 1. Is there a way to reset the Mega Everdrive x3 back to the game selection menu from the Mega Sg? With the Super NT the only way I known how to reset flashcarts is to start one of the built-in games, quit, then RUN CARTRIDGE. Seems kind of convoluted. A hard reset button combo would be ideal. 2. Has anyone tried the Game Gear games which were converted to Sega Master System roms from a Mega Everdrive? I have about 75 GG games converted to SMS that I'd like to play on it. 3. I saw a video on YouTube where Ms Pac-Man doesn't work correctly on the Sg. He wasn't able to move up or down while Ms Pac-Man was in motion. He also tried several different controllers. Then he played the same cart and controller on a Model 2 and it worked fine. Also, any guesses on when we'll see the Sg jailbreak? My guess is Easter (April 21st).
  13. I take it you got what you paid for. The the type of customer that pays $200+ to get slightly sharper pixels from a system playing 30 year old cartridges might juat care about receiving the correct color scheme. If you send me the WRONG ITEM I will certainly let you know. I feel badly for anyone who just sits back and accepts it.
  14. I definitely don't want a 10% refund. I want what exactly what I paid for. And no way should anyone be responsible for paying return shipping when it's their mistake. It also shouldn't matter if you've opened it either. I nearly opened mine without looking for the region color printed on it. I only knew to look because I saw a few others on here with screwed up orders. Do you have a link to where Analogue said they started swapping the EUR model because they didn't have enough of the JPN model? I pre-ordered right when they went up for pre-order back on October 16th. So there should have been plenty when my order went through. Also selling a particular item and them purposely sending something else instead is illegal. I.E. "Bait & Switch" ( https://en.m.wikipedia.org/wiki/Bait-and-switch#Legality ), AKA fraud. If they actually admitted this it could be very bad for them.
  15. It looks like they screwed up on my Mega Sg as well. I ordered a JPN and also got a plain looking EURO. I haven't opened my box yet. Is there still a chance it might be mislabeled? If I open it will they take it back? And what is the wait time to get the correct system (JPN)? They really should allow you to keep it and just send the 2 tiny buttons of the correct color. It would save them a ton in shipping costs (both ways), and allow the customer to actually play the system they paid for.
  16. So do games run on the Power Base Converter, but not on Analogue's SMS to Sg adapter?
  17. I got mine yesterday, but haven't had a chance to try it out yet. So is there a list of original SMS carts that don't work? I have about 100 SMS games that I will try out. Has anyone tried the official Sega Power Base Converter to play the SMS carts instead of the Analogue SMS converter? That would be amazing if it were possible. I love playing the SegaScope 3D games in stereoscopic 3D on the 3DS via the Classics Collection. I have my Super NT connected to my PlayStation 3D Display and I plan on using my Sg on it as well, so that option would be incredible.
  18. Just wondering if there will be a way to have the Mega Sq load an official SMS bios file when playing SMS carts. Also wondering if that would allow you to play the snail maze game by pressing up+1+2 at the Sega logo.
  19. I just got a notice that mine has shipped. It appears that it will show up on Wednesday. Which is good since I'm going to be busy on Monday and Tuesday.
  20. So have they said when the review embargo lifts for the Mega Sg. It would be fun to see a review of it before receiving it. I wonder if Mike Matei will screw this one up too.
  21. Sure thing! So, were you experiencing the same issues as I was (as seen in the vid)? If so I am pretty sure this will totally fix the issues. I've been using mine after the 2.0 FW update now and they have been perfect. I really like these controllers now. Also, just make sure you are using the correct BIN file for the correct thing "V2.00_RR(190312).dat" for the Retro Receiver and "V2.00_GamePad(190312).dat" for the controller. It's pretty straight forward, but I almost mixed them up at first while hurrying through.
  22. Link is in the description. I am hosting it myself because 8BitDo has not made it public. **Please use at your own risk. It worked perfectly for me on my 3 controllers, but I can't say how it might work for others**. I'm sure it will be fine, but just a quick disclaimer to CMA.
  23. I'd love to see a solution for the Sega CD where you could connect a generic off the shelf USB CD/DVDROM drive to the Mega Sg and have it handle the extra Motorola 68K, etc., in core. Those drives are dirt cheap ($15-$20) and tiny. They would fit nicely next to, or under the Sg. They often come in black or white, so they could also match your Sg. Let's face it. Sega CD units will break down long before Genesis/MD systems will. I know my model 1 probably won't last much longer. Prices on both the model 1 and model 2 CD united have also gone up considerably. Unless you want to buy an "untested" one from eBay, which is basically just another way if saying it's broken, in most cases anyway. Something like that would be incredible IMO.
  24. I'd love to see a solution for the Sega CD where you could connect a generic off the shelf USB CD/DVDROM drive to the Mega Sg and have it handle the extra Motorola 68K, etc., in core. Those drives are dirt cheap ($15-$20) and tiny. They would fit nicely next to, or under the Sg. They often come in black or white, so they could also match your Sg. Let's face it. Sega CD units will break down long before Genesis/MD systems will. I know my model 1 probably won't last much longer. Prices on both the model 1 and model 2 CD united have also gone up considerably. Unless you want to buy an "untested" one from eBay, which is basically just another way if saying it's broken, in most cases anyway. Something like that would be incredible IMO.
  25. Interesting. That sounds an awful lot like the GDAPT shader. Which, is actually something I inquired about back in January. http://atariage.com/forums/topic/242970-fpga-based-videogame-system/?p=4196523 It seems to have pretty good results depending on the game. I'm definitely interested to see some examples of it on the Mega Sg.
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