Jump to content

sage

Members
  • Posts

    1,374
  • Joined

  • Last visited

Everything posted by sage

  1. correct. that makes it a bit more complex.
  2. https://atarigamer.com/lynx/game/BadApple/677310778 is more impressive as it takes longer than 3 seconds
  3. looks nice. maybe i should have gone for pcb design and not solder some fly-wired shit.
  4. sage

    Lynx Chipmusic

    if tracker supports it,lynx 2 has stereo and attenuation (volumecontrol), which the lynx 1 doesnt have. any flash cards (Karri,Lynxman),SD card adaptors/romemulators, ramcard or any of the new rewriteable roms do work.
  5. Sry, I consider this is plain bullshit. They did not have any source code nor did they compile any version themself. Otherwise they would not have asked other people to replace the boot screen with a modified (copyright) one for them. Actually you can still see the old one in the ROM.
  6. you have 3 channels of 4 bit on the ST, by using three channels in parallel, you can get effective ~6bit
  7. i know this attitude from other project ;-))))))))))
  8. it just says "unsupported".
  9. for this reason, it is not available public, only by private comm ->.
  10. Unluckily no. lost a bit the interest to improve or better fix the bugs. There is a newer version but it is more buggy.
  11. there is no decryption needed for the rom. just replace the bootloader. and, why do you want to re-encrypt it?
  12. There is no single redßeye protocol. it depends on the code the game is using. e.g. Malibu Voleyball or TTris are completely different
  13. too true. there is often frustrating less constructive feedback. consumer mentality
  14. nice idea, but i miss the case where it is really needed. as longs as you cannot trick the custom chips to use it, it does not give you much advantage. managing the video to a differnt "bank" would already give you 16km more.
  15. how boring. why not recheck against the PCB layouts which are available? and what does means "doesnt working" imply? why do you connect WE, you plan to write the eeprom from the lynx? the code in the rom need to know the layout. if your code doesnt fit, it wont work e.g. 128kb on 512kb card wont work, even so it may fit.
  16. search the forum. this has been discussed before and plenty of info should be there.
  17. there is a patched version which support saving in the emulator ... which is quite useless, as the emulator anyway have a prompt save state feature
  18. Nope. it wont run out of RAM. People were clever enough to prove this years ago.
×
×
  • Create New...