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Posts posted by sage
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That's a very good suggestion jazzoff. I think I'll start one right now...
Check the very very old threads on the forum.
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Yepp now we have to decide: Sa or Su or both?
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at least the old cc did not really optimized that INT->CHAR ... just using two bytes everywhere
But for some things you gain a lot by inline assmbler
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Nicness. I try to be there if I am in germany at that time.
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Well, off topic. Its not pokermania. Seems to be one out of the three rom versions of japanese poker.
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you mean the waver?
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- Text for instructions from old man for Hunt 30 seem cut off.
- Hunt 30 inaccessible (or is this intentional?).
It is not the hunt number, but the location I think.
Havent stumbled on any of the others.
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Despite Sound, Comlynx and Display problems, why do you want to overclock it?
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Its not a bug its a feature. Some things (e.g. magic) are not allowed in fight/non-fight situation.
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beware, this saved eeprom states are not transferable between different endianess systems, aka PC and ARM. Well not quite, as for 8 bit access EEPROM it works, but not for 16bit.
seems I have to fix that ... it annoys me.
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with level 24 you are prepared for most of it but the main boss or higher "hunt" encounters.
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I pushed read/write eeprom (to a file) support to repository. This means now the eeprom is preserved between restarts of the emulator.
sdl-handy iw roking nice with that, retroarch/libretro too.
I have not compiled handy on windows with up to date Visual Studio, thus no binary distribution at the moment.
dl -> github.com/bspruck/handy-fork
PS: official libretro is already updated, the fix should be in the next release and/or core update
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kill the dragon, both doors open, kill the next dran, dungeon exit will open (and teleport in bar).
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no keys. they will open if you fullfilled your epic quest
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This happens if you replace zener setup with a cheap DCDC and have to much input voltage, too. Just as side remark.
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just use retroarch
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Just a remarks to handy sound:
Not all sound issues are finally fixed. This would requiere to rewrite some interrupt code.
It alse depends a bit on the output system of the emulators host, thus mednafen and retroarch sound better than handy even so they use exactly the same code.
The main changes in hand 0.97xxx and/to 0.98 are proper stereo and attenuation as well as experimental eeprom support. as well as getting rid of the boot rom and loading plain roms (wo lnx header).
Remark to chipper:
Event so chipper originally was written for the BLL sound driver, it export now to a modified BLL and TailChao music driver.
Remark BLL kit:
What you find on my site, are updates to the bll code and tools. E.g. lyxass does not compile for 64 bit systems and makes problems with newest compilers.
But its correct that example ocde is only for old cc65 and bll.
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There is areason I stay with macro assembler ... everything is there. :-)
and Macros are just like BASIC
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EEPROM and ROM Load exist all as libs for cc65
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The french RGC team received a letter from Atari lawyers some years ago, because of the "Atari Connexion" event, they had to rename the event.
I don't know if the newest new renewed Atari is stil in the same mood
Letter is o.k.
Letter with attached bill is the problem.
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yes.
You mean extracting Sprites from ROMs?
Wrong thread anyway -> development
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Haha, that was not from the server. This I did in 5 min after reading again and agin these questions about un-release ROMs.
Funny enough, there are unreleased ROMs where nobody is talking about it, maybe because they were never announced.
PS: Its a shape-shifter ROM. One can just rename it and it works perfectly for any other game.
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Staying alive was not a big deal at the beginning.
I sold most potions to get buy some reasonable weapon and attack spells.
Grinding is easy, as you always can go back to town for full heal, mana, revive.
I notcied that there is a gold limit at 20k.
I only got once got badly bashed up. Return from teh Queens tower after killing the Dragon, I lost two of three menbers and had 1 out of 170 HP left when entering the town Should have made a screenshot.
Please welcome Jon Williams (Road Riot 4WD) to AtarAge forums :)
in Atari Lynx
Posted
haha ... rom space is limited... the files are not even packed.