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Zoyous

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About Zoyous

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  1. These are just a bit shy of 17" tall.
  2. Yep, it does - that's what I'm using.
  3. Hmm, I think that's possible with Kega Fusion. It's been a while but I seem to remember using that function on occasion and it was very quick. Edit: Yes, I tested it. In Kega Fusion it's F5 to save a state and F8 to load it instantly. You can choose save-state slots for instant saving and loading, or you can "save state as..." which will open a system dialog to name your file.
  4. I just started playing the PC game "Jalopy." I'm digging this emerging genre of "road trip" games.

  5. The thing to remember about Scramble is that, in spite of the fact that the graphics are rudimentary by today's standards, it's an extremely accurate re-creation of the Scramble system. Placement of rockets, fuel tanks, and even indestructible fireballs are exactly as you will find them in a real-life invasion of the Scramble system. Can't help but get sweaty palms when I think of it that way.
  6. Time Pilot '84 doesn't just leave you with the classic all-caps GAME OVER. It changes to a classy serif font to add, "Thank you for playing." What other arcade games have unusual parting messages?

    1. Show previous comments  2 more
    2. atari2600land

      atari2600land

      Doesn't Joust say "Thy game is over?"

    3. GoldLeader

      GoldLeader

      Not arcade, but my fave Game Over for home systems is Castlevania: Symphony of the Night.   After Game Over it says "Let us go out this evening for pleasure.  The night is still young."  I just always thought that was cool.

    4. GoldLeader

      GoldLeader

      I just thought of Space Fury!

       

      Remember that?  The alien would say You were a(n) _______ opponent! (Poor, Adequate, Stimulating and so on)

  7. True... it also looks like an arcade cabinet in a smaller box with the same bezel around the screen.
  8. This summer I'm creating a game with my 7-year-old daughter. She's drawing the artwork and calling the shots as to how the game will play, and I'm showing her how the coding works. The main thing about the gameplay she's designing is that it's a no-pressure situation. No time limits, no 3 lives. It's really just like a beautiful interactive sandbox environment where you can explore and do things that will have contextual responses that are cool and surprising. I just wanted to throw that out there - sure there are lots of us who cut our teeth on punishingly difficult arcade games that were designed to give us a couple of minutes of fun and get those quarters, and still love that kind of experience. But there are probably a lot of people, maybe especially young kids, who aren't into that kind of intense, somewhat stressful kind of challenging fun. So it would be cool for some games to have a sandbox mode like that. Two examples of existing games that my daughter has liked: the very beginning of Ecco the Dolphin, where you can spend as much time as you like swimming, jumping, and talking to the other dolphins, before starting the rest of the game. And the training modes in fighting games, where there's no pressure and you can just practice different inputs and see what moves the characters do.
  9. I hear this type of claim from time to time and I question it. Let me preface it by saying... I am excited about this system, and I'm from Nashville, TN, and I am a musician and a NASCAR fan. So with that context out of the way... by what metric is NASCAR "bigger" than the NFL? We can all see there are plenty of empty seats at every race. Personally I think there's a lot of room for NASCAR to improve its appeal and I would consider it a somewhat mismanaged league. By what metric does country music outperform pop music? Country music and NASCAR both have loyal audiences but I struggle to see how they are the biggest. Frankly they actively shun huge demographics who would be better to be welcomed as new fans and paying customers.
  10. I guess Out Run would have required some modification to the car since they don't currently have a license with Ferrari. The first Super Monaco GP would have required a couple of new screens, since the title screen and one other screen are now known to be modified versions of Playboy photographs. Not hugely expensive, but maybe it crosses into an area of how much artistic license is acceptable in a re-release? Well, with any luck, it will be possible to add ROMs to it. Regarding the 6-button controller, the Japanese version of the 6-button controller is apparently smaller than the the one that released in the West. At least the 8bitdo controllers will be available in time.
  11. Let's get ready to rumble! These are my first few attempts at Scramble. I'm stuck on the section with the tall buildings so far. I noticed in the prior section, with the fast indestructible meteors, that none of the rockets launch. So for that area I try to fly as low as possible and bomb rapidly.
  12. How about one of these Neo Geo top-down racers? Over Top, or Neo Drift Out: New Technology.
  13. Yeah, I don't get the cut-off hang tab phenomenon. Bored kids, I guess? The way the hang tab is designed, it's not in a straight line across the top of the box. It's slightly recessed into the top edge. So it's just about impossible to get a clean cut across there, especially if done by a kid with scissors. It just becomes a mess with sharp, poky points. On a positive note, I'd like to give a big hug to whoever designed and greenlit the plastic cases for the Master System! These games often look just about brand new over 30 years later thanks to those cases.
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