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Divya16

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Everything posted by Divya16

  1. Potato sums it up perfectly. And asks a very valid question. Why is mad #3 continually allowed to ruin potentially perfectly good conversations just because he likes to argue for the sake of arguing? All it sounds like is neither you nor him nor others that agree with you have actually played Robotron and the other two games under discussion on both systems. Anyway, I'm through with this thread. You can go on with your opinions as I see the hatred and bias coming out.
  2. Don't search around. Better to play the games on all three and get good at it so you don't mess up like you did. You really need to learn how to do research and address the points for example: You only see in comparison to arcade but the A8 sounds are superior if you treat all three or all two from the concept phase of the game and NOT blindly think arcade version "is all perfect." No, that's another of your opinions. You are derailing the thread. Just stick to 7800 vs. 8bit and state "it's my opinion..." since you haven't stated any facts yet which would be better.
  3. Yeah, the topic wasn't about which is better (technically), but whether someone should have one or both and some other variables. You should really read the thread before commenting. We aren't talking about technical sides of the systems but about various implemented games and their flaws which is relevant to the topic. On the contrary, it's you who are talking off-topic and erroneously: Their sound chip is from Atari 2600 if you care to note. Their graphics chip is crippled due to less RAM and has same amount of colors as Atari 800. Their I/O system and OS is bare bones. Etc. Etc. So you admit you are trying to derail the subject. So you aren't sure whether they are different or better, but its just your opinion anyway as lacking a frame buffer and RAM restricts the system to the games getting ported from A8. And if you cared to play some, you can clearly see some games are inferior on Atari 7800 and I don't just mean the sounds.
  4. Maybe because you are wrong. Funny how it's always the same "two" people that come into a thread, and then the thread turns to shit. What's so funny about something that's true. Ms. Pacman, Joust, and Robotron are better on Atari 800. Go play it and tell me why you think otherwise. I have free will to post and disagree according to my experience. Only one turning things into crap here is you. Go get a life and leave me alone. I am through with you idiot. I have put you on ignore with Appolloboy as well. Don't serve as his sidekick as he is dumber than you.
  5. I must admit I got lucky as I got a few bananas on the screens where there should be random fruit.
  6. Maybe because you are wrong. I just played Ms. Pac-man on 7800 and it not only doesn't slow down by eating dots but speeds up. You actually gain speed on the monsters. And in some levels, the monsters are suppose to catch up to you even when you don't eat dots. The AI is inferior on 7800 and both versions have inferior controls to pac-man on Atari 800. Robotron is also better on 8-bit and harder as 7800 seems to have more slowdowns when there's a lot of content on the screen. I guess you haven't played both versions as much as I have to notice the defects on the 7800. Joust is also better on Atari 800.
  7. Some improvement. May need to try PAL mode (if that's allowed for NTSC users).
  8. Miner 2049er about $10 (USD). Bounty Bob: about 3000 pesos.
  9. I also find that last monster hard to get. So 12,740.
  10. And how about adding a digital joystick port on it like VCS adapter has -- maybe for future if it's too late now.
  11. So, what you're saying is that you see absolutely nothing unusual with the controls of the ship in the 5200 Gorf? And I have three versions to compare it to: the 2600, the ColecoVision and the arcade game. Okay, I have played it very little but didn't see anything wrong with the controls but I haven't played the other versions. What makes the controls a joke? Also, so what if they used circus atari sounds in Galaxian (assuming they did). If they fit in, so what. I mean flutes, pianos, etc. have been around hundreds (maybe thousands) of years and they are still useful including some of the same musical scores. Things can be re-used-- an idea important in object oriented programming. Ignore Groovybee; he isn't familiar with Atari 5200.
  12. I'm also on the development team for the product. The Legacy Engineering Group headed by Curt Vendel are behind the XM and that company has done far more for the Atari retro scene than you ever have. Atari Flashback anybody? I strongly suggest that you look at the XM progress/development threads in the 7800 forum ASAP before calling it a scam. Sheesh! I didn't call it a scam. I said you can advertise products beforehand and some turn out to be scams. You have hands on experience but you aren't on this forum either nor mentioned anything about it until now.
  13. Nobody has heard of it yet two hundred people have paid for it on the pre-order list . Looks like you need to get into the 7800 scene more. I admit I haven't visited Atari 7800 forum but what I meant by nobody has heard of it, I was thinking of people who have hands-on experience with it. Nobody has heard of such people. You can advertise products that do not exist or nobody has them-- some turn out to be scams. I know Microsoft used to advertise their products before release just to drive away competition or just to show-off their marketing prowess.
  14. That's wrong. Colecovision games lack collision detection hardware and it REALLY shows up when you try playing games like Popeye, Donkey Kong, etc. I sold my Colecovision once I got used the Atari 5200s superior technology. And that so-called high resolution is artifacted and there RF output is terrible-- looks too dull maybe because of lack of colors. And you say Gorf is a joke but what are you comparing it to? Obviously you need something to compare to before you can draw any such conclusion. Space invaders is not as good as the 8-bit version but still I'll take it over "any other console at that time"s version.
  15. I think there is a greenish monster but probably on emulator it looks different. Here's my first go at it.
  16. I'm sure you can do better. I'm new to this game and have managed to kill 4 spaceships that are more like Death Stars. Until the diagonal fires come, I dread naught the dreadnaught factor.
  17. I got a system that was 4 ports and came with Pac-man and those 4-ports were supposed to be replaced with 2-port systems.
  18. yo yo.. One thing I had on my list for 2011 was to join the HSC .. I also try to convince a friend of mine. not exactly an atari guy.. but a friend of retro gaming and retro party Bio Defense is very nice Pacman-type game within a medical theme. grtx, \twh! Medical theme like eating aspirins instead of dots?
  19. Okay guys, great scores but what's the pattern on how to avoid the diagonal fires for beginners?
  20. Definitely get an Atari 5200. Expansion module-- nobody even heard of it. I certainly haven't. If it does exist, there's no games that take advantage of it so that can wait. Yes, controllers really have failed for many people, but there exists several alternatives to the stock controllers. I have a Wico, Digital Joystick Adapter (using with paddles+touchpad), MasterPlay, and trackball. There's some more like Redemption adapter and Competition Pro to help you forget the woes of the stock controllers. Yes, atari 8-bit computer is also nice to get. You can put some of your others in storage and get the 5200 and Atari 8-bit. There are variations in the games between Atari 5200 and Atari 8-bit. But most games will be best played with a digital joystick like the one here: eBay Auction -- Item Number: 320639967491
  21. so far, i've shipped games for these platforms: game boy game boy color game boy advance playstation 2 xbox game cube playstation 3 xbox 360 He was asking for some real programming that you have done. I think anyone can write for modern consoles using those bloated APIs. Have you written some DLI or IRQ code in assembly or write a 200+ screen game like Hero that fits into 16K cartridge? That may give you some hope that you can program for Ataris. I have also shipped games for a lot more systems using Ebay; I haven't coded for them. Using your approach-- not familiar with your lingo. gameboy is pretty much like coding any 8-bit - no APIs, just a start address for your code, a memory map, some registers to write to and that's it. It's like coding for a slightly nicer C64 but with a z80 in it. There's no API there to fall back on which, of course as you've actually done some coding or basic research, you already know. Where I worked for some time, they used APIs for all those systems and more. Here's one link I just saw on APIs for gameboy: http://jason-raspison.com/gba.htm Now that was uncalled for. My comment was perfectly on-topic and true and written BEFORE "other" thread was locked. No reason to do personal attacks and concoct fictional theories meant at character assassination like some others have done in this thread even if my post were inaccurate. My comments are not tearing into anyone. A8 game coding requires more coding skills than API-based coding. I can also surmise that you are an idiotic C64 fanboy and who wants to tear into and spew out your venom on Atari users like you have done previously.
  22. Didn't know about that, Steve. I was not using the hack, though. I was using the cart (at work) and a stick(1) ver. xex at home. My scores are horrible anyway. I did finally break 20k once at work, then I decided -- I choose not to play this. (In reality, I would play more, just short of time at the moment.) I noticed that I only got an extra after Dungeon 3. I didn't get any extras after that. When is the next extra?
  23. so far, i've shipped games for these platforms: game boy game boy color game boy advance playstation 2 xbox game cube playstation 3 xbox 360 He was asking for some real programming that you have done. I think anyone can write for modern consoles using those bloated APIs. Have you written some DLI or IRQ code in assembly or write a 200+ screen game like Hero that fits into 16K cartridge? That may give you some hope that you can program for Ataris. I have also shipped games for a lot more systems using Ebay; I haven't coded for them. Using your approach-- not familiar with your lingo.
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