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sage

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Everything posted by sage

  1. Some parts will be released, f.i. the demo engine. It uses the hardware multiply/divide, filling the vectors with Bastians polyfill-sprite-engine-code Yes, possible. Tschau, Bjoern
  2. Hi! Here is a little demo for the Atari Lynx. It was shown at the Error in Line Party in Dresden and reached the 2. place in the intro competition. Read more about Error in Line here: http://eil.atari.org Download the ROM Image here: http://www.uni-giessen.de/~gd1113/lynx/Lyn...nx_Reloaded.zip Tschau, Sage
  3. sprpck has some problems with bmp palette. also pi1 and neo does not work correctly in the pc version. This IS the right place. no, it cant. no rotating, no tiling. only stretching and tilting. Tschau, Sage
  4. Hi! Do you have any specific plans what to code? Tschau, Sage
  5. Hi Karri! I wrote some code last weekend, which is doing exactly what you want: Library stuff/variables/MOD and player/loader/depacker are kept in RAM, different code/data is loaded and depacked while playing MOD music. (Bastian gave me some basic ideas during our meeting last year.) Con: BLL ASM only @tm. PS: eil.atari.org -> Results -> Intros -> 2. place Tschau, Sage
  6. Yes it can. You can change more than 4 colorentries every scanline. I made some demos over a year ago to show that it IS possible for still-pictures. Later I made an differnt attemt to get more colors on screen. That technique is used in the CGE Slideshow and even in some simple games (which are not finished yet). Have a look here: http://www.uni-giessen.de/~gd1113/lynx/ PS: All these techiques have problems running on an emulator, so you should use a real lynx... Tschau, Bjoern
  7. sage

    Contest?

    Hi Harry! Seems to be the third clone of bomberman/dynabusters/dynablasters... Perhaps one that gets finished. Tschau, Sage
  8. I think all of them are available for the games, because the lynx has no "operating system". The BLL asm libraries use zeropage space. They declare it in the "*.def" files. But normaly you wont care about the exact position of the variables... The C runtime stuff and libraries are using much zerospace. Depending on the used libs, everything below $D0 is in use. Tschau, Bjoern
  9. I would not do it. You are risking hardware damages. Have a look at the following pages: http://www.geocities.com/SiliconValley/Byte/4242/ http://home.t-online.de/home/Matthias.Domi...in/homepage.htm http://www.uni-giessen.de/~gd1113/lynx/kurs/lynx You need one of the following Cartridges: BLL, SIMIS, Champ.Rally They all include the BLL Loader. This Loader allows loading code into the lynx RAM, so limiting game size to around 60kb. The EEPROM on BLL/SIMIS is only for saving highscores, as it is only 128bits (or bytes?). If you want to burn a game to a 128kb eprom you have to use the utilities on Bastians page, they allow you to create ROM images from C or ASM source files. I recommend you to use HANDY for developing. Its the easiest way to debug programms as you do not need any additional hardware. Tschau, Bjoern
  10. [*]Bill & Ted's Excellent Adventure Walkthrough There seems to be a bug in the Bill n Ted Walkthrough. Egypt 1500: >To get rid of the two creatures guarding the room, just lure them out of >there and then run away. When you return to the room they will be gone. To >take the staff, use the harp. Its wrong that way. You have to use the harp to keep the lions stoned. (sounds nice, eh?) Tschau, Sage
  11. You dont need any hardware for developing cool games. Most stuff can very easily tested with an emulator. If you need to test small games direct on the lynx, have a look for the BLL transfer cable and a cartridge with a BLL Loader like SIMIS or Champ Rally. If you have a complete games running on the emulator, its time for thinking about hardware... Tschau, Sage
  12. To make it a bit clearer: Not the Lynx is echoing the bytes, but the BLL loader does. Tschau, Bjoern
  13. Does LGSS use the same recieving code as the BLL donwloader? I still dont know how your LGSS is working exactly... Tschau, Bjoern
  14. Hi Matthias! Simultanious wont work, as every Lynx is echoing every byte that was sended to him...
  15. How about buying it? The autors still sell them!!! Tschau, Sage
  16. Hi! The deadline for the 1024byte MiniGame Comeptition is over. There are two entries for the Atari Lynx! Download them here: http://www.ffd2.com/minigame/ And dont forget to vote! Tschau, Sage
  17. Hi! My release for the 1K game competion is now offical: www.uni-giessen.de/~gd1113/lynx/ or http://www.ffd2.com/minigame/ Runs perfect on a real Lynx, but on Handy there are some "bugs" (much to slow). Perhaps i have time to fix or workaround them. Tschau, Sage
  18. Simply ask, I can do it. There are still some old demoscreens on my site, using this technique: www.uni-giessen.de/~gd1113/lynx/ They only run good on real lynxes, emulator only owners wont have much fun with it. Tschau, Sage
  19. Nope, you are not alone. But i still have 55 bytes left and i am not sure what to do with them Besides, there are two bugs in handy which made the game look bad on the emulator So i have to write workarounds or ask Keith for bugfix. Tschau, Sage
  20. Have a look at: http://www.uni-giessen.de/~gd1113/lynx/ There is are links to all the stuff you need (Bastian Schicks BLL Kit, Matthias Domins PC conversions of the programs). Have a look at http://www.uni-giessen.de/~gd1113/lynx/kurs/ also, there are some (documented) examples. Bye, Sage
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