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jcfox

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About jcfox

  • Birthday 03/12/1974

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    Ft. Lauderdale, FL

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  1. thanks for the advice
  2. Well, I did a little more digging through the forums and found that if I set use phosphor to true in stella and set it to every other frame, it looks great. Does any one know if this is how it would look on a real machine? Or, by doing this, am I in 'emulator only' territory?
  3. I have a question concerning flicker. I am attempting to increase the amount of cycles for calculation I have by painting the player sprite and the playfield at regular intervals. The code that does this looks like this: (I'm currently drawing the playfield for 2 frames, then the sprite for 2 frames). lda $f4 ; load flip location ($f4 is inc'd at the end of every frame) and #2 ; is it every 2nd frame? beq PictureSprite PicturePlayField The code to draw the Sprite and playfield are pretty basic, the concepts coming mostly from Andrew Davie's tutorial. I can post more if its needed, but my basic question is this: Is it possible to do this without flicker? (for example, does the 2600 allow double buffering somehow)? Thanks, Jason Fox
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