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alekmaul

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Everything posted by alekmaul

  1. Thanks a lot Luc, that's a great Christmas gift. Merry Christmas for you and your family !
  2. Tanks a lot, will check it and add it to my pvcollib and emultwo emulator !
  3. Hellp Pkk, nice to hear about your current work. Some questions ? How does the bankswitching works ? Is it with a specific adress read ? How do you create a rom with your current bankswitching system ? You're talking about 4K bank switching, we can't use more ? like 16k, which is more confortable with lots of graphics / musics (like current megacart project).
  4. Great, i did the same thing when i developed on gcw0 with sdl lib
  5. Yep, I got confirmation, it's the same. I can work on it. I began to integrate the f18a initialization, I will had a default bitmap mode and also adapt the tool gfx2col to have the good palette management for f18a. If you want to participate to the lib, don't hesitate
  6. SGM and f18a are on the way, don't worry. But I need to know how Phoenix handles SGM before (don't know if it uses same ports).
  7. New release 1.2.0 pushed on github
  8. just a question, do we have a special order for install ? Service before CV core or it doesn't care ?
  9. also got my membership card and the game today, thanks a lot collectorvision team, that's so great !
  10. Hi all, I forgot to post here that i'm currently working on a lib based on works of newcoleco (Amy Purple). The lib uses last sdcc version, is fully functionnal and i'm now going to do the wiki page to help people to install it and doing games with it It is available here : https://github.com/alekmaul/pvcollib Next step will be to add SGM support (how to detect it, to use it) and also F18A support (same functions). If you want to help me with the lib, you're welcome !
  11. Thanks a lot for sharing the source code. Nice to see such piece of game port to Coleco & MSX
  12. @Bruce Tomlin, you forgot to talk about the few amount of ram available on Coleco, regarding MSX fr example...
  13. I also added a option menu for arcade switchs available As I now improved also the gameplay, the game can start the beta test , it is finished !
  14. well, will check what i need to implement regarding driving controller. Don't worry, I think it will do the job
  15. arcade has in game sounds, but not in demo mode, only when you are playing, like this version of course
  16. Here is a arcade conversion of Circus from Exidy. The game is now finished and will go in beta tests. My goal was to do a perfect conversion from arcade version. I hope you will enjoy it, for 1 and 2 players. The game is also compatible with roller controller. I will try to add turbo controller also (will be useful because it is a little hard with joysticks). I hope that Collectorvision will be able to make it available before the end of this year !
  17. Here is a small contribution to the game, will now work on the documentation
  18. Please, do not disturb him, he seems already angry ... An other few animated gifs from the game which is , by the way, currently finished \o/ (ok need to add a credits screen ) ...
  19. 2 new screen about "L'abbaye des morts" coding progress, 1st one is about parchment animation and second one about Boss fight : Satan
  20. lol, the garbage with a part of TI screen at the beginning is just an "hommage" to the legacy game Tomstone City (and it is just a part, with no mention of TI on the screen, just a small glitch if you look carefully ), no more. Of course, nothing about the TI source code was used to do this game. It was just a challenge for me because a friend of me really want the game on CV because he loved playing it when he was young on TI. A french guy who also did a Nintendo DS version of the game. Thinking that I can steal some source code with no mention of that is not what I can do, that's sure ... but of course you can think what you want ... But, I study the TI source code (can't remember if you, Tursi, was the guy who sent it to me), to know if the number of morgs and all the features of the game to be sure that MY version is closed or not from the original game.
  21. I'm thinking about another console for that, more on Sega side
  22. Saguaro is not finished, will be available during this year (I hope :P) from CollectorVision
  23. After lots of release on multile platforms, here is the Colecovision of the game. Still need to finish final boss batlle, but it is now almost complete !
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