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Everything posted by Jacques

  1. I got the news just 2 days after I ordered new replacement ZX Spectrum case to build my 1st ever ZX Spectrum... 🙄 R.I.P. Sir Clive.
  2. Best wishes of speedy revovery @Mauro Rodriguez And whenever you're ready, we'll be happy to run the xex's of your beautiful conversions 👍
  3. I don't know what that figure shows, but it doesn't seem to be FPS if you compare how it goes with the actual number And it does not seem any slower than Wolfenstein 3D on 8 MHz ST, too.
  4. Similiar playable demo with these new gfx will soon be available for both ST and Amiga. The author says A500 version will be working noticeably quicker due to usefulness of Amiga blitter for C2P conversion (better than the one of STE). I expect A500 version to have more colours than ST, too, not sure about STE. Nevermind the comparison, Atari version would still rock
  5. Not sure about floor, but from what the authors say, there will be elevation changes in levels of final release. And of course the walls aren't / won't be only 90 degrees oriented as was the case in Wolfenstein 3D.
  6. @moulinaie I do, but with no textures in Substation, I'd say Wolfenstein 3D conversion was the top 3D FPS game for ST(E). It took many years, but it's going to be detronized by a big margin, now
  7. That's incredible news coming from Silly Venture: Dread - upcoming Doom clone originally developed for Amiga 500 (or better) - will get its ST/STE version, too!
  8. Is it candid camera? Which line of truth should we pick up, then? The one saying you virtually see no room for improvement of intro, or the bottom one you now pick up to suggest otherwise? Crazy stuff, lots of confusion could have been easily avoided here.
  9. Now you got into endless loop of accusing of spamming, whenever you don't like a comment. It's just the intro animation, as simple as that, WIP, demo, whatever we call it, but it shows what Atari is capable of when it comes to PoP intro. Your opinions are iconsistent, you dismiss some beautiful title screens and call them monochrome, yet monochrome intro is state of the art? It's nice, it's OK, but if we put above example of Gonzo's intro against your words: ...it shows the limits are way more far. Sure, I prefer to have your complete and excellent conversion than just the intro, but please be fair and admit Atari can do better, and "don't admit to its weaknesses", because that example shows some killer graphics against any other 8-bit PoP intro, so if it stays monochrome, fair enough, but there's no need to say it's looking best this way.
  10. This is absolutely amazing. That golden look was good already, now with some additional colours it's even better. And dark blue palace in the background adds the feeling of mystery. Stunning.
  11. On the best looking title screen visualization you prepared 👍 I once thought (hoped) it's gonna be the one and stay... 😶
  12. Especially they seem to look just too good for the converter-job 😉
  13. @Mazzspeed That's unnecessary. Atari XL/XE version will be both great and epic conversion in the world of 8-bits. And what @MrFish proposes looks great already and seems sensible compromise mouse-wise, I really appreciate it. Some previous statements I'm leaving without comment, there's rather a need to calm things down, than the opposite.
  14. Why do you have to act so rude? If you're entitled to call classic title-screen "terrible" and openly hate the "bathroom tiles", can't you really stand an opinion on your big mouse screen? It's nice, colourful gfx, but yes, as a title screen of "the PoP" it is a form of grotesque. The gameplay is obviously excellent both on the engine and gfx side. People say it gets toxic here, but it takes more than one side and sadly you don't help it either with answers like that, while my comment had nothing personal to it and I meant no offence. Peace.
  15. In Mouse Trap or Alley Cat, yes 😉 In case of PoP it's just the detail in palace scenes, so it should stay being only a detail (if at all) on title-screen as well. In it's current form making it main character on title-screen turns it into some sort of grotesque 🙄 Remember? PoP is Mona Lisa of classic games, not Mouse of Persia
  16. I didn't write it was, I only wrote it would be interesting to see one For sure someone doing it in Graph2Font would be ideal but that will not happen "blindly" (without accepted plan of using it in PoP), while RC is relatively cheap conversion and already telling something
  17. This mockup is very nice indeed. Now it would be interesting to see how the RastaConverter copes with it 🙂
  18. Interesting, but indeed it is a "console style" and I feel it lacks taste... Colours don't play well together, a bit too much of everything (mostly big leafs on top and at the bottom) and there's no title. This earlier proposal would be a dream choice for me:
  19. @pavros will finish his incredible IK+ conversion at some point, it'll still take time, but he assured the project is not abandoned 🙂 http://www.uce.pl/ikplus/downloads.html However it never harms to have two conversions 🙃
  20. I love it too, there's both classic look and something very original to it. So is the mystery. And I guess it would correspond with the storybook (if unchanged) better (no decorations).
  21. Not necessary, we already have extra big tits of the princess hacked in 🤣 That's also quite odd, but hey, good tits can never be bad 😉
  22. Spot on, @Mazzspeed. It's almost like the painter reproducing Mona Lisa doesn't like her colour of eyes, shape of the nose and the background, so suddenly decides to correct Leonardo, because he personally feels it'll be better. Here we talk of CONVERSION of the game that IS Mona Lisa of classic computer games. Obviously it's not a strict reproduction, since the gfx are always platform-dependent, differ and should try to extract the most from given computer capabilities, yet keeping the style intact. But to change artwork completely, just doesn't feel right to me. Both not right and inconsistent - why the levels and gameplay should stay original, then? The place of completely new artwork belongs to completely new projects, not the conversions, methinks. And since it's "Mona Lisa" we're talking here on public forum, everyone should understand voices of concerns are expected and just accept them, too. And true, in the end author decides (it can't be more obvious), be it for good or bad We'll see, cheers. @José Pereira Your proposition also looks very cool and "in classic PoP style", but as @Rybags already pointed out: it seems there's indeed room for improvement in colours department
  23. Yes, either elegant brown and gold version converted by MARIO130XE, or rensoupp's own are "true" PoP title screens, for me look great, fit the game perfectly and just cut it. But if the Author sees them as terrible, I sincerely hope the "mouse of Persia" is just the temp. placeholder and will be replaced by something both better and not degrading his otherwise incredible Atari conversion.
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