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Everything posted by patroclus99

  1. Anyone remember that goofy ST: TNG episode where ditzy Wesley Crusher takes a spill into a flower bed and gets the death penalty? That's how asinine this topic-discussion is. Jack's requesting a ROM to a coin-op game he saw on a hobbyist website, presumably because he wants to play it, probably in MAME or something. I don't think anyone who's an actual preservationist has a problem with giving a copy of an unalterable ROM, except for the copyright implications. . . is it fair use. . . his SNES version broke, he's looking for a comparable copy. . . so on, so forth; interestingly, no one here even addressed this. "Uh, you'll be blacklisted in KLOV… Well, uh, it's like pissing on the carpet at your folks; you don't want to do that! (This is the most vapid analogy I've ever seen.) … 'An elipsis [sic] is usually three dots [sic] not two.' " You folks are deadly serious, and you've managed to render the entire discussion a meme. . . friggin' embarrassing th' house. Do you expect someone less than half your age to take you seriously? Anyway, Jack, here are some links which might be helpful: This is at archive.org: https://archive.org/details/arcade_relief I think you can actually play the game here… not sure whether it'll work on a tablet-browser. Maybe try Firefox for iOS. This is a really good 'phone/ tablet browser anyway. You can find many legacy baseball games here. There is also a SNES version by Tengen I think. Here's an article: https://snescentral.com/article.php?id=0575 It looks like it runs around twenty bucks; read some reviews, see whether it's any good, most SNES ports were pretty good. Your mom might get this for you if you have an old SNES; I think you mentioned having some old consoles in one of your videos. Here's another service which might be okay with your mom: http://www.consoleclassix.com/ Here are some links re. ROMS: What constitutes fair use, what doesn't. It remains a grey area. 20-30 years ago, a lot of it was abandonware, a really grey area; some publishers and authors even threw it out there when there wasn't money involved. Now retro-gaming is an industry, and there's lots of money involved… and folks aren't quite so… charitable. I don't condone piracy, but you can't steal something that was just sitting out there on the curb, which metaphorically speaking, was often the case many years ago. There's also been a lot of copyright-creep over the years; Project Gutenberg will probably be sued eventually for that free downloadable copy of James Joyce's Ulysses...zzz: https://fossbytes.com/downloading-roms-emulator-illegal-alternatives/ https://www.howtogeek.com/262758/is-downloading-retro-video-game-roms-ever-legal/ https://kotaku.com/in-defense-of-roms-a-solution-to-dying-games-and-broke-1828340811 Sites which host ROMS bounce around the web from one cease and desist order to another; a few get sued, shut down, and then resurface under a different moniker. Well enough about all that… hope this helps. I really enjoyed your video with the squirrel on the porch-step! Was that your mom in the background? She sounds like a trip! You're very lucky! Good luck and happy gaming!
  2. Space Dungeon Defender Robotron 2084 Berzerk Tempest Qix Star Trek SOS Vangaurd Night Driver Super Breakout
  3. I really had to think about this; I also started thinking about other diversions and leisure activities that were fun and popular in the 80s but not now: *Going to the movies *Going out to dinner/coffee houses *Going to the roller-rink *Going to the bookstore, going to the second-hand bookstore *Going to the movie-rental store (where your rented consoles/console-games too!) *Going to King's Island (Six Flags, Disney Land/World, whatever) *Going to the mall Oh, and going to the arcades. All these things had one aspect in common, the word going. Folks don't seem to be going anywhere these days. . . I mean, going somewhere for fun. . . they go to Wal-Mart/Target, grocery centers, and, I dunno, Chinese take-out? I watched Blade Runner 2049 a few months ago; while I was watching it, I thought 'wow', this would've been awesome on the Big Screen in THX stereo. . . in the same sense that Star Trek: The Motion Picture was in '79-'80/Bladerunner '82 (daaay-um). . . great photography, great music/sound. We still have movie theatres. . . of a sorts. . . but they are pale comparisons. . . it's not magical anymore. . . just nostalgic. I didn't even enjoy the last time I went (Star Trek, J.J. Abrams); the sound was not so good, the snacks were crap, and everyone was playing on their phone. . . they weren't ringing or anything, which made it all the more unpleasant for some reason. Going out to dinner. I can't think of any places nearby, or anywhere really, where going out to dinner is really something to look forward to; I think folks these days pretty much go to Applebee's/Red Robin to get buzzed and pass time; it amazes me how people will stand 30-45" in line for this crap. I seem to remember, when I was younger, that going out to dinner was really a fun activity: at Charlie Brown's, you could get the best prime-rib in town, but it had also books, wall-to-wall, and when you dined there, you could just take a book, as long as you replaced it with a book; at China Inn, you went inside, and there were all this plant decor (real plants) and water-fountains and pools (they also sold some hand-held Nintendo Game & Watch at the counter as you paid-out) and the meals were served beautifully, family-style; at LexItalia, everything was dark and red inside, ambiance/presentation was everything, comfy red leather/vinyl booths, candles everywhere, stained glass lighting. . . everything staged for the dining experience, and the food was great. So on, so forth. This was casual dining. . . now you have to go to the artsy-fartsy side of town in a major metropolitan area to experience these things at exorbitant prices . . . like friggin' Portland. . . who wants to go to that dump? Going roller-skating/ice-skating. Nope. I'm not sure what happened here, maybe it just wasn't cool anymore. Going to the bookstore/movie-store. . . download/stream. Redbox/Netflix/Amazon. Going to amusement parks. I haven't been to one in 20 years. . . and I loved going! Going to the mall. Mall's are kind of a thing of a past. . . greedy leases, plus you can put all that chintzy crap in a Super-center and sell it. There was no reason to go to the mall really if the quality of the merchandise was the same as Wal-mart or K-mart. Going to the video arcades. You heard and saw things found nowhere else, a feeling of immersiveness. . . like being at the movie-theater. This was prior to what I call the Golden Axe/Altered Beast era of arcade-gaming, which didn't have the same flavor to me. Playing Star Trek: SOS in the sit-down cabinet was probably one of my more memorable experiences, sound was really cool, especially when firing a photon-torpedo; I took it for granted. . . things are supposed to get better with time, right? I also took for granted the presentation of vector-graphics, even in the 64/128 bit era, this experience is hard to duplicate. So, we stopped going to a lot of these places, places where there'd also be arcade-cabinets other than the gaming-arcades themselves; I actually argue that arcade-cabinet manufacturers made more money selling their products to all these other venues than the arcades themselves. Folks stopped going anywhere, other than one-stop shopping retail-stores; and I think a lot of it has to do with time. People are running out of time. And, people keep running out of time, because they keep running out of money. . . inflation in goods and services, deflation/stagnation in wages. We spend, or typically spent, a lot of time at work, I think people are driving farther to work, we spend a lot of time in traffic. Income isn't really increasing vs. inflation with a massive labor surplus; we are working a steady job, and then a a gig-job, either side-jobs or part-time service-jobs. Even if we have the time, we're too tired to go anywhere. We completely misunderstood labor-saving devices as a benign convenience: labor-saving devices reduce labor-costs, as one person can now do the job of 2-3 people these days. . . or they completely eliminate labor altogether. We just keep our tired asses at home, and have things brought to us, and dread going to some strip-mall Super-center, bee-hiving ourselves silly against throngs of people. So, I don't think at-home game-consoles killed arcades; I think there was a complete shift in incomes and life-styles, in which diversions became cheaper and cheaper. . . and so did the experiences in an increasingly isolated world where we selfie & sound-byte one another and consider these expressions meaningful interaction. Social-distancing started long before Covid; we'd sooner avoid the world in which we're living and escape and stay as long as we can in Tamriel. We are also quite content to watch something in 4k with mediocre LCD TV speaker-sound. The contemporary quarter-muncher these days is the micro-transaction model that comes with just about every other major AAA title. . . how much revenue can we leach from a single sale. Freemium titles are, ironically, the most expensive purchases for many people; it's amazing how many hundreds, even thousands, of dollars people pay to play free-to-play. . . and most of these games are utter garbage. It's interesting how we started with pay-to-play. . . to at-home gaming. . . to at-home gaming pay-to-play.
  4. I feel like this might still be power-related. . . you replaced the 7805 and the capacitors. . . if you haven't already, try a different power supply.
  5. Oh frabjous day! Callooh. . . Callay! I've been waiting for DONKEY.BAS Redux for years!
  6. How did you get the job for Yars' Revenge? Did Atari need a clone of Star Castle and you simply came up with a better game? "Yes, I was the next person on the list to get an assignment and Atari needed a Star Castle clone. I went back to them and said "I don't think this is going to work." But I analyzed the game and found what I thought was fun about it. I reconfigured it and made a few modifications in a way that would work on the 2600. And they were cool about it because there weren't to many arcade hits at the time and Star Castle wasn't all that." -Howard Scott Warshaw, Atari Times I couldn't make it out clearly, but it seems this version sounds really authentic. I always like how this game sounded in the arcades, and it was pretty fun to play.
  7. Whelp. . . now that everyone is done smacking one another with folding chairs. . . Looks like the region-code is specified in the product description now, so that's good. Most folks are using LCDs these days anyway, so it's not terribly important; most LCDs have multiple region-code options. Yes, at this point in Atari's history, Atari had a more or less lackadaisical, uninspired, off-the-shelf approach to merchandising this thing and respective titles; I have a Mario Bros. with an upside-down label on it. They just wanted their inventory liquidated as far as this unit was concerned. . . just kind of mixed and matched everything (better than a landfill I guess). They probably just ran out of NTSC boxes, and used a box for all regions. SECAMs/SCARTs were probably packed in the same generic box. I'd probably just toss the box anyway, and store the unit in that Vera Bradly Crossbody bag you're selling 😄 Interesting, so this was a NTSC unit with stock joypads and Asteroids Deluxe PIB? That's cool. Good luck with your sale!
  8. I don't remember. . . it's been a long time. . . but I think I replaced the stock RF cable on my old 7800 with a double-shielded coaxial cable running into a female coaxial adapter on the TV; that seemed to clear up image quality pretty well. I noticed the 2600 was also very susceptible to this RF interference at times. I seldom notice it on the 5200, but I think the stock cables for this system were a little thicker/better insulated.
  9. Surround. . . . With some interesting power-ups to bamboozle your opponent or allow a player to teleport and start a new trace. . . stuff like that. . . throw in some interesting playfield objects/enemies to annoy all opponents. . . up to 4 players (mwhaa-ha-ha-ha-haaaaa. . . ). Solid black-matte background with some nice colors, robust sound and animation. . . choice of icons and colors for PC sprites and traces respectively.
  10. Some Ebay merchants used to add high shipping costs as a hedge against winning bids close to the reserve and customer product-returns; in the case of a chargeback, it is immaterial as the entire cost, including shipping, is tabulated. It used to be the case that refunds were granted on the item sell-value minus shipping. So, say, if you bought or won an auction for a mimsy borogove for 3 bucks, and shipping was 7 ga-gillion, you were refunded 3 bucks; it was pointless to contest the purchase, the seller was indemnified, and made a pretty sum off the sale. Currently, I believe most refunds include the shipping costs. More often than not, this pricing chicanery is really just a attention-getting retail gimmick. . . people often search-filter for lowest price. I don't do business with these people; they should be selling lemonade or something. In the case of this listing, looks like the shipping rate might be reasonable; Denmark and the Netherlands have some of the highest shipping costs in the EU. I order stuff from the UK every now and then, and the shipping costs seem a lot less.
  11. Hi all. I was wondering whether anyone here had some good recommendations for a good LCD TV; I'm looking for a TV having numerous display features to mitigate or remove over/underscan. Borders are fine.
  12. I kind of skipped some of the practical considerations re. the 5200 which may, or may not, be important to you; it was the DeLorean of game-consoles. . . cool AF. . . but really a POS. I should probably point out that, in my opinion, it's one of the more maintenance-prone consoles. . . more so than most other legacy consoles of that era; it had some cutting-edge features, most notably the controllers. I think when the design folks were sitting around the project-table, most of them probably agreed the silkscreens and production-drafts for these controllers looked really good, but at the accounting and manufacturing level there were some changes made which rendered the controllers nigh useless. The problem was the buttons, because I think the conductive polymer dots between the flex-circuit and the buttons themselves were not good at all. I believe they're carbon/graphite-based, but the compound they used is not reactive enough with devices that operate at such low voltages. What eventually happens is that the dots, under repeated use, muck-up the contacts on the flex-circuit, and this near non-conductive residue negates contact. I also believe these dots start to become inert with age. It was a disastrous implementation. Because with this console, if the controllers don't work, the console doesn't work; the only interface on the console is the power button, everything else is on the controller, which in theory is incredibly slick. Conductive polymers can actually work really well; controllers today have them still. So, if you get a 5200, the first thing you'll need to do is refit and refurbish the controllers, if you want to use the stock controllers. But you don't have to use them because there's other controller alternatives; there're controller adapters out there that allow you to use various controllers with this console. However, you may run into some problems when playing games like Space Dungeon, Robotron 2084, Space Shuttle, Star Raiders, RealSports Baseball. . . oh hell, just fix the stock controllers. But really, refitting and refurbishing the stock controllers isn't difficult if you're patient and have a nice clean, clutter-free work area (I use the kitchen counter). Typically, all that needs to be done is creating solid contact points for buttons, and refurbishing the potentiometers. There are many good suggestions and resources here on the forum, and there are also some incredibly good videos on YouTube. And there're controller repair-kits and so forth that are widely available. Also, logic-chip failures on the system-board seem to occur often, relatively speaking. So these will need to be replaced every now and then. They're easy to replace. When working on the board, be sure to wear an anti-static wrist-strap or something; it doesn't take much to wreck these old chips. And there's always the crapped-out capacitor and such. I will say, however, that I've only come across a broken trace once or twice, and that was on the controller flex-circuit. So, consequently, if you don't like tinkering with electronics, quite honestly, you want to stay as far away from the 5200 as possible. But, if you don't mind working on things like this, you'll find it incredibly rewarding. . . hope this was helpful. . . good luck!
  13. When I was young, say 5th or 6th grade, I had a best friend who had a 5200, and playing it together was a very impressionable experience, especially Centipede with the Trakball. I never got around to getting one in my youth. . . got a 7800 (for my birthday or something) when I was in high-school. To me, the mid-80s was the pinnacle of video-arcade culture; and I discovered later. . . I guess in my mid-to-late 30s. . . that the 5200 had some very good ports from cabinet-arcade machines of that era. . . Centipede, Qix, Space Dungeon, Robotron 2084, etc. . . games I remember having enjoyed very much as a kid whenever I had an opportunity to go to the arcade. We move around a lot, so collecting the actual cabinets is not practical (I'm particularly fond of the cocktail arcade-tables); in my mind, the 5200 is the next best thing. The homebrew ports of those early-mid 80s classics have been a wonderful addition to the 5200 library. I suppose also there's that feeling that the 2600 and the 5200 were most representative of the at-home arcade gaming phenomenon, when Atari was still Atari (Atari Inc.), before the so-called Crash. There was such a frenzied whirlwind of innovation in the 80s; it seemed like every so many months there were things being made to change how you saw, felt, and interacted with the world.
  14. I liked Downland & Space Quest. Oh, and Lemonade Stand! heh.
  15. While I think of it, folks might find this brief interview with Rex Battenberg who wrote Space Dungeon (Taito cabinet version) interesting.
  16. Well, Mean Hamster Software Inc. who had the rights to Exidy titles is kaput; so, what legalities remain? Oh I see, Gregarious Games DBA CollectorVision LLC. . . looks like they sell some mini-arcade piddly-diddlies, and merchandise the ColecoVision Flashback. . . and some Luminart. . . thingy. They have the registered trademark, but I guess someone else owns the copyright to the source-code? Does someone have an exclusive license to this copyright, if not, what's the deal? Publisher AA sells a 5200 production of Venture with a commission-sales-license to the author. . . or some such arrangement. Who owns the source-code anyway. . .this guy? Oh well, who cares. . . Space Dungeon was wa-a-a-y cooler anyway, rockin' firing-rate. Thank you for posting! I had forgotten about Venture, I think I played it at the arcade a couple of times. . . didn't even know there was a ROM for it. I enjoyed watching the video!
  17. If you're considering buying an old CRT for light-gun games, I'd look at converters first, whereby you can play these games on a flat-screen. I think these are available for the NES, Sega, et al. but I believe they require a composite video cable; and I'm not sure how a RF->composite adapter would work in this case. I feel like something could be used similar to the sensor-receiver bar with the Wii remote, except for a legacy light-gun. But, I haven't seen anything like that. The Sinden device is interesting, but legacy-gaming has become such a scam-fest such that I wouldn't recommend any novel peripheral without an actual product release. . . no Kickstarter, Pre-order, Seedinvest, etc. garbage.
  18. I'm really sorry to hear about you Jag; that's really heart-sinking. However, this could be an excellent opportunity to avail yourself some electronics repair-tech education, should you not already possess it. This is one of these cliche lemonade-from-lemons situations. The really good news here, is that the console wasn't powered-on upon water-exposure. I'd take everything apart which I could (console, power-supply, controllers, CD-ROM, etc.) , and dry everything out as much as possible: Gently wipe/swab all visible moisture out, blow-dry, spray components down with isopropyl alcohol to extract additional moisture (especially minuscule spaces like controller ports, etc.), let components dry for a couple of days, then spray all conductive surfaces down with electronics-cleaner (I like Chemtronics), let components dry for another couple of days, put everything back together, and see what happens. Looks like it has one of those cheap-ass RF-shields like on the 5200. . . so annoying. I really wish these consoles preserved the RF-shield mounting specs like on the Heavy-sixer. If capacitors have maintained a good seal, they should function properly. I've never repaired a Jag, but I watched a decent repair-video on YouTube; it looks like all the logic and memory chips are soldered-in. If any of these need to be replaced, you'll get to learn some very delicate soldering techniques because some of these chips are incredibly super-fidgety small. . . looks like Console5.com sells a lot of these chips. That Jag board looks like a really nicely designed board conducive to making repairs a little easier. . . stuff isn't all mashed together; I was surprised, really clean design. . . as far as I can tell. Although, I can't for the life of me figure out how game-developers for that system drove the game-logic with that strange processor scheme. Anyway, I'm sure you can probably find some cheap 'parts'/'as is' consoles with intact boards on Ebay or some other e-bazaar too. You can find some nice game-cases at retrogamecases.com for Atari sytems; I think they are reasonably priced. They are actually better than the original boxes in my opinion. . . at least for the older systems.
  19. patroclus99

    Atari DNA

    Well, he was logged on a couple of days ago, didn't he PM/e-mail you or anything?
  20. I actually think that I wouldn't have sold Atari if I had just taken a vacation. . . all the sudden someone comes along and offers you more money than you thought you'd ever be worth, and you say, "Eh, why not?" --Nolan Bushnell In my opinion, Atari's decline began with its rise; Bushnell was an incredibly talented innovator in electronics; but he preferred an RV-like career itinerary in which he traveled from one pursuit to another. He had business savvy: he understood how to market his product; he knew how to corner supply lines to get the best price and maintain a successful presence in the console-market; to a certain extent, he understood the relationship between incentive and productivity; and he had a primal/archetype understanding of the gaming demographic. . . in a time in which there were no "gamers". I believe if he really wanted to, he could've attracted investors, collaborative arrangements, and partnerships to launch an IPO; Pong had been an incredible success for over 3 years, during which time I'm sure he had established himself predominantly in the budding arcade-electronics industry. But, I really don't think he had a passion, or really an interest, for VCS development or distribution; it wasn't fun anymore. This is someone who always wanted to work at Disneyland, who liked setting up his coin-ops in bars, pool-halls, restaurants, and whatnot. And really, I think he was far more interested in robotics than electrical engineering. I think he liked the three-dimensional relationship of electronics and entertainment, hence Pizza Time. Designing a machine to execute very rudimentary programs to bounce things around on a TV screen just bored him; couple this with having to run a division of electronics and software development for a corporation who didn't know shit from Shinola about computing. And so, you have a brilliant innovator, who is whimsical about his commitments, leaves a company who doesn't really have a clue. This leaves a vacuum of leadership and managerial technical competency replaced by operations-officers, managers, or other insignificant MBA minutiae, during which time I think most of the game-developers, artists, etc. there were just doing their thing, clock-punching the day away until the next memo. . . or until they took some initiative of their own. The Atari that I remember, the heavy-sixer on which my grandfather and I played played Video Bowling and Golf. . . by myself, Yar's Revenge, Video Pinball, Adventure, Night Driver, etc. . . Bushnell is still there, I think, but he's also, presumably, deeply preoccupied with Pizza Time in which Warner wasn't interested. Was he even actively engaged in game-development at Warner? Was he even at work most days? I remember reading an article where he maneuvered Jobs and 'Woz' to finish Breakout (CX2622) expeditiously; but the VCS was released in '77-'78, Bushnell left in '78. He was out of the picture when we were actually playing these games. Ostensibly, Atari floundered because Nolan didn't take a vacation. . . zzz. As far as the 5200, 7800, 400/800, XE/XEGS, Lynx, Jag, 520/1040 ST. . . I'm sure I left out something. . . these devices were doomed before they were even conceived. If you think about it, the whole damn thing was just a big fluke.
  21. Oh gosh, those crazy adds, and even crazier network line-ups. . . remember Battle of the Network Stars? But yah, the commercial with Pac-Man comparison on each system. . . really clever, but incredibly dodgy lolz.
  22. I was in the 7800 forum recently, and there was a thread about the 7800/5200. Even though I didn't mention the 5200 homebrew scene, I was later mindful of some the really impressive titles that have been released. . . could-have-been 5200 classic arcade ports like Tempest and Scramble (these two gobbled many rolls of quarters), augmented arcade titles like Pac-Man Arcade, Zaxxon 32K, and other titles such as Adventure II, Castle Crisis, Koffi Yellow Copter, and Xari Arena. We have enjoyed Xari Arena very much, that's a really classy title. . . like IMAGIC classy. . . solid, smooth, non-maniacal sprites, nice color contrasts on black matte, and very fluid CX52/CX53 input, great audio, steady difficulty ramp, and great nice arcade polish, although it was never an arcade release. Anyway, that's some incredible talent, and it's not taken for granted. A big long overdue thank you!
  23. Typical reseller nonsense. I think I saw some time ago someone selling it for 250.00 USD, which is why I never buy any homebrew "Oh, uh, I'm'a just a gonna' make a limited number of these. . . get'um while yu' can!" merch., because I'm pretty sure that it's usually some reseller ploy. Whatever. To each their own. . . not my thing.
  24. Oh hey, thanks bud! As an addendum, I thought I'd add this tidbit, as this was some of the TV/movie sound tech. when the VCS debuted circa '78 (part 1 of 4): Pretty cool, huh? And to make this submission tangently remotely related to this topic. . . No, I don't think the Cylons had POKEY, not even the high-end models like Lucifer!
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