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sage

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Everything posted by sage

  1. No there isnt. But you could try the original epics tracker(?) under an amiga emulation. and anyway, what do you mean by lynx compatible music? this depends on the replayer code on the lynx.
  2. eeeehm yes. but is it published (apart from teh small demo on my website)?
  3. You forgot the fact that "Lynx Reloaded" is the only other Lynx game to have and use Bjorn Spruck's "high color mode" graphics,not just Alpine Games. Thanks But no surprise, its the same code. In fact the CGE slideshow cartridge is using high color code, too. And here it is really "high" color. In alpine games for space reasons the picture are only up to 256 colors. I had some other stuff in the pipeline, but no time to finish it... see examples on my webpage. (only if your a BLL cable, a flash card or an eprom burner:) exampel code
  4. ... which I can put for public if you agree. This converted also includes the player for quick testing on the lynx. Loader Cart and serial converter cable requiered.
  5. You are right sorry, 6.2kHz not 2kHz, my mistake. But this depends on the timer you use for replay. If you want to save cpu and can live with less kHz, you are free to do so. Your code is using HBL as timer, but in principle this is up to the coder, the lynx have enough timers
  6. Hm yes, but its unofficial. Anyway its hard to change things in an existing ROM. well i have a piece of code which is doing nothing else that playing all mod files in the rom. But now comes tha bad part: the mods have to be in a special format, thus you have to convert them. The replay frequency is only 2.xkhz and the memory you are allowed to use is roughly 40kb. but for a game with double buffered screen and some gfx and code it would be more like 20kb. And mostly no effects are supported. The MOD player eats up to 30%-40% cpu depending on the replay freq. Using in games and demos: Lynx Reloaded, Alpine Games, Sokomania, ...
  7. Well, looks like there are still ppl who are able to dump ROMs
  8. If I remeber correctly the SIMIS version is with less/without(?) samples, but i might be wrong here.
  9. How can a game which is still produced and available everywhere be rare?
  10. This is easy: char variable; functionname() { #asm xref _variable lda _some_variable sta #$FDB0 #endasm }
  11. You might have seen this: LynxDev Sound: look into sound.asm / .def / .mac in the BLL package. This might give you an idea how to use the sound. This engine is quite powerful but very hard to compose sound for it.
  12. Looks just like a painted case. Might even be a fake.
  13. The beer won't stay cold in these temperatures anymore. The problem is not so much the beer, but the glass bottle gets hot in the sauna. This might burn your lips. Tested that on my last trip to finnland.
  14. Not a bad price, i would start thinking about selling mine for 199E, too
  15. T-Tris is a homwbrew (well... the very FIRST one) It is a BLL style Cartridge developed by BSchick/LBaumstark.
  16. Push around the world is nearly 256kb size, already packed(!). But there would be anough space to fit a small "hidden" game if some gfx/msx is left out. Even if the multicard would be a 512kb cartridge, it would nearly impossible to include because it collides with the cartridge structure which was choosen. Anyway, I do not have the time atm to but enought work into it to finish the missing half of a percent..
  17. Would be interessting to find a ROM with differences... could not be more than one byte
  18. Joking? Which soundchip?
  19. Would be interesting to compare the ROM content.
  20. I guess "Sound Driver Demo" will be a very great game. I would like to add "packed MOD on cartridge demo part 1 and 2" not to forget the "simple slideshow example" And why dont you include all my stuff? http://www.uni-giessen.de/~gd1113/lynx/ breakout clone, tron clone, dynabuster clone, pushbox/sokoban I think for all of them a demo "rom" (*.o) is available.
  21. "drop karri a ----------"
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