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bfollett

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Everything posted by bfollett

  1. Charming was replaced by Bluffing. Tricking was still allowed. You have to get to the "Transact" sub-menu to see them. If I recall correctly only 16 potions will transfer from the City to the dungeon. I'm sure the dungeon manual is scanned and posted on the web. Bob
  2. Just curious how this will work if burned to a real cartridge for use on real hardware. You posted you create a virtual "D1:" for character management. How will this work on real hardware if you want to save/load to a physical disk including importing from City character floppy disks where the game was saved by a dungeon entrance.
  3. Ugh, it wasn't the NTSC version. I edited my original post.
  4. I do recall one similar thread: http://atariage.com/forums/topic/284683-looking-for-8-bit-image-one-cool-image/ Bob
  5. I did a quick google search on "Math Attack Atari 2600" because I hadn't seen or heard of it before but I didn't find anything on it. Did you get the name right? Bob
  6. I'm just starting to play around with Rastaconverter and I have what I thought would be a simple question. How do you choose an NTSC color pallette. All the included pallettes seem to be PAL. Do I have to make an NTSC pallette and add it to the rastaconverter directory? If that is the case can someone post it here for me? Preferably the Altirra default NTSC color palette. Thanks, Bob
  7. The only problem is (if you see it as one), the resizing is introducing a ton of new colors. The above PlanetX is nearly 200,000 colors. I think the window capture of Altirra might be the better option. Edit: Hmmm, It seems Windows, my browser or this web site has a hand in the extra colors. the 40 color image I posted here is still over 24000 colors as displayed on the website. The download of the file does have just 40 colors but what is being displayed is much more.
  8. I personally don't mind the small screen captures in these posts, If I see a Gunstar image posted... I'm opening in it Altirra.
  9. I'm a little late to the party, but on the subject of screen captures. Don't forget the simple "print screen" button on a pc keyboard. Pressing ALT and "print screen" will copy a picture of the current app to the Windows clipboard. So bring up a raster coverted pic in Altirra. Size the Altirra window to what ever you think appropriate, hit "ALT Print Screen" and you can then paste that image into any paint program and either save it with the Altirra window showing or crop just the image. Sample below:
  10. I thought about that too, but wondered what happens to the highlights when you end up on the grass.
  11. hmmm, I don't love either but I'm going to have to go with number 2. To me number 2's blue lines look like highlights appearing and disappering in the sunlight. Number 1, having only 2 frames of animation - the lines look more like they are something sticking off the sides of the body and are just moving up and down. Bob
  12. Looks good, Hey, I noticed there's an even more modest hack you might want to undertake. Whoever created the splash screen left one stray cyan colored pixel in the upper left corner of the image. Bob
  13. A few possibilities. Most photos I found cleary showed game play(not unexpectedly). Bob
  14. Unrelated but I noticed a graphics glitch in the program from these screen shots and played the game in altirra to confirm it. If you look at the third screen shot the top of the hair of the top-most woman is dark green instead of yellow. It looks like the color was green in the blimp above and should have been changed to yellow via a dli one line earlier. That would probably be a quick fix for anyone who does this sort of stuff. Bob
  15. I found a few bugs or issues right away while playing. First I got within one pixel of an enemy and from that position neither the enemy's or my own shots could hit each other. See the first youtube video Bug1. Second, At the start of a game I just died immediately. See youtube video Bug2 at about 19 seconds. Third, If you fall off a platform right at the very edge, sometimes your next life does not start completely on the platform and you fall to your death over and over again. See youtube video Bug2 at about 1m25sec. I also noticed while walking around that you often don't stop exactly where you let go of the joystick. Often your character jump over about the width of the character and then stops. You can see that throughout the video. Bug1 Bug2 Bob
  16. I hadn't seen that before either. The car movements look way too choppy. Might be a nightmare to control. Bob
  17. Not sure what version(s) of moon patrol you've looked at. I have several versions on my computer from various hacks(I think) There is a big difference with the music between some of them. Not sure if you are aware of this. I've attached a couple. Bob Moon Patrol (v2).xex Moon Patrol (v4).xex
  18. If you want to re-edit your video from about 28 minutes to 40 minutes you just sit on the same screen frozen. Bob
  19. Way back when, I had trouble figuring out my first attachment... There's a "More Reply Options" button next to the "Post" button. That's where you get the option to attach files. Bob
  20. Little web searching and I found the prison game. The Great Escape: http://atariage.com/forums/topic/245051-the-great-escape-final-release/ Bob
  21. I thought of a couple more spectrum ports: Farlight: There's an updated download at post #19. http://atariage.com/forums/topic/260315-fairlight-released/ Skool Daze: http://atariage.com/forums/topic/273060-new-game-released-skool-daze/?hl=+school%20+daze I also remember one where you started the game in a prison camp (I think), but the name escapes me. Bob
  22. There have been some somewhat recent homebrew ports of Spectrum isometric games, but most of those game names escape me at the moment. Chimera is the only one that comes to mind. Here's a link to the thread: http://atariage.com/forums/topic/234997-chimera-a-new-enhanced-remake-of-the-original-game-released/ Bo
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