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alekmaul

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Everything posted by alekmaul

  1. YEah, I will add more keys for Adam Compatibility. You cann find the current assignment here: https://github.com/alekmaul/emultwo/blob/master/src/kbstatus_.cpp I added ESCAPE in last commits. To help me with other keys, what are all the keys supported by Adam ? And also (sorry about that), what WP means ?
  2. That is really strange as I'm also using W11 Regarding SAC, as I said in readme (github), it is not yet well emulated, you need to wait for it. I will try to add logs to help us with your problem One point: what is the name of the folder when you put the emulator. Is the length name with more than 256 characters ?
  3. What do you mean ? Adam part works on my side 😮 ? Which other features are not working ? I tested lots of things that works on my side too ...
  4. I really don't know, I have it since a long time.
  5. Yeah, it is my next goal to add F18A support. If you want to help, you're welcome ! 512Kb rom, ouch, what is it 😮 ?
  6. I decided (again...) to work on my Colecovision emulator and to try to go further inside emulation. So, here is a new version, I named it V1.0.0 because I did it from scratch with lots of ColEm, EightyOne parts. It is made with C++Builder 5.0 and you can grab it here : https://github.com/alekmaul/emultwo Full source code is of course available, you can do what you want with it, even help me to improve it ! As it is on Github, you can post defect, feature request, and so on ...
  7. OK, I see. My goal is to have a correct Colecovision/Adam emulation for developers with SGM. After, I will add F18A support.
  8. Yamaha 9938 VDP o_O ? hum, Adam computer uses the same VDP as the Colecovision.
  9. don't worry, new version of EmulTwo is on the way
  10. RetroMates is just a name like that about my little retrogaming studio, I will perhaps remove it for final version. I will see if I add more gameplay like the atari 2600 version.
  11. Hi guys, Another topic about a new game coming in 2023 from Collectorvision. It is a port of arcade Atari game Canyon Bomber. The goal is to drop the bomb in the canyon on the bubble to do the best score you can. You have dip switches like the arcade game, and you can choose modern of original graphics. The game was made in 1977 and you have only one button to drop bombs ! The game will be finished in the next months, I hope you will enjoy the game !
  12. Nice to see you back on development for the ColecoVision Amy I like that !
  13. If you are using sdobjcopy, you can specify that in arguments: sdobjcopy -R .sec5 -I ihex -O binary --pad-to 0xffff --gap-fill 0xff crtcol.ihx $(TARGET).rom
  14. I still need to continue to work on SGM & F18a, lots of features are not include If you want to contribute to the lib, you're welcome ! As the source code of 8bitworkshop ide is on Github (https://github.com/sehugg/8bitworkshop), it could be nice to adapt it to pvcollib
  15. Nice to hear that I'm not the only one using my lib !
  16. well, you know, I'm very busy with some homebrews currently, but I put that on the "todo" list of EmulTwo. I also have to add 'F18A' emulation to EmulTwo ...
  17. nice, thanks to share it ! are you going to share source code to help people like me including, for example, driving controler in our sdk (pvcollib on my side) ?
  18. Hi ten-four, yes, please PM me his email, that's cool
  19. Hello, I'm currently working on a game named Circus and I need to transform some sounds intro CV Bios sound effects. pop.wavmiss.wavbounce.wav I tried on my side but the result is not really nice. I also try digit version but it is not nice too. Could someone help me to have something really great or to help me to find a way to have these 3 sound effects close to the real version Thanks in advance
  20. really great ? ! Thanks a lot !
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