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Reaperman

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Everything posted by Reaperman

  1. maybe you could be a bit more specific as to what's wrong with your gameshark and the order of steps you're trying to get it to work. if it's anything like my action replay 4-in-1, (really digging back in my memory banks on this one) the system is booted with a legit game in, then when the menu comes up, you swap the foreign game in and tell it to play.
  2. yeah, I've been enjoying my retro duo (and hating my GN Twin) for some time now. Retro Duo's got some serious compatibility issues IMO, but it is also the console I use the most, and it's a world beyond any of the Yobo consoles I've dealt with. (though maybe fc twin is better) Really I like the retro duo as a space saver, but the s-video output on mine is dim compared to composite, so that feature's no good to me. Actually, I think the FC mobile 2 has the most compatible NOAC I've seen yet--but that's getting a bit off topic since it's handheld.
  3. I'm also a bit saddened by the focus on NES common carts. the way I see it, "greatests" according to this list is made up of several factors: 'greatest' as the most polished/evolved 8-bit version of it's idea (gets most sequels on that list) 'greatest' as in touched the most gamers by being very popular (tetris, donkey kong, metroid) 'greatest' as in the most relevant 8-bit games to modern times (mario, zelda, castlevania, final fantasy) this doesn't appear to be a list 'greatest' as in being the most fun to play, most revolutionary games, or most ambitious games. but by any scale, 'greatest' should place tetris a lot higher. across the range of 8-bit systems, there have been some incredible games. Heck, the damn 8-bit line ran up through GBC's lifespan ending after 2001. ...and SMB3 was the best? Just like that? No computers, no handhelds--mostly nes games? I get the feeling they didn't even consider any titles on over half the 8-bit systems. we're naturally going to pick up on the systems older than nes here, but they also left off a lot of *newer* 8-bits too. systems with a lot of power, and large programs like on GBC and GameGear.
  4. I was lucky enough to have an 800xl from about the age of 3 on up, and while I eventually saw the general gaming improvements that NES's tiled graphics and large program size brought, I was entirely unimpressed with the idea of 'paying' for software. It meant that while I had hundreds of games, my schoolmates only had a dozen or so. That was how it started off, but eventually the peer pressure to buy the thing got to me and I saved my pennies and snagged a used one very late in its lifetime (~1992). It, and everything else, was destroyed in a house fire only a short time later so I never really bonded as much as I could have. when I came back to gaming, I was a PC user, so no, NES never really took off with me. Now I just love the thing though. NES and SNES have become the easy way for me to play decent ports of my favorite computer games. On NES, I can quickly have a game of Pirates!, M.U.L.E. or even many of my arcade favorites without worrying about floppies, or where I'm going to stick my keyboard. If only they made a famiclone with a pal/ntsc switch, I could play NES elite... I never got much into SMS though--think I only have a couple games and a powerbase converter. I really would like to try out the shutterglasses.
  5. wow! Finally a use for all those expensive theremins I have sitting around! Replacing $2 NES controllers. It's a fine idea I suppose but a theremin is a bit overkill for a 'touch free' controller. Actually there were a number of less extreme attempts at similar ideas back in the 8-16 bit eras. I wonder if I still have my old activator pad around somewhere.
  6. oh there have been so many. Probably the biggest ones for me are Wing Commander 1&2. I can't freaking stand those games anymore. There's just not enough depth to keep me entertained. They're so flat and boring. I still like privateer though.
  7. beats me, but I suppose it's worth pointing out that R-type Final didn't really turn out to be the last one anyway.
  8. Why would anybody need to know that I play video games? I guess previously my movers have all had to know since they pack things. Outside of that, I keep generally conversation away from it unless I know somebody pretty well.
  9. I know, I missed the "-" in front of $50 and clicked on this wondering how many $50 ps3's I was going to buy. figured I'd go with a 6-pack. *lol* and on top of it, I'm too late for the $50 off even.
  10. you know, I'm not a huge fan of what's been on wii--but this game actually has me thinking about their console. I bought 'real world golf' back on xbox1, and this seems like a really slick evolution of the idea. we'll see what else comes out for the holidays, but I now at least have a reason to buy wii besides mario kart. of course I might totally suck at golf, but at least I don't have to venture into the hot sun to find out now. and the best golf game is obviously Neo Turf Masters. -This is Nancy's report.
  11. pengo can't think of too many other games with decent music that wasn't totally annoying in the pre-smb years.
  12. I could never get into that one. I will say LJN made some pretty solid spiderman beat 'em ups on the 16-bit systems. Soundtracks by Green Jelly too.
  13. But it would be a stellar test of the range of his conversational phrases. You're right though. Virtual child abuse of one form or another would be milo's fate if he were real. Nobody I know would bother to turn on their game system just to help some kid with his homework. Of course that's just me--and yes, my Seaman's been in therapy since the Dreamcast era.
  14. I've really enjoy my NES repros, they let me play games/hacks that I otherwise wouldn't try. And they're inexpensive all things considered. what I don't like are those filthy punks that occasionally pop up on ebay selling them as though they're legitimate carts. A lot of people who aren't in the loop don't understand what they're buying from those fraudulent auctions and I do try to report them whenever I see it happening. Those guys aside, the reputable repro sites are at least upfront about what their product is, and I can respect that. I use gamereproductions.com myself.
  15. I tend to agree on this one. because I assume concepts/projects are never any farther along than their demos. I'm a bit of a negative nancy that way. at e3 we were shown an what was obviously a 'concept' video of natal in action, a lot of corporate concept BS about it, and what appears to be a heavily scripted milo demo. I don't believe this technology is really anywhere much beyond an idea at the moment, but that's not to say at some point serious resources couldn't be thrown at this making some of it come true quite quickly. I think Microsoft's throwing an idea out there and seeing if it floats with consumers before they commit to it. Microsoft's actually got some catching up to do with sony's eyetoys, which no doubt could provide a good amount of the interaction microsoft is boasting of already. So for things like hand tracking, I'm really seeing primative forms of that already. As far as voice support--I don't know why it hasn't been used in things like gameshow titles before (where a given answer is expected), but that's a long way from a milo. I really expected sony to develop that first, since they went to all the trouble of putting a microphone on their current eyetoy. I'm thinking milo's a concept right now. A boy constructed to show off a scripted set of emotions and respond to a limited set of voice commands sparking ideas of what he could develop into--which is giving microsoft the benefit of not assuming the whole thing is hot air and milo is joystick controlled. I could be totally wrong about how far along this is, but I think if I were, the technology would have been on show. A public demo with fresh, random users is really what I want to see. Milo's conversational programming (if it exists) has real limits, and I think a live demo would uncover them pretty quickly. if they go ahead with this, I expect to see a demo of 'real milo' much later on, and I expect he will be scaled back more than just a little from where he "is" now.
  16. cd32--just can't quite justify the cost of it psp--also, cannot justify the cost of it there are enough systems I don't have, but I'd say those are the two I'm missing that I want the most I also want a street fighter II pachislo machine (or maybe metal slug) and a newer pachinko machine than what I have those are more 'amusements' than game consoles though. and no, I would not install a volume control
  17. I know it's a tech demo, but the more important interactive bits are easily scripted. I guess I'd have to 'believe' what I was seeing first. which probably means I'd have to try it myself, see other new users trying it, or at least see a live demo. I want the feeling that the technology is totally unscripted. Okay Milo, it's time to play 'who can keep a secret.'
  18. the redesign is a bit under my radar still, because I haven't seen any officially released pictures yet. Just some leaked mockups that don't appear 'final.' Generally a good idea though--redesigns usually mean they've found cheaper ways to build ps3 hardware and want to cash in on it. Some very big sony games are hitting this year or early next, and I expect those to start really moving consoles. After the titles age a bit, I'd even expect pack-in bundles with them. Since I expect to really see ps3 consoles selling, it's only natural for sony to want to actually make a profit off of hardware too. Honestly I have no problem with ps3's price. PS2 had a good long life, and I expect the same this time around. It's the best playstation ever, without question. And in *my mind* there are no other valid gaming hardware options this generation. It's not that I especially like ps3, but rather that it's competition does not quite fit into my minimum gaming standards as well as they did last gen.
  19. what a good time for this thread, I'm actually moving this month and am in the process of building my new toybox (may have some early progress pics later on). this is slightly off topic, but a crucial piece of many gamerooms--does anybody have any pics of creative, out-of-the-way storage solutions?
  20. they've already released one wheel for it, the driving force GT. general consensus on it is that the driving force GT isn't enough of an upgrade over the 'driving force pro' they introduced for GT4 to be worth buying. generally speaking gt5:prologue works well with most USB feedback wheels. I went g25 as soon as I heard prologue supported the clutch/h-plate shifter.
  21. looking at the 720p video from playstation network, it really does look like the game engine--just with cameras manually doctored with and a mysterious lack of jaggies. Comparing prologue to it's trailer, it's the same way. also this interview seems to suggest that 'end of the year' might not be unreasonable for a release date, so every time I say it, I can now remove the words "my ass" from the end of the sentence. Actually in general I take back much of my negativity. Why didn't they just put this info out at the announcement?
  22. yeah, I think it's knowing which perks/stats to boost. I'm running headlong into areas I was timidly picking away at until I was twice the level I am now.
  23. well I just patched and started a new character--my first since november. I'm trying to get the trophies and take some different paths while getting ready for the upcoming DLC. Never even thought about refusing the gun in the vault before, but I got to see amata use it in that room she was being questioned in. brutal. either they tweaked the difficulty in the beginning of the game, or I'm just getting really good. I'm up to level 3, but I've been just *wasting* everything I come across. Sure I've got black widow, a small arms stat of 50 and agility of 7 already, but I don't even think I need a house or a place to sleep. I remember really being tied to that in the beginning. The boredom is suggesting I need to boost difficulty, but then I'll just level faster and overcome it.
  24. seems like the recipe for everybody's favorite castlevania should be pretty simple. side view, huge metroid-like map, lots of little upgrades basically scale the portable ones up again.
  25. I also recommend 800xl, it's as close to 'standard' as you can get in the 8-bit atari computer world. but I also recommend the sio2sd device for playing games and saving data to disk. It's not terribly expensive and is an sd drive so you don't have to deal with disk or tape media--which is a good thing these days. It also makes it really easy to play all those disk images on real hardware. that's literally all I have for a primary setup--an 800xl with upgraded ram (really don't use the upgrade much), an sio2sd and a pile of ancient controllers/accesories.
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