I have a question concerning flicker. I am attempting to increase the amount of cycles for calculation I have by painting the player sprite and the playfield at regular intervals. The code that does this looks like this: (I'm currently drawing the playfield for 2 frames, then the sprite for 2 frames).
lda $f4 ; load flip location ($f4 is inc'd at the end of every frame)
and #2 ; is it every 2nd frame?
beq PictureSprite
PicturePlayField
The code to draw the Sprite and playfield are pretty basic, the concepts coming mostly from Andrew Davie's tutorial. I can post more if its needed, but my basic question is this:
Is it possible to do this without flicker? (for example, does the 2600 allow double buffering somehow)?
Thanks,
Jason Fox